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Felix Victor

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Everything posted by Felix Victor

  1. Don't copy from the game, copy it from the map: Open menu item "Move to" Enter x and z coordinates manually Click button left of button "Move to" Paste into game chat
  2. First copy the coordinates with the button. Then paste with ctrl-v. What is the content of the clipboard?
  3. To paste just use ctrl-v (working currently on a description)
  4. v1.5 select ports on nation, clan, availability to all, capture time, conquest marks ports available to all with opaque flag Copy & paste of F11 coordinates Added ports' tax and net income
  5. If you would know what the Direction part is about... { "TemplateName": "Fort2", "PortElementsSlots": [ { "Position": { "x": 14994.646484375, "y": 0, "z": -480699.126342773 }, "Direction": { "x": -0.241921797394753, "y": 0, "z": 0.970295786857605 } } ] },
  6. Yes, I get you now. This is what I wanted to do but I do not have any precise measures of the circles around forts and so forth. I took a few screenshots in the recent port battles. Maybe I can deduct something from them. Or maybe you have some data.
  7. Hover the cursor over Portobelo and the tooltip shows the information: "accessible to all nations". The port doesn't have a different icon though. This is a design decision.
  8. v1.3.5.1: F11 coordinates related features corrected (bugfix)
  9. Oops, silly me. I will fix it asap. Sorry for this. Fixed with v1.3.5.1.
  10. v1.3.5: added port capture time (data on scheduled port battles not contained in API)
  11. Thank you for the suggestions. I will add them to the ToDo list (which is getting larger and larger 😁).
  12. Yes and no. As the API data reflects only the status right before the maintenance window any information on port battles wouldn't be live and in my opinion would create confusion. If you think this would be a useful information, I can add it though.
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