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Found 2 results

  1. I think a fame system that would track and display players pvp skill/activity/behaviour would be great, and with right settings it would add some flavour to pvp, and might also encourage players into engaging into balanced / challenging fights. - If you get a kill in a balanced fight you get 100 points (same amount of players + similar BR) ; assist gives 50 points. - If you get a kill in a slighty favourable fight you get 50 points (+10% to 30% players and/or BR for your side) ; assist gives 25 points. - If you get a kill in a slightly unfavourable fight you get 150 points (+10% to +30% players and/or BR for opposing force) ; assist gives 75 points. - if you get a kill in a gank situation (+30% to +x% players and/or BR for your side) you do not get any points ; same for assist. - if you are sunk/surrendered/captured in a balanced fight you loose 100 points (same amount of players + similar BR) - If you are sunk/surrendered/captured in a slighty favourable fight you loose 150 points (+10% to 30% players and/or BR for your side) - If you are sunk/surrendered/captured in a slightly unfavourable fight you loose 50 points (+10% to +30% players and/or BR for opposing force) - If you are sunk/surrendered/captured in a gank situation (+30% to +x% players and/or BR for opposing force) you do not loose anything - If you are sunk/surrendered/captured in a trader ship you loose 100 points - Im not sure if PB should count and how to design points for it. - Fame would only apply for master and commander and above. New players can not earn points, and you do not earn points from them, but if they are involved in a battle with higher level players involved they count on the numbers/BR ratio. (This might discourage experienced PVPers from wasting time killing new players and driving them away from the game) Every 1000 points you get a new title, more and more shiny and fearsome the more you progress, but you can also loose it and drop to previous title if you loose points. PvP title would be displayed instead of the pve xp title. I'm pretty sure players interested in pvp would take great care for having a high pvp title and with those rules, it should encourage people into taking balanced / challenging fights more often, while not forcing anyone, so it wouldnt hurt the freedom and sandbox aspects of the game. It would also increase the sense of accomplishment and long term progress of OW pvp actions. It would also increase the harm of defeat, which is too soft at the moment in my opinion, escpecially when you sail in a basic NPC made ship. I'm not sure about numbers, but the idea is that it should be super hard to reach top title, and titles should fluctuate quite a bit with victories / defeats. The idea is not a grind but an attempt for everyone to progress in fame with a permanent risk of going down involved. - In order to encourage highly skilled players to fight each other instead of farming lower ranked players : If you kill an enemy 2 fame ranks below yours : -50% points / 3 fame ranks below yours : -75% points / 4 fame ranks below yours : -100% points.
  2. Clan leaders (or someone else involved in the seige) who take a port can gain the "title" of governor of this port? This is not meant to provide any benefits, other than to create more interactive environment, and more "role-play." (Beside, who could resist such a title ;P )
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