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znôrt

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Everything posted by znôrt

  1. nice. will we pirates be able to kidnap the daughter of some governor for ransom? please!
  2. znôrt

    Christian VII - make her craftable

    the classic is indeed nice, i'm just now enjoying mine but ... as a pirate i feel it's not really the right ship to be sailing how many copper-platings would anybody pay for mine? it's as good as new!
  3. (testbed) pepeillo - pirate (live) znort - pirate
  4. znôrt

    Never give up French!

    it's just a cliché, like all clichés it has to do more with desire than with reality, that's how much i understand
  5. i like the look of the new ui, but i do admit the popups can become messy, specially if you manage a fleet. this could be avoided by allowing panel positions to be saved. being able to stack and dock panels at the edges could help too. the warehouse/cargo grid layout is definitely better! those icons are going to be a bit of work it would be a nice touch if icons of different classes (consumables, resources, trade items, etc) had slightly different colored (or toned) background. class could also be the default sort order (i'm not really sure what the current sort order is??). in cargo panels, an option like 'sell to market' similiar to 'send to warehouse' would be nice to have. contract resource selection list needs love: a search field, or at least a bigger scrollbar and being sensible to keyboard input (arrow, top, bottom, even first letter positioning). blueprint type selector could be a bit bigger too, it appears kind of squeezed into the panel title bar. in general popup selection lists are a bit crude. could use a slightly bigger 'font' and be a bit smart(er) avoiding unnecessary scroll depending on content. also locked blueprints could show requirements to unlock. i've seen requests to make the font smaller in general. fair enough, but they are just fine for my eyes and resolution, a bit smaller and they would be uncomfortable to read. if font has to be altered, having an independent ui-scaling option would be the best approach. but it looks definitely good!
  6. znôrt

    4 de Julio

    ah, la Historia con mayúscula, ese simpático martinete santo de los vencedores ... Gálvez was angered that Cagigal had not followed his orders to abandon the attack, and was also frustrated because the British naval victory at the Battle of the Saintes had forced him to abandon the planned Franco-Spanish invasion of Jamaica.[9] Gálvez arranged to have Cagigal arrested for his alleged mistreatment of a British General, John Campbell, following the Siege of Pensacola in 1781. Cagigal was imprisoned in Cadiz and his military career was ruined. One of his associates, Francisco de Miranda, was also charged with a similar offence–which may have motivated his later career as an advocate of independence for Spain's American colonies. Ultimately it was Gálvez who was to receive credit for the capture of The Bahamas despite the fact he had tried to cancel the project. https://en.wikipedia.org/wiki/Capture_of_the_Bahamas_(1782) In 1782, forces under Gálvez's overall command captured the British naval base at Nassau on New Providence Island in the Bahamas. He was angry that the operation had proceeded against his orders to cancel, and ordered the arrest and imprisonment of Francisco de Miranda, aide-de-camp of Juan Manuel Cajigal, the commander of the expedition. Miranda later ascribed this action on the part of Gálvez to jealousy of Cajigal's success. https://en.wikipedia.org/wiki/Bernardo_de_Gálvez
  7. znôrt

    4 de Julio

    no entiendo muy bien a qué viene esto. nostalgia masturbatoria o estáis pidiendo que os devuelvan el favor o algo?
  8. znôrt

    Devs, you must see this video.

    while that demo is truly impressive in several aspects (thanks for posting), i hope NA does NEVER get anywhere near that arcade territory ...
  9. znôrt

    Spain Land Jump

    anyboy caring to remind me why 'tow to port' should be a feature in the first place?
  10. znôrt

    Why not have sailing in the OW?

    would be totally in favor of this. true (ymmv) sailing around. occasional encounters where you would have to gauge wind, the limited info given by your scope, to engage or evade ... (not that gamey ow tagging minigame and battle instance mechanics/exploits). i would even pay extra for this. now, i understand that technical difficulties would be considerable and it even would not be very popular ...
  11. znôrt

    Dudas y temores de una recién llegada.

    bueno, no he querido ofender. me refería especialmente a una época en el pasado en que no había más que bullas a diario, reconozco que no estoy al tanto de cómo andan las cosas últimamente y gente maja hay en todas partes
  12. znôrt

    Dudas y temores de una recién llegada.

    discord o teamspeak son bastante obligados para participar en determinadas acciones de grupo (conquista de puertos). en flotas normales o improvisadas en mundo abierto siempre suele haber alguien sin ellos por la razón que sea, y no suele ser mucho problema. siempre queda el chat del juego. y por último, puedes jugar perfectamente a tu bola, no necesitas estar en ningún clan, ya sea como pirata o como simple capitán de cualquier nación. en cuanto a comunidades ... yo he jugado solo bastante tiempo. ahora ando con un grupejo de piratas de poca monta y diverso origen y pelaje y me lo paso en grande, gente muy maja. imagino que ya sabes lo que suele pasar en las comunidades de juegos online, pero por lo que he visto de la comunidad española en este foro es especialmente tóxica, como que no me ha apetecido acercarme a ellos en el juego. si no tienes problema con el inglés te sugeriría no cerrarte a otras opciones. es cierto que el juego ha perdido audiencia últimamente, pero personalmente admiro cómo lo está sacando adelante el pequño equipo de desarrollo que hay. van haciendo, sin prisa y sin pausa, y sin dejarse amedrentar. no es un juego de masas, pero yo personalmente lo adoro. siempre me han tirado los juegos de piratas y del 'age of sail', y esto es lo mejor que he visto con muchísima diferencia, no hay nada que se le parezca siquiera. seguiría jugando incluso si estuviera yo solo buen viento!!
  13. znôrt

    Language request: "Nice" edits.

    i personally like your style. it's direct, straigthforward and no-nonsense. instead of trying to appease oversensitive puritans and snowflakes, i would rather have you set an example, but that's just me
  14. znôrt

    LOW FPS GeForce GTX 960M

    correct. i uninstalled everything and let windows fetch the drivers only on its own.
  15. znôrt

    LOW FPS GeForce GTX 960M

    you might want to look at this thread, specially the last post. i had a similar problem a while ago and solved it reinstalling nvidia drivers and avoiding nvidia experience for good, never had the problem again since:
  16. admin, please, give us a cookie!!
  17. znôrt

    Unequal battles

    realism? make skill more relevant, i.e. remove upgrades and combos. this already happens. it works if the overwhelming force has little o no skill, aka newbies. which is as it should be, imo. plus the lonely captain can even sail a fully upgraded ship the newbies can't even dream of, that's advantage enough. you have watched too many movies, i think sanjuro doesn't win because he's a godly fighter, but because he cuts down clueless scum. he wouldn't stand a chance against superior numbers of similarly trained fighters. then again if he was a godly fighter, he would be one in thousands. if you then were to give him a hard grinded laser pistol, that's just not balanced nor fun. i think combat in na already involves quite a bit of skill compared to many other games. it stands out precisely for that. manual sailing, wind, demasting, stern raking, tactics ... there's a lot to master. of course it could always be better! things that come to mind: as said, nerf/reduce/remove upgrades nerf/reduce/remove repairs (you can't pwn a scum gang if they're all constantly repairing) boarding minigame leaves a lot to desire for in regard of skill individual deck management make aiming harder (more heel, more water movement) make wind more impredictable and challenging limited ammo (so you have to make it count) anchor turns?
  18. ship slots are ok for me, magic upgrades or combos of them hidden behind a wall of grind definitely not. i'd prefer an accessible customization system that only granted minor and limited advantages, with compromises.
  19. znôrt

    [PvP] Spanish clan political situation

    piece of cake for me: Pirates ==> At War with most clans
  20. znôrt

    Carronades vs Cannon (my take)

    i like your suggestions. both of them. the first one would be easily solved if aiming took into account the fact that you disabled decks. it currently doesn't (not sure if this is a bug). that way you could at least micromanage your aiming to be right with different types of guns on deck. automating all this would be far more involved, but it's a good suggestion considering who the developers are. they have shown masterful accomplishment in abstracting micromanaging in ultimate general, i'd love to see how that could apply to na.
  21. znôrt

    Carronades vs Cannon (my take)

    the irony i found out about them is that as a brawler you would want thick hull, but to have realistic chances to get up close you need to be fast and nimble. it's not so easy to get distance from a fast ship with carros that's going for you head on, and if you grant him the brawl you're on the bad end. can be nasty.
  22. znôrt

    Naval action legends Singleplayer?

    mmm ... you always lose your ship in NAL, except the cutter, didn't you notice? you pay maintenance for every battle, regardless of outcome. i find that's cool and should help to motivate risk averse players. also, when few people are online it's very likely you end up alone with bots. you can even tweak it: matchmaking seems to make every player wait 5 minutes regardless of queue status, if you time correctly you can avoid other players if you're so inclined. also, you can politely ask opponents to do bots first, many will comply. it's good for exp. and lastly, if you opponent caps just go after him and have a good fight. if it's a group then tough call, just play and do your best, next match try to avoid them with the timing trick or leave the game be for a while. good luck!
  23. znôrt

    New Repair is abit unbalanced

    what about no repairs of any type in combat, except leak patching? just make masts and rudder a bit more difficult to hit and we're good to go.
  24. znôrt

    Alternative to Cannon Grind

    i understand the need of grind as a means to income. in general i think progression should be personal and in skill, and any form of gear upgrade is artificial progress, but that's where the money is and i get it. but blatantly handicapping you with small calliber guns is quite gross, a bit too extreme
  25. znôrt

    got too much xp redeemed ...

    just fyi: i was devil with about 50k xp. i today found an additional 52k xp redeemable. i did redeem it to see what happened and am now curse ... not that i mind (or curse of course!), but i'm wondering where those 52k came from. i don't remember if i had an account on global, but if i did, no way it could have that much xp. could be a residue from the wipe when we were advised to sync accounts, but even in that case 52k would be too much. so, well, i didn't intend to get to curse so soon, but thanks for the extra crew i guess!
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