Guys.... the teleport cooldown is nonsensically long. It is, in effect, being detrimental to enjoyment of the game because
1) It reduces people's ability to group up and sail together
2) One ill timed teleport can wreck your entire evening of gaming
The outcome of this is reduced enjoyment for everyone, and it contributes to people leaving the game.
The suggestion:
Reduce the cooldown to 15 minutes
Now, there are a few considerations to make so let's deal with them:
An entire nation will now be able to teleport close to a port battle and help defend
Yes and no - firstly they would have to have an outpost nearby. Secondly, I recommend a 'lock-out' mechanic is implemented whereby individuals are prohibited from entering port battles up to 30 minutes after a teleport has been effected.
Reinforcing nation members in trouble becomes a lot easier
Yes, but as above - not everyone has outposts everywhere - the exponential cost increase of permit purchases effectively limits this. If necessary, put a lock-out timer on entering battles of 5 minutes to ensure battles will be locked upon arrival.
This ruins my immersion / this is not realistic
Be quiet you. Go sit in your rowboat-come-pretend-Santisima and contemplate your choices in life.
Crafters will be able to teleport ships full of cargo to capitol really quickly
Correct. Remove teleporting with cargo (or limit it to, say, 100 tons).