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Captain Mulec

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  1. Well the Bellona i mentioned to you could do just that, tack continously. I was like WTF. You just dont see Bellona tack as a Snow.
  2. Can Bellona make perfect tack like smaller ships that dont get into the irons. I mean tack where ship does not stop and go reverse?
  3. Regarding first battle. Well i know all about ship angling so it was not that. Locean had some cartagena refit and aditional planking,... you know where i am going, no useless mods. Speed mods stacking yes, but usually ship that is fast is not so tanky. You just can not have it all, there will always be some drawbacks. And if someone missed it, i just said i made 160+ mast hits alone so i know how to aim as well. But yes the point is game is not enjoyable anymore. Also when you lost ship you used to be able to buy a new one, now shops are empty. I dont like new UI, its confusing
  4. I dont have any pic but those numbers... I reality those mast should be toothpicks by then. Btw i had 32pd longs, if that does not penetrate... There were no books but there were perks...
  5. I dont write here often, well to be honest i rarely play this game lately but when i come online i am excited to do some PVP against other players. Well i was before, but lately i just lost some ships in suspicious circumstances. I have almost 1800hrs of gameplay on my clock, multiple portbattles, i always had good scores in battles, multiplayer or 1vs1 so i have experience. I dont know what happened to this game but to sail LO/WO Locean with all kinds of armor mods and be obliterated by Teak/WO Vic, while doing damage like all your canons were just 6pounders, its just so so unbelievable. Even more today when me in Teak/WO Wasa, and two more players in Connie and Indy were chasing Bellona. First it was incerdibly fast almost imposible to catch it, then it could not get dismasted while Bellona could do this with single broadside. When getting close enough for broadside exchange we found out it is just very very tanky, ok so lets try boarding, nope, not working, while doing so i took a lot damage and we had to retreat. In hour and a half i alone collected 800+ sail shots and 160+ mast hits with no dismasting, and that Bellona took more hits from other ships as well. Not a single Bellona mast fell while Indy was dismasted in a broadside, i also lost front mast, repaired it and later lost 2 more, just like that from 95% to 20% sails in a second. What kind of sorcery is that. If that is not some kind of cheating then there must be something really wrong with this game. That ship was just too fast, too tanky, with indestructable masts, very powerful guns, and fast repairs, all at the same time so 3 ships could not handle it. I really enyojed this game in 2016/2017 and ocasional plays in 2018, but lately those WTF moments come into my head just too often. Can someone tell me how is such inballance possible?
  6. I would also like to try this arena style of NA. Any keys left?
  7. After discussing idea here i agree that this system might work better if it would be PvE not PvP based. Especially since it would be the same challenge for all players and this would as well totaly eliminate any explotation or cheating. This sysem could be used without removing grinded XP from players, they would keep XP but rank would be returned to Master commander, then they would have to do some special rank up battles. From midshipmen to Master commander - grinding based rank up To Captain - Easy challenge To Flag captain - Moderate challenge To Commodore - Difficult challenge To Rear admiral - Very difficult challenge And to Admiral (if it will be added in future) - almost impossible Then the only thing that would have to be decided are what are the challenges. Perhaps you vs multiple AI ships with carefully chosen BR ballance, not in your favour. Prehaps it could be different by nature, lets say challenge for ranking to captain gives your ship carronades and forces you into close combat. Then to flag captain it could be that you start in the middle of large enemy fleet being ganked up with purpose to escape them, this would mean heavy use of chains and sail triming, totaly different playstyle. Then there could be boarding oriented challenge and so on,... So challenges could be diverse and would double as a way to learn some new aproaches that some players have probably never tried before and are inexperienced in that area. It would be like a Naval Academy where you learn new skills and get promoted at the same time. But if that part is already too complicated or of no use we could just scratch that and stick to specific ship vs ship combinations of different difficulties. Any suggestions welcome.
  8. Yep that way some serious challenges could be created and they would be the same for all players.
  9. I agree, it can get very complicated this way (still idea in progress), way easier and fairer if the challenge would be players vs AI, but since AIs are so predictable this might be a problem. Well maybe if we go AI way and add a bit more BR diffeence. It would still be a challenge to win lets say 2:1 or maybe even 3:1 ratio BR battles. This way it would be easy to apply a new system and it would be up to devs to decide the difficulty of the challenges.
  10. One way to make Alts unusable is to create special event in missions tab, where event would take place at server population peak time and would still need some minimum amount of people to start the battles. Defending players would have been chosen by system RANDOMLY. System would also choose apropriate ships for all players to create perfect BR ratio needed for promotion but it would always be 2 defenders vs 1 attacker. This way even if one alt actually gets in the other defender can report it if he founds it suspicious.
  11. I have not read your topic before but kind of the same idea came to my mind few days ago. Although my version impacts ranking as well, so that your skill rank is also your actual rank and impacts how many crew you can have. This would also impact PB ship diversity. The point of mine and Zooloo ideas are that this game would really benefit with any kind of skill ranking system, either going my way or Zooloo way or something in between.
  12. Not easy to arrange if event is at peak time only with some minimal number of participants required to start and random player selection. Yes there can be some variabilities and luck but so is in real life. When fighting 2vs1 there is mostly just skill that counts. About penalizing traders/crafters, the system would go like that: Rear admiral - very difficult Commodore - Difficult Flag captain - Moderate Captain - Easy Lower ranks - Grinding only Since Captain can crew 350 this means he can safely crew even the largest trading ship Indiaman, especially with a skill that will be like Extra Hammocks was. We are yet to see how crafting system will look like after the wipe.
  13. Hi Captains, The other day i just got an idea about totaly different ranking system, closer to the real world rankings, ranking that is based on skill not just grinding alone. So to get further into explanation, my idea was that people still have to grind to reach a next step but after they reach it they unlock a test, test that makes you rank up and show your skill worthines of that rank. I remember some games i ve played in past that wanted "boss challenge" or certain score in limited time to be colected before passing to next level but i ve never seen it in online gaming where grinding is usually the only measure of someone strength. I am really happy that ranks here are limited and not like in other games where when the players reach max level they only add more levels and skills. BUT, i have noticed that as soon as i reached the final Rear Admiral rank game just lost some of its charm, yes its always great to have some goals, before reaching RA rank it was grinding to get there but after that it was just something missing, and i was not the only one that noticed that, also other clan members became less frequent players after reaching RA rank. Next question that came to my mind was what would be the challenge and i thought fighting AI ships is too predictable, but fighting lets say against two players of the same rank with at least 2:1 BR in their favor would be something that could be "Rear admiral" difficult, for example. So lets say that difficulty gets harder and harder more you rank up, really difficult to get to RA rank, dificult - Commodore, moderate - Flag captain, and lower ranks easy. So yes those hight rank players would have some benefits of bigger crew numbers naturally but it would at the same time mean that PBs could finnaly become more diverse since not all would be able to crew biggest and baddest ships. This would introduce much more strategicaly diverse battles combined of lineships and frigates. Atm the system forces us that we all sail only Victorys and L'oceans in 1st rate PBs, its a huge loss if some noob player with Surprise accidently joins the battle. But bad side is that this system could get abused if aliances, let say US and Brits are allys but they agree to become enemys for the sake of promoting themself up, cheating. So aliances would have to become fixed that oposing armys would fight fiercly not wanting the enemy to get promoted and rank up, getting stronger. Also lets face it, we havent been changing aliances a lot. Its mostly Brit-USA-VP vs FRA-SPA-Danes-Swedes. Well it could be also set to different aliances based on historical facts or some thing like that. So to actually make this rank up there could be "Promotion event" or something like that accesible in missions window on specific hours when the server population is at its peak and opponents would be picked randomly. Defenders or lets say the ones fighting against player that wants to rank up would get certain rewards for participating or maybe something else, something to motivate them that best players would join. I was thinking that it would be even better to put this battles in OW but realised this could get abused by players with multiple accounts in different aliances. Atm we already have a large base of high ranked players (including me) and it would be a bit dificult to convince all of them that now they wont be able to sail big ships right away. But lets say we all keep our grinding XP and people only would have to do "Promotion battles" to rank up properly to whichever skill rank is suited for them. If they are good and skilled this means only few battles for reaching RA rank and im sure that would be a epic battles. This new rank system could surely add some excitement to the game. Just imagine how proud would a flag captain be if he sank a rear admiral player. Just imagine diverse ship port battles. Well its just an idea, might work or not, depends how it would be implemented to find the right ballance.
  14. Well im not getting soft, i like new changes even though i will loose all my golden ships. But i have too many ships anyway so i like idea that it wont actually matter if ship is crafted or captured... means no need for having so many only golden ships and breaking all captured ones.
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