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rommel22

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Landsmen

Landsmen (1/13)

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  1. If i remmember currectly the morale was about 70%. it did engage with some units, and was targeted by artillery. Also the "flanking" unit was engaged with my other unit about to be flanked by reinforcements which have been rushed from the edge of the map.
  2. 1. Sometimes when i click a unit and then disselect it (clicking on the map) it orders to attack a random unit. I can also see for a split second a straight arrow pointing that unit. 2. Condition seems to fall extremely fast. I had pettigrews brigade with 100% condition with a general behind it. A union unit of 800 was fighting at it's left flank behind with another unit of mine. It seems that the enemy unit got close to pettigrew and units from the edges automatically started melle each other. After 3 seconds i looked back and pettigrew was routed i coudlnt even click him.
  3. Is there an explanation why almost all of my artillery have 1 morale? they are all wavering even though they were the whole time behind the front line. some of them werent shot by enemy artillery at all.
  4. Artillery is really weird. On the one hand they can waver even though they were at the rear the entire battle. On the other hand they will dual against a unit of 1000 men only taking 10-20 casulties.
  5. If unit retreats, shouldn't its attacker get a morale increase (10-20%)? I think its implemented in NTW.
  6. Its not that. When i open a mission its ok. When i choose a unit, it shows its LOS as normal. But when i deselect that unit, it still shows me its LOS intead the LOS of all my units. for example, you can still only see the LOS of smiths unit even though i deselected him.
  7. It seems that with the new version the entire map is darker. If i choose a unit it will lighten its LOS. Otherwise everything looks dark as having no LOS at all.
  8. My middle mouse button is my scroll buttoon. So when i try to change the angle of the line my map moves all over the place. I think it should be changed to right mouse button.
  9. This is just ridiculous. Not only that its almost impossible to destroy them on their own. Now the AI brings them with, every time they attack me. It deploys them where the line infantry attack and just fire point blank at me. Are these artillery batteries of tanks?
  10. Hi, I've just bought the game today. The AI can actually challenging for once, and graphics are nicely done. But there are some really annoying issues: 1. unit free movement: The AI opponent may be competent, but the same can't be said about the AI of the players units. They constantly change their angle without being told, so instead of shooting the 1200 men unit infront of them (which is shooting them), they change direction to shoot at some 200 skirmishers which are just passing by. Another problem is that its impossible to concentrate Art fire on specific targets without babysitting the Art units. Instead of shooting at something else when target isn't available anymore (i assume that's was happens), they come out of their (relative) safe zone, going toward enemy lines, and try a suicide charge, Instead of forgeting that specific unit and firing at something else. So i have to tell every unit to halt. 2. Melle/charge: The AI may move when i don't want. But when i order 20 times to charge a unit they are just standing by and sometimes shoot. Melee combat also seems to barely do any damage. All this seems to make Art OP. example: ordering 1000+ unit to charge an Art unit of 70. They move and stand infront of the cannons. While starring at the cannons they get canisterd to oblivion. And when a unit does move to enemy Art, the Art just runs almost at the same speed as the infantry.
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