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Riekopo

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Everything posted by Riekopo

  1. I thought ammo was going to be in the game. It doesn't make sense for units to have infinite ammo.
  2. Agreed 100%. I wish there a some kind of map mode that could be activated that lets you see your units line of sight and the terrain types. It's especially hard to discern because it's 2D.
  3. I'm really liking this alpha. It's bringing back memories of my dad and I playing Sid Meier's Gettysburg. I really like the art style and the battles feel epic. It makes Total War battles feel like small potatoes. I will now list my thoughts as they just occurred. I'm having a hard time telling what terrain is raised. Is there a bonus tied to having the high ground? I like the sounds, but I wish I heard more horns and other instruments and more voices giving commands. Is there no way to cancel a move order after you've dragged the arrow? I think we might need a waypoint system. I guess the units are sprites. I'd like to see what they'd look like as 3D units. Lingering smoke and blood might be cool. Cannonball impact craters and damaged buildings might be cool. I'd like to be able to scale my units' physical body size. They seem kind of big. The UI in the top left corner looks kind of out of place to me. Too modern maybe. Does terrain affect speed, morale, or other things? What types of terrain are there? Why can't I drag select? With so many units to control this is needed I think. Is right click used for anything? Seems like a huge waste not to use it. I can't right click to attack. All of the controls should be available to the player on the screen not hidden beneath keyboard clicks or mouse combos. I haven't heard any period music which is odd. Where are the flags and officers in the units? Is there an ammo count? What is the white circle around the general? When a cannon is set on Auto it should also indicate what ammo type it's shooting. What are the differences between the infantry types? What determines whether a unit moves as a column or as a line? Maybe we should be able to set formations like column, battle line, skirmish line, etc. The grammar needs a better english speaker, no offense. Preferably get a civil war historian to write everything for the game. For example I don't know if the word "recon" was in use at the time, Someone needs to make a subreddit for Game Labs. Is the High-Water Mark and The Angle on the map? There should be a default AI. I was really overwhelmed and confused by all the AI choices. Steam cloud saves, trading cards, achievements, and multiplayer are needed. Workshop support too if possible. Is there an easy way to make a unit do a U-turn? I'm currently fighting with the drag arrows to do this simple maneuver. Is condition a measure of fatigue or how many men are left? After I give an attack order the unit seems to forget it after a few seconds.
  4. I'd like to know if this is going to be on the Steam sale that starts in a few minutes?
  5. It looks great except for a couple things. It seems a little too fast for my liking and I don't like the modern looking UI. The unit icons are fine, but the rest of the UI looks out of place to me.
  6. I think ammo should be implemented if it was an issue during the battle.
  7. I like how the names of the terrain are on the map. One thing I might suggest is that the game have different map modes like Paradox games like Crusader Kings 2 and Europa Universalis IV. Another thing is that the edges of the map instead of being black could be shrouded in mist or could look like an old map. Maybe be extensions of the battle map.
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