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Carljcharles

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Everything posted by Carljcharles

  1. Changed my vote on this. Before I stated Do NOT expose prices. However, having used Naval Action Craft to check shop item prices its bloody useful as a trader to have this available. True, its not very realistic but neither is team chat, nation chat, team speak or email. it doesn't actually provide a massive benefit but is does actually open up the possibility to have some chance of making some reasonable profit. Without it you are not going to bother risking an hour and half sailing ONLY just to get very little return. In fact I would go as far as to say its vital to give the trading aspect of this game a chance. Even with the data being available I'm finding it very difficult to make good money. By that I mean more or equal to just grinding AI. Point is - it has not provided to be the huge negative I thought it would have been . It also ensure single players have equal opportunity to those in huge clans.
  2. I am massively in favour of reputation and national view of your standing with that nation. Allowing sailing for other or switching nations gets my vote. It may also be a simple mechanic to help keep play numbers balanced. Sail for a huge nation gain less XP when fighting against tiny nation. Play a tiny nation get bonus XP for fighting the large nation. Allow some form of side switching to allow player to migrate between nations on the servers. Got to keep saying it but Sid nailed it in Pirates!
  3. Make that 2 people! ...Apart from the 'bonus for using a reno today because there are not many of those in game right now'.
  4. Having read this whole thread and being a fairly new player who has done mostly my own crafting and just a little clan work, who also enjoys pve I would offer my open minded response to this interesting discuss. AI battles still allow players of all levels an interesting challenge 24/7 wit a chance to try a new ship if u want. The best suggestion to solve the 3rd rate spam problem and still provide lots of other benefits was to allow capture of all types of ai ship 1st-7th but simply make their grades a fraction of a crafted ship. Why can't a new player taken on an large Ai 1St rate fleet in any ship and get destroyed in seconds. This is sandbox. The other great suggestion along with this was to greatly limited any reward from using Ai captured ships. If u want to spam 25 captured 3rds in a pb fine, u may just do it but the reward should hardly be worth the time to organise the pb. Lastly the idea of reward based on risk is desperately needed and could be easy to implement using the existing BR. Any in balance should factor the risk/reward. All these three ideas are very sound and support the following; 1- craftING sol even 3rd rates is worthwhile because captures ships are half as good and provide little return. 2- ALL ships can be part of Ai fleets. 3- All players have a chance to try out all ships at a much faster rate than the current grind. But if u want the real thing u have to work for it. 4- top level players still get a fleets that could be challenging. 5- skill is rewarded. If you win battles against higher BR ships u receive greater rewards. 6- this also promotes ships at the lower end of the scale as wading in with your SOL to minor battles ain't going to be very rewarding for u. 7- all these points don't introduce weird *restriction* to try and keep some balance in the game. It keeps the choices fully open and sandbox to all players at all levels.
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