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Posts posted by vazco
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3 hours ago, Puchu said:
If you want actual suggeestions, go, browse the forums, there are thousands of them.
1. Reduce acceleration
2. Make a matchmaking system with a duel room and reduce the ow sailing
3. Make roe that discourage ganking
4. Make people fight instead of fleeYou can also find suggestions for increasing acceleration, increasing OW sailing and remove all interaction outside ow, allow people to gank more (eg with revenge fleets) and allow people to flee to port after every battle.
Does this mean the game is bad? No, not for me, I have tons of fun.
You won't ever meet expectations of all people
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Overall, I'm surprised I don't have more requests/suggestions. Game is at a good state I think.
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On 6/21/2019 at 1:55 PM, admin said:
please let us know what you want to see in the new roadmap
- clan docks (eg. one dock space per 1 person in a clan, accessible to all)
- some killboard listing battles won against overwhelming odds, or against more skilled enemies (eg. based by a hidden K/D ratio)
- additional PvE challenges, which are hard to go through even for a whole clan (eg. requiring 20+ people, giving unique paints)
Optionally:
- fixing snowballing - if it occurs. I expect it will, due to port bonuses. Small nations may have hard time being competitive.
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7 hours ago, Licinio Chiavari said:
So missing the point. Arent you allowed to stockpile Bellonas or Oceans or ANY ship?
Only a few, with a big inconvenience. Redeeming 265 ships per year is kind of extreme though.
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Bad option, it would give you option to spam requins without consequences.
2 hours ago, Licinio Chiavari said:as ship permit every 48hr
If you could have only one permit at once, great. Then requins could be capturable. Otherwise, it's a bad idea, as you would end up with an option of stocking and spamming requins without consequences. This could break many things.
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Pirates shouldn't be able to join both sides
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14 hours ago, Eyesore said:
oh yes, lets feel sorry for everybody that have to level (some) alts ...
Maybe provide them with some extra's because of all that extra work they have to do
I get your thinking. After all alts are probably a sizeable part of server population, and large part of paying players.
You're a bit extreme on extras though, in my opinion QoL improvements for alts (and other users) is good enough.
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One of exams is called "endurance exam". I find tutorials a much deadlier type of endurance exam. It would be nice to be able to start exams without tutorials if people so choose.
I know some poor people with 8+ alts. It would be kind to allow them to pass exams without repeating tutorial 8+ times
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8 hours ago, van Veen said:
BS!
We never tested forced alliances. There were player voted alliances which eventually became locked alliances.
Oh, I'm sorry, you're right. We never tested forced alliance. We only tested voted alliances, which were not respected, as people considered them forced. Of course I'm sure that actual forced alliances won't have this issue. It's a strong logical conclusion, thus I withdraw my argument.
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Damn you Game Labs! We had such a great time complaining here that you're doing nothing in terms of marketing, and yet you decided to ruin even that!
https://twitter.com/reformedgamers
I hope it's all. If not, please - stop. Let us complain here in peace. -
40 minutes ago, RyebreadMike said:
Yes. This is another idea. Not sure if there are any hidden negatives to it .. but I like it too.
Yes, there are Forced alliances don't work, we tested it in the past.
It's fun to throw those ideas out, without thinking through all details. The funny thing is, details usually break them One introduced succesful idea is more worth than 100 ideas which were not tested yet -
1 hour ago, Archipel said:
Imho periodic map wipes would do marvels to the game
Actually a system which wipes out the winning nation could be cool - eg. you get a message "congratulations, your nation just reached annals of history", every member of a clan with X ports gets a medal, and nation gets wiped, having to compete with others.
You get recognition, but again have to fight for ports.
A wipe would be good, but would make largest and best organized group dominate again. If only the winner gets wiped, at least other clans would have a chance to matter for a few days/weeks.
(it's easy to say, hard to plan in a sustainable way)- 4
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11 hours ago, Severus Snape said:
You mean the first port battle when 1 nation has PB Bonus ships and the other is in redeemable Ratts only filling half the BR?
No, he means the last battle where both nations have fully upgraded ships - you know, the one before port of one of those nations is taken, leading to an unbreakable hegemony of the second one.
To be completely fair though, I heard devs are planning to address this as well. Let's see and wait
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If you think the game is not promoted enough, start recording tutorials, stream yourself, and promote the game - like eg. Bart, or Banished did...
...oh, wait
Let's maybe wait for release, and see what happens- 1
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Also, don't expect a small team to be great at marketing, and you'll have less disappointment and better time. From time to time, you may be even positively surprised.
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7 minutes ago, Capitalism said:
But I’ll concede that “all” is a bit strong
You got my point
Some NA streams (but more often, videos) are surprisingly interesting, even when you didn't play the game yet.
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16 minutes ago, Doh said:
Free play weekend though would fill server at release, show game with good population.
Perhaps even some would buy game as result.
You're probably right. I think that promoting a free play weekend may be not free on Steam though - in fact I suppose it costs quite a lot, especially this week
Maybe I'm wrong though.
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32 minutes ago, Capitalism said:
LOL, the only people who watch Naval Action streams are Naval Action players. Let’s get real, Naval Action is literally the worst game to stream. No one wants to watch someone AFK sail and watch Netflix.
That's how I got into the game - I watched a stream first (and read a news about it before that). You can't state "noone". From now on, you can only state "almost noone, apart from this one strange dude who's into those things".
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I think the biggest issue is that they repair too quickly. When someone handles their repairs well and knows how to angle, it's extremely hard to kill them, even with good fleet tactics.
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Having witnessed port-upgraded 1st rates first-hand in a few battles now, I think it's important to mention that those ships are simply OP. They will most likely lead to snowballing of nations which have them.
As a member of a clan who will probably have them fairly quickly, I advice to limit the port bonus to maybe half of what it is now, to give other nations and clans a fighting chance.
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4 hours ago, OjK said:
but it wouldn't be that hard
When you ask a dragon to pet a sheep, strange things happen
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9 minutes ago, Angus MacDuff said:
LOL, I wonder how many of us fanatics are contemplating taking "release" day off work
That's a soft approach. Just dump your job - you had enough time for last 4 years to gather enough savings to last a few months
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18 minutes ago, OjK said:
And Admin beeing called out many times, and instead of making people comfortable saying:
'This is done, this is gonna be changed, this will be applied',
We have more of the same lack of communication...
This is good, and according to announcement that admin made some time ago. It's better than overcommunication, which hurt this game quite a lot.
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3 hours ago, admin said:
Full reset:
- Everyone starts fresh from clean slate
I look especially fondly to XP reset - mainly to the fact that RUBLI's experience will be deleted as well. They were too good in this game, fighting them was often a pain in the butt. It's good that they will have to learn everything from the scratch now.
(Ram, Moscalb, Dron441, that's mostly to you )- 5
[Caribbean] Great battle results.
in Caribbean News
Posted
@Liq I guess you just earned a superpower status in this game