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Posts posted by Captain Lust
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So basically what we have NPC ship capture for already? If someone want to put 15min effort into capping some AI surprise then the game definitely isn't for them anyways... captured NPC ships are basically free...
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9 minutes ago, ShereKhan said:
but I think if you want more PVP in the open world the penalty for losing in battle needs to be dramatically smaller.
And / or the reward much higher but here come the mission jockeys crying out loud... God forbid pvp is actually worthwhile compared pve on the pvp server. Lets just all sit in our bot missions grinding pve like in some lobby game, only sail in OW to enjoy the scenery and the let PvP players wait for NA Legends...
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1 hour ago, AxIslander said:
Aparently, your type of play chased away 10000 players allready,(numbers according to admin). and all u think of is we need more rewards for pvp to chase away the rest of the players.
6 minutes ago, Jean Ribault said:They want to discuss their ideas and ours for how to make it happen. Telling someone to go to the pve server because you want to determine how others play does nothing to balance those two elements on the pvp servers, nor does it get us closer to solving the issues
Read what he commented, please. My "type of play" is PvP.... on the PvP server ( it doesnt mean sealclubbing ) . If anything the increased reward for pvp will increase activity of real pvp players on the pvp server = more content and not chase them away. This guy clearly wants to play only pve and ended up on the wrong server, so i gave him helpful advice. If he actually wanted to play pvp too he would want increased rewards for it since it takes way more time and risk to get a good pvp fight over a npc mission. We have a PvE server for a reason. Can you comprehend?
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4 minutes ago, AxIslander said:
I belive this is a forum and we can actually have diffrent opinions!
What he wanted to say is that you should play on the pve server if you don't like pvp... it's that simple...
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1 minute ago, admin said:
Pure pvp server with no safe zones does not work for the majority if online is below 500.
Yes, and i want greenzones for noobs.... and at the same time more reward for pvp so they have a reason to come out when they ranked up / got fat... i didn't say anything against greenzones...
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1 minute ago, Armored_Sheep said:
As one cannot rank up by PvP only here
I played pve to be able to crew a surprise and then ranked up all the way to max rank only with pvp.
2 minutes ago, Armored_Sheep said:noobs are being hunted near national capitals
How can they be hunted when there will be huge greenzones? Did you even read what this thread is about? Did i say i enjoy sealclubbing or something? Stop using sealclubbers as excuse for your carebearing on the pvp server...
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15 minutes ago, Batman said:
maybe its the "PVPers" who are the real snowflakes? Just sayin ...
Pretty much here. I suggested higher reward for pvp because pve is way more profitable and without risk and you dropped this bullcrap in response?
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5 minutes ago, Batman said:
maybe its the "PVPers" who are the real snowflakes? Just sayin ...
Not sure what you're trying to say here mate but if you want to play pve only you might aswell go to the pve server? Can't be right that some carebear pulls a mission in greenzone and gets xp/gold/upgrades with basically no risk while pvp players have to look for hours to get a decent fight, risk their ship and upgrades and all and get as much for sinking a player as for a bot?? ...on the pvp server? I mean what are you guys smoking?
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Just now, admin said:
so why then online was much lower than today (across all servers) in november december when these features were in game?
The
pvpgank event at La Navasse and Shroud cay? I think because it was all about whoever brought the bigger / better gankfleet won... not sure tho5x i mean xp and gold for pvp btw... minimum. PvE is too rewarding versus PvP and larger greenzones will only make it worse...
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2 minutes ago, admin said:
lets say pvp rewards are increased a lot (by 3)
I think even this would be a good enough start but maybe 5x instead of 3.... carebears can rot in their missions while real pvp players can unlock their ship knowledge in pvp...
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5 minutes ago, admin said:
Lets be honest
Lets imagine a new player. He just got his captain rank. He wants to pvp eventually but he wants to get some foothold first.What is the risk/reward for a unexperienced player sailing solo in his cerberus or LGV from KPR to Hispaniola near la navasse?
I think all you have to do is increase the reward for pvp to a point where noobs can still make progress in the safe zone to get lower ranks but carebears / pve players will suffer trying to get higher ranks and ship knowledge in the green zone.
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33 minutes ago, Peter Goldman said:
then I DEMAND PVP EU SERVER TO BE SHUT DOWN DURING NIGHT AND MORNINGS / AFTERNOONS WHEN I SLEEP / WORK / STUDY.
You forgot the /s. Some people here are so egocentric and delusional they wont be able to tell it's sarcasm...
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4 hours ago, admin said:
When uncapturable ports numbers are increased (allowing all shipbuilding + some trading) this will remove a lot of negatives from night flips, as you won't lose production bases. In this case timers can return and servers could be merged.
Yes, please do it.
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22 minutes ago, Intrepido said:
i dont need action happening when Im sleeping. Thanks.
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4 minutes ago, Sir Texas Sir said:
The biggest problem I have with the Bahamas is that normally one nation or another takes control of all of it and if it's your nation as in us Pirates there isn't as much hunting going on.
Yeah...
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6 minutes ago, Jay Gatsby said:
The game must be realistic
No, it must be balanced first and foremost. Realism is important but should always come after balance to make the game worth playing. Since we got endless destroyed masts standing up again and crew men raised from the dead by the hundreds, the realism argument is out of the window anyways...
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1 hour ago, Sir Texas Sir said:
back to enjoying the small shallow water ships
Could be enjoying them if there were more shallow regions...
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I think i actually saw this more than once...
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Is there a limit / cap to turning speed bonus as there is with +armor / thickness % ?
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23 minutes ago, DrZoidberg said:
We start at 17.00 H, we finished at 24.00. we could get 1 battle like 6v9, what was really good, but compared that we spent 7 hour for it, thats shame, crap and shit.
Hear all the fanbois shouting how they always get pvp... they just forget to mention how long it takes them to find it... and without teleports ( teleport to freeport should be possible with player numbers being so low but with 4 - 8 hour cooldown imo or the actual teleport taking 20-30 min on or offline ) you can't just check all "hotzones" that usually have 2-3 people or 1-2 ganksquads roaming about.
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1 hour ago, Jay Gatsby said:
Making the double shot more realistic by increasing the damage of 50%, and reducing penetration of 50% compared to the single shot, and making unlimited ammunition as it was in the past, this would make the double shot more strategic because it could only be used at very close range, but it could be devastating and have a great impact on the battle if used at the right time, and would make the use of woods like fir to build a combat ship a more risky choice, and would favor the use of heavier woods for combat ships
No, unless you remove carronades altogether...
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11 hours ago, admin said:
check this https://en.wikipedia.org/wiki/Casa_de_Contratación chartered companies existed and established control over cities and towns. Sometimes they fought each other.
resources were never in the historical places with the exception of woods and fish
don't forget its a game too. Companies solve alt problem. Less problems = better game.Just make it happen before people leave again waiting for map reset, please...
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22 minutes ago, Wigermo said:
Bermuda should just be a free port with bermuda cedar and not be a safe haven grind spot
Yeah, might be good aswell...
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4 hours ago, Prater said:
Cant capture bermuda by flag without kidds
They could just increase the flag timer for bermuda to compensate for the sailing time... given a second thought tho bermuda should either be pirate safe zone too or one of the home ports / greenzones of some other nation like GB, because it is on the outskirts of the map and a perfect place for a safe zone for noobs to rank up without being bothered...
Preliminary discussion of the changes to conquest - clan wars are coming
in News Announcements & Important discussions
Posted
Sorry, i had to...