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Showing results for tags 'Ammo'.
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@Ink @admin Please add the following feature to Naval Action. This will give some more realistic. Let us load different ammunition for each deck, same as AI already have: Why: Historic ships could load various ammunition on different decks Example with 1. Rate: Example with 5. Rate: Weather Deck: Chains Weather Deck: Chains Top Gun Deck: Chains Gun Deck: Balls Top Gun Deck: Double Shot Bottom Gun Deck: Double Shot Example 2 with 1. Rate: Weather Deck: Chains Top Gun Deck: Balls Top Gun Deck: Double Charge Bottom Gun Deck: Double Shot
Is it just me or do the supply wagons run out of supply very quickly. It seems that they are able re-supply one, maybe two brigades and they go empty.. Sorry if this has been asked elsewhere.. But what controls their supply level and how can I keep my whole army supplied?
There is currently a dillema. Should we use Limited ammo or it should be unlimited? The problem is that if we implement ammo the AI can be confused a lot. AI may want to charge only (not good for a civil war game) or this simply will reduce its effectiveness. Player can have issues for units that stand and do nothing, for example Artillery. There are ideas to implement ammo shortage for a brigade in our thinking table but for now we would like your simple opinion about this matter by voting. Of course you can write your thoughts below. PS. Ammo opens opportunities for supply implementation and other tactical aspects. Just to note.