Jump to content
Game-Labs Forum

Pandemonium

Ensign
  • Posts

    26
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location
    USA...for now.
  • Interests
    Football, Strategy Games, RPGs, outdoor activities.

Recent Profile Visitors

467 profile views

Pandemonium's Achievements

Landsmen

Landsmen (1/13)

7

Reputation

  1. When deploying CDRs and Supply wagons into deployment boxes, they don't count as brigades. However, when you don't have deployment boxes, maybe they do? Seems odd. And agreed Andre Bolkonsky, seems suspicious, almost always the same brigade as well (Slot number 6 in Division 4)....
  2. Wow, that was speedy! Looking forward to the new features. Sent in a bug or two I found on brigades not loading onto the combat map even though it's 24/25. Thank you!
  3. I'm not sure I understand your logic, relevant to my issue. ALL of my units have been changed, and across the battle-map, not just a few randomn moves. And I didn't have any routed units, or AI in my rear. Come on, I've been a veteran long enough to realize battle lines are not static. The day ends, my units may be fighting or mopping up, but units likely won't be completely and haphazardly thrown about the lines in a completely different arrangement. Some units may move to the rear, others may be shifted along the line, but not a complete changeover. I -THINK- it might be reverting back to the AI's initial emplacement of my Corps...I checked again after a few saves to see how it goes. EDIT - Example - My Supply wagon I specifically deployed to the Left Flank near the woods, but on the next day, it was on the center battle map.
  4. REALLY frustrating to go from day 2 at Cold Harbor to day 3, and have all your units auto-scrambled in no particular manner whatsoever to prepare for the Union assault. Why? Shouldn't be a rather easy fix to keep my units in the general formations they were in from day to day? Sorry for being pouty.
  5. I usually go for the points only required for a victory. When the objectives list reads: ONE of these must be met....I usually meet one, with an alternate if I have forces available and I don't risk losing that one for a Draw. First heard about a total point system. I understood there were various victory conditions or draw conditions (i.e. not holding a location but inflicting a certain casualty %)...so I thought it was pretty clear about either you get a Victory/Draw/Defeat scenario.
  6. I don't know how you win on the first day, by capturing Old Cold Harbor and keeping it? I get overwhelmed immediately after capturing it and then don't have enough troops to fight in the 2nd day.
  7. I let the Union troops take the house with my brigades on the woods defending initially, let them come. Once they are in the center on the house, squeeze your brigades little by little into the center, flanking them with cavalry and skirmishers in their rear to occupy their artillery and cause some of their brigades to return to the rear.
  8. A couple of things: 1. If you listen to the advice given, it will destroy you. Haha..I had about 70K CSA troops to 160Kish Feds. In some places, it was 1:3 odds minimum. Brutally hard when facing 3,000 man brigades. I learned a while back (and linking a thread earlier posted about listening to initial advice) to play it the way I deem appropriate, because there really is no way CSA can hold or take objectives against dug in troops at 1:2 Odds. Then your army is decimated to stand in your own trenches. 2. I capture 2 Union Supply wagons with some of my cavalry in their rear lines. I successfully escorted them back to friendly lines for my desperately hungry weapons. As soon as the day ended, the supplies went away and I had my left flank at Shady Grove Road (or whatever the very far left obj for a victory is) cave in because I was completely out of ammo. WHY DO THEY DISAPPEAR? 3. I love this battle's epicness in scale and size on the last day, where you can see almost all except the very left flank. Thanks for making the game, while it is insanely eating up hours of life, I find it getting better. It's damn tough to play as the Confederates.
  9. Ultimately, I won by only choosing the minimum positions required for a victory and didn't focus on enemy forces, strictly terrain based win at Chickamauga. At Mansfield, I decided to preserve my forces and took a Draw. Same at Saunder's Field. It just wasn't worth the losses to take the Victory objectives. My reputation suffered 30 points, but I maintained a decent Army that you will absolutely need at Cold Harbor. That can get you 4 or 5 : 1 odds at places...also extremely hard for a win.
  10. I took a long break as well, back now. I had to play Chickamauga several times to secure the win, now I'm at Mansfield....VERY HARD. I don't see how a victory can be won there, it's nearly impossible as CSA to penetrate those woods at 1:2 odds. Patience gets you more Fed troops and not sure what happens at the battle timer end...
  11. Battle Timer is quite annoying, since you don't know what happens at the end of the timer.
  12. Sort of. Highest ranking to be killed in combat. There were a few other MGs killed as well, Sedgwick and McPherson were also MGs. Reynolds was the highest killed at Gettysburg, a Corp Commander shot just outside the farm leading up to Seminary Ridge on the 1st day. His marker is there in the woods, if you ever get a chance to go there. Albert S. Johnston was killed at Shiloh, he was a Confederate General and the highest ranking on either side.
  13. If Div CDRs are represented, that's a lot of commanders to deal with on the field, the micromanagement of dealing with them would be immense. Usually, CDRs position themselves wherever the main effort of the fight is going to occur. I really believe Corps CDR areas of influence should be expanded. It really only covers a division or less worth of troops.
  14. How do you people not have cavalry? Cavalry are so important in routing other units, capturing supplies, scouting flanks and securing rear areas- not to mention breaking exposed units when they route. I have at least one full Cav Melee unit in every division, not dragoons mind you, real saber rattling cavalry. Sheesh. EDIT: And breaking artillery, don't forget the importance of breaking enemy artillery.
  15. I've run across the same. I'm sure there is an easy way to increase the pool of names.
×
×
  • Create New...