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vazco

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Posts posted by vazco

  1. 3 hours ago, North said:

    Russians having power or being big nation is apperantly allways bad, does matter who it is BF, REDS has no meaning... This has happend before, cause server don't like Russians to have a seat at the table as a powerhouse.

    This is definitely not true. We're very ok with Russia at the table. We just want to also have a table and other nations there.

    I respect what HAVOC did in the past. When Sweden was strong, they moved to Dutch. When Dutch were strong, they moved to GB. When GB was becoming a zerg, they moved to HOI, and then to Denmark/Norway. This is good for the game - to have a few nations which can do RvR on even footing. This was one of main reasons I joined them.

    Right now Russia is reaching a position where no other nation can oppose them alone, even if due to sheer number of screeners. Maybe only GB can have similar numbers, but only due to non-RVR, not seasoned players joining in.

     

    There are three solutions to this that I can see:
    1. nations unifying against Russia
    2. a good commander with a core of RvR players moving to GB, organising and using their numbers, creating a large nation to defeat Russia
    3. some clans leaving Russia and joining other nations

     

    I particularily dislike option no. 2, as it would make many nations insignificant and in long term will limit RvR. Some of those options will happen though, or soon we'll have much less RvR - and with a new port upgrade systems, probably less players.

  2. 3 hours ago, Graf Bernadotte said:

    If people would only write what they have a clue about Internet would be half empty.

    I wrote that BF built Rusian nation, and that it would fall if BF left Russia. This still stands, regardless of the fact REDS buffed their statistics thanks to Salamanca battle.

    Yet again, your pride and inability to respect others, who are better than you, can be your downfall Graf.

    • Like 2
  3. 1 minute ago, Celtiberofrog said:

    RVR needs either Alliance system mostly oriented for small Factions

    if by RvR you mean eg. ability to make friendly clans from other nations join your PB, it could be either bad or good. A fixed alliance wouldn't work though - eg. we have RvR alliances and defensive alliances with a few nations, yet we want to fight each other in PvP.

    Diplomacy made by players is way more advanced and more flexible than any fixed system could be. This was also the conclusion devs made after experiments with alliance system before.

  4. 6 hours ago, Poryv said:

    Only this is the reason for russia having a lot of skilled players now

    It would be sad if BF, who built Russian nation, had to leave Russian nation, just to prove who built it.

    Russia's advantage outside of BF is mostly numbers, rather than quality. Having 60+ players active in RvR operations is hard to beat by other nations. It can be beaten, but only if other nations unify. Alone, they will loose due to numbers.

    • Like 3
  5. @admin I believe there are some improvements which are easy to implement, but which would improve the game quite a lot.

    Those are:

    • remove random fire mode
    • auto-claim patrol zone events 30 minutes before maintenance
    • auto-claim weekly events on week's end
    • when you put ship to fleet, equip it with max crew by default
    • on right-click on ship list, add option for your main ship to go directly to docks
    • allow to scuttle ships in closed outposts by right-clicking on a ship (otherwise it's impossible to remove outpost without sailing there)
    • when in port, show how many repairs a ship uses per repair cycle
    • when game crashes, report is sent increasing time for re-login. It could be sent asynchronously, so that a captain has better chance to save his ship
    • just like ESC is a default cancel action for active window, make enter a default confirm action

     

    Some more advanced:

    • reload old book preset when ship is moved from fleet to main
    • add option "auto-equip guns" on right-click of already equiped guns, which equips a given type of guns on all decks, choosing highest possible caliber
    • clan docks, 1 space per clan member

     

    Some bugfixes:

    • turning on guns in boarding should re-enable ability to fire boarding guns
    • when two battles are exactly in the same place, put swords one on top of another (to avoid exploits as well)

     

    Added by others in this thread:

    • Be able to sell basic cutter without having to destroy their guns
    • teleport button automatically docks your fleet
    • remove option to disable survival during boarding
    • (I'm not adding suggestions I don't understand, or those that would be controversial, or complex, like eg. auto-loot)
    • Like 11
  6. 9 hours ago, Vizzini said:

    I feel certain that reverse and his friends would rather be in their own nation, answerable to nobody and not having to deal with others following them. The same could probably  be said for the other powerbrokers of the larger clans.

    One way to fix this would be civil wars, or clan based RvR. 

    • Like 1
  7. @Ink any update on the case?

    You can see on the left side I'm in group, while on ship list everyone is "loading", which means it's an initial pull.

     

    ps. It was L'Ocean with Navy Refit. It would be great to at least get CM compensation (15 for refit, 30 for permit, total 45). I don't mind other refits and mods.

  8. 20 hours ago, Celtiberofrog said:

    HAVOC is well organized & competitive clan, I guess there might soon be future clans migrations in that small Faction that is Denmark. It will not be for shelter but mostly for fun and content that will pay off the required painful time consumption.

    I fully agree. When someone switches to Denmark, fun and content is usually the reason, as there are many much safer nations. 

    • Like 1
  9. 20 hours ago, Liberalism said:

    Yes, I want to see Spain, France, GB, Poland, Sweden and Prussia attack Russia. Only if throwing stones counts. Best we can do is raid them every day, but with the current RvR mechanics, no one can stop them from taking more ports or capture theirs, unless another zerg attacks them. 

    Denmark and Norway are no zergs, yet our two nations decided to attack Russia. You're very welcome to screen for us today if you don't like zerg'yness of Russia. 

    • Like 4
  10. 39 minutes ago, OjK said:

    This however would require an alt to be in the friendlisted clan, right?

    I'm not sure if I understand.

    If you're commenting my idea, alts can't influence it. Example:

    Distribution could be something like:

    • 20% players - 100% CM's
    • 25% players - 90% CM's
    • 30% players - 70% CM's
    • 35% players - 50% CM's

    You're in Russia. You would receive 30 base CM's from a completed mission. Since your nation has 30% players, you receive 20 CM's.

    You're in Commonwealth/Sweden/France/Spain, or any nation below 20% of users. You would receive 30 base CM's from a completed mission. Since you're a small nation (not many people logged in through last week), you receive full amunt - 30 CM's.

  11. 8 hours ago, Liberalism said:

    It's good to sink players trash talking about you on forums and in-game.

    I guess you also like to trash-talk the game itself. There are many people like you.

    For me, it's current state is ok, better than at any point in the past. There are many people like me as well, though maybe less vocal. It's important to mention.

     

    Sure, there could be improvements, but then again everything could be improved. Some of improvements people mentioned here according to me are not imporant, or even harmful, some others not mentioned are quite significant. Once you sum up desires of all players, they won't give you a clear vector of development and there never will be one.

     

    There's no thing which is ideal, especially the game. Once you understand it, you can have more fun. Unless you take fun from trash-talking, then you may have less of it. In this case I'll leave you guys to it.

     

    I guess this thread could be closed btw, it's no longer about France being under attack.

    • Like 2
  12. Very good idea, unfortunately with two breaking issues:

    • exponential value is too big and would break nations. Linear, or even logarythmic could already do the trick
    • there's a simple walkaround - move your alt to a small nation, craft there, and cap ships with your main account

    It's much easier to vary CM acquisition by player numbers, harder to cheat.

    Still, small nations shouldn't be rewarded. It's zerg nations who should be penalized. This way it's much more fault-proof. It's also good to have well spread distribution of small, medium and large nations. Having only 9% ones isn't great for a few reasons.

  13. 45 minutes ago, History said:

    It depends on how compeditve your enemy is. I will believe you if you show me a screenshot

    Not exactly what you ask for, but oak/oak Trico rules :P

    trinc2.thumb.jpg.8663cb0ab7855a1ffb9901b9d865c76a.jpg

     

    Noone sings about hearts of teak. Check this:

     

    • Like 3
  14. 3 hours ago, Celtiberofrog said:

    Hey all,

    As far as we can read the recent/hot "France under attack" topic,

    one can start evaluating the current RVR theater:

     

    n°1-RUSSIA:  Lots of major clans with 40 to 50 active players overall. (Same leaders as before release) with fresh incorporation of experimented players from other Factions. Main territory is the Gulf. This Faction has got today great capacity and huge potential.

    n°2-PIRATES: Many clans, some with larger organization, but overall a wild conglomerate of clans without perceivible common goal.

    n°3-GB: Some of their historical clans left to start in other Faccion. Large territory & therefore large potential to climb fleet level in medium run, as long as its population remain steady. No idea yet about any large clan that would drive this Faction. But its potential remains as always one of the highest.

    n°4-PRUSSIA: Nice surprise to see a well organized Faction that has well prepared the release event, impressive territory for a Faction without starting Map area. Alliances with Prussia will result so important for the whole Western Map zone stability.

    n°5-DANES: After being an almost dead faction, the release has reborn this Faction with HAVOC clan imigration starting the new Danish history with DNP, Good luck gents !

    n°6-DUTCH: Weak former Faction (due to low population), several serious clans has started with Dutch flag together with CABAL , its a new Faction to count with now which is good for creating a new Eastern forces balance.

    n°7-USA: No input yet about remaining clans and global Faction situation, but looks like USA will still be stuck into that damn Map corner...

    n°8-SWEDEN: No input yet neither, but looks like Golden age of Sweden is far behind us today...Although Danes may become a steady friendly neighbourg.

    n°9-POLAND: few data but current Polish clans seem to follow an agressive behavior, this Faction could become a surprise if its players are numerous enough and wise.

    n°10-SPAIN: Catastrophical start after release, so territory groth is very weak and Pirate neighbourghood is a thick needle in its foot...Spain has its playerbase but some of its historical clans started in other Factions, so as France, this Faction must be somehow preserved now if we want it to become competitive tomorrow.

    n°11-FRANCE: Looks like its start was similar as Spain (maybe due to similarity of its playerbase mentality). France will not grow if other Factions want it, so the above much healthier Factions should start looking at improving strategical RVR balance by helping weaker Factions (like the mighty Sweeds did in the past) for the sake of RVR content and to avoid population leacks.    

     

    Overall, while organized Factions are going fast in military growth others are struggling to exist. RVR is fun when you have several blocks rather balanced, it might become soon boring if we let it go towards a few superpowers fighting each other. It's true that Port Bonus system does not help AT ALL small struggling Factions...Unless Alliances system could be implemented.

    My little birds tell me you're missing a lot of information about power base, strength, plans and internal politics of various nations... Which is cool, we'll have interesting times ahead :)

  15. 1 hour ago, Serk said:

    Or do do you think Poland shout be denied owing a single port?

    Aiming for Basse Terre is clearly provocative for many. Commonwealth would do better aiming eg. at Panama, a region they traditionally owned.

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