Jump to content
Game-Labs Forum

Bubba Smith

Members2
  • Posts

    486
  • Joined

  • Last visited

Posts posted by Bubba Smith

  1. Flying Powder Monkeys are accepting new members. We are approximately 210+ members and are looking for new members regardless of experience, time online or game play. We help each other out and will gladly accept any new or experienced player into our clan. Please leave a message here or with Buba Smith, or any clan officer.  

    PvE server, British nation, home base and Clan warehouse is in Grand Turk. 

     

     

    • Like 1
  2. I remember this from Civilization, where the World Wonders could be built over time and your nation access to manpower, resources and the correct trades. As your towns developed the wonder construction would either slow down or speed up.  You could then go to that city and check the progress of your chosen World Wonder. Upon completion you would then see a historical painting and lovely music as a celetrabtion. 

    http://ca.ign.com/videos/2016/10/26/civilization-6-7-world-wonders-being-built

     

    Civ 6 Wonder being built

     

    Sorry about the ad. 

  3. On 1/15/2016 at 5:50 AM, admin said:

    Hello Captains. 

     

    We would like to share with you important dates regarding the release of the game.

    Since beginning of the year we were focused on the infrastructure and servers. All the feature work will continue after early access launches.

     

    kTClCGx.jpg

     

    Release plans

     

    1. We are planning to stop the servers for the preparation for the release on Sunday morning 17th January. They should have been stopped earlier but we wanted to give a chance for a last pre-wipe "Trafalgar event" 

     

    2. Servers will be down from 17th until 19th of January for preparing the release databases. All character data will be deleted and wiped. This will be the last XP (rank) reset and in the future your XP will be saved and safe. There might be drops or increases in rank if the testing shows that xp will have to be rebalanced, but your earned XP will always stay.  

     

    3. All current owners of the game will be able to start playing before Steam early access opens. Head start date is set on 19th of January. Everyone will receive several exceptional vessels for participating in the testing of the game. To receive the exceptional vessels you must login and create a character during head start. Only created characters will receive ships.

     

    4. There will be a long maintenance on the night between 20 and 21 January. 

     

    5. Release date is 21 January. The release date depends on the time it takes for Valve to approve the release. It usually is done in under 3 days but sometimes can take longer. It will all depend on Valve now.

     

    Short version

     

    1. 17th Jan - Servers stopping 

    2. 18th Jan - Data wipe

    3. 19th Jan - Head start

    4. 20th Jan - Long maintenance (approx 9pm CET till 9am CET next day)

    5. 21st Jan - Several exceptional ships given to all captains who logged in from 19-21

    6. 21st Jan - Release (tentative on valve timing)

     

    Of course we know that most plans don't survive when the meet reality. We do not discount the possibility that something might change. The riskiest date is the release date itself. If Valve is slow the date will be moved forward.

    I see this is an old post now. NVM. 

     

     

     

  4. I think almost everything he says is right on. Tons of sounds advice from his 20 years of experience, a brilliant presentation. I can only sympathize with the upcoming pressures and challanges the Developement teams have and I sincerely wish you all good luck in your endevours with improving an already good game - I really mean that. 

    I think Naval Action has allot right; the OW graphics, ship battes, impressive map, amazing ships, reality of engaging traders and the enemy, the interest of trading, the thrill of ship to ship combat, challenges of playing in general, team missions, sealed bottles, as far as I can see the remaing efforts are to look at areas of ranks above Rear Admiral, crafter build perks, PvE port battles (very important), ship construtction and timely release of new blue prints and I sincerely hope that during the upcoming resets we will get a chance to explore new areas of the game without sacrificing too much of our invested time to date.  This game is on the edge of jumping from a good game to a fantastic game. I enjoy NA and feel loyal to it's growing pains upto full release and I only ask the the birthing process is accompanied a good epidural to ease the new born program into being. 

    • Like 2
  5. On 11/9/2016 at 5:03 AM, admin said:

    Definitive reset will happen right before the release of the game: Everything will be wiped - all assets, ships, resources, posts, buildings etc.. Only xp and crafting xp will be saved. But new historical ranks will be introduced above rear admiral. Crafting ranks wont be changed we believe. 

    Other resets might happen if data changes significantly. If data changes there could be 2 types of resets

    • remove old content completely if we need to test the speed and time needed to reacquire that content (forthcoming ship wipe is one of such resets)
    • remove it and replace it with new content if we don't need to test the acquisition time/method and ease of gettting that content

    Any idea as to approximately when this will happen so we can prepare? 

     

  6. On 11/14/2016 at 10:15 AM, admin said:

    Captains

    We would like to share the features we are working on. Features are to be delivered in the next content patch.

    During this early access we have found that some features that are realistic (and demanded by players for testing) are later found out to be less fun than the previous implementation. Early access is the only time to test all ideas and cut them if they are not fun. So hang on there - we will be fast and ruthless in cutting things that don't work. 

    Feature list that will get in

    Land in port battles.

    • This is an experimental feature and might make port battles better or might actually make it worse.
    • Port battles will be run in the harbor of the regional capital of that region.
    • Instead of tower and BR difference requirements, there will be 3 objectives.
    • Controlling objectives gives your side points. If you played conquest mode in Battlefiled 3 you will understand how it works.
    • 3 objectives will be at certain distance from each other sometimes forcing fleets to split up and coordinate. Faster, lighter ships importance will increase.
    • Potential griefing and kiting will be completely eliminated. You won't care if your opponent is kiting you - capture and control 2 objectives and you will eventually win.
    • The only drawback found in testing is this - land changes combat completely and in some cases will slow them down depending on the harbor. Some harbors will be very hard to capture due to their natural composition.
    • Port entry will change and both attackers and defenders will spawn based on their OW position. We don't know about the wind yet but maybe the wind should be taken from the OW forcing attackers to carefully choose the time for attack. 

    Global events 

    • PVE challenge. New lobby event focused exclusively on killing NPC ships. Players will have limited time to sink as many opponents as they can (on a pre-selected ship). Event will run weeky (or for several days) depending on the testing results. Top 10 players will be rewarded by ship redeemables, upgrades, rare materials and paint customizations. Ship which can be used in events will change every event. 
    • PVP challenge. Open world map events focused exclusively on sinking players. A special area will be designated for PVP events and will run 3 times per day for Far East, EU and US prime times for several hours. Kills (victories) will be counted for players fighting in that zone. Players who gain leaderboard positions in their respective time zones will be rewarded by ship redeemables, upgrades, rare materials and /or paint customizations. Proposed initial locations for pvp challenge: shallow - Bahamas sand bank above Cuba (2 free towns north and south), deep water - hispaniola channel (3 free towns north south and west).

    Crew damage changes

    • It is not logical that all crew can be killed by ball or grape (for some of the sailors are on the masts and yards). We have returned the old sea trials thresholds of 30 and 10%. After you kill 70% of enemy crew it will be harder and harder to inflict more casualties. After losses reach 90% crew damage becomes impossible. The cannonball damage is still under review.
    • Brace is added for testing. Brace allows you to give a take cover command to your crew that will act a s crew shock severely limiting crew casualties, but blocking some of the actions you could do while you are on brace. Brace will stop reload, affect firing ability, stop repairs and water pumping and rudder usage. You will still be able to use yards. 

    Possible features (might not make it)

    Admiralty store.

    • New currency will be added and will be granted for PvP victories and successful port attack or defense. In its basic implementation players will be able to use this currency to buy rare materials and upgrades. 

    Other changes

    • We think that fine woods and ship crafting in general forced players to fight less and sail and craft more. The changes we implemented last patch were based on player proposals and we all thought that they will make the crafting more challenging and provide more options for conquest goals. Testing shown that might have just sucked out all time from PVP and increased the risk levels forcing some players to sail safer.
    • ROE changes. We believe that the final ROE should be a combination of the old roe and new 2 circles system. But with adjustments. 
    • Social perk will return for testing in another form - allowing entry to the weaker side until the battle is balanced.

    ETA - End of November.

    Discuss

     

    I do agree the fine woods have cause a more lengthy or involved crafting process that demands long sailing times so I suggest a compromise between what ship building is and what it was; maybe half or quarter of the fine woods per craft, however I do like the challenges it brings to building high end SoLs for example. The regional bonuses are great I would leave them, great idea and a really nice addition to exploring new areas of the maps crafters desire to build in. While I'm on building, please consider an increase in ships to build or BPs available, you have a some really wonderful ships that should be introduced into the game. L'Ocean and Endymion are two that come to mind.

    I agree the combat mechanics allowed for attrition too high for crew during engagements, a reduction in the canon ball/splinter affect maybe closer to what it was is a good choice. 

    The boarding command needs a little work but given other aspects of the game I would give it tertiary consideration. 

    I think an area that has tons of potential is Port Battles in both PvP and esp PvE. Groups will have to coordinate ship types to attack a fortified town. AI/NPC fleet could be sent out to attack incoming threats, while the port attackers will have to look at a variety of ships such as; mortar brigs, smaller ships and SoLs for larger NPC ships. I think this will appeal to a great many of players and those whom are in clans will really appreciated the group effort required in port attacks. Please take a serious look at this area. 

    Admiraly Store: If I understand this, you are considering a specialty store where players could buy upgrades, rare materials, etc. I hope this will apply to PvE as well? I like the concept. 

    Allot of good ideas in process, keep up the good work. 

     

     

    • Like 1
  7. I know there is a lot on the developement teams' plate but our clan has been asking this question often as in frequently (Princess Bride reference sorry). When is the reset supposed to be released approximately of course, what will or can be reset and will we get to keep anything from this beta version? 

     

     

    • Like 1
  8. 59 minutes ago, Henry d'Esterre Darby said:

    It's.....different.

    I will say, this upgrade has been in the cards for over a year.  I'm quite happy they managed to keep our current accounts - that was in doubt initially.

    Let's see how it goes, but I suspect a reversion isn't in the cards.

    Well I like it, the white back ground is a little stark but otherwise I like the format of user buttons, etc. Nicely done I think. 

     

  9. I have been trying to get the clan description edit to work for myself or an officer within the clan and can't seem to get it working. I'm the clan creator and I tried edit in the original (CWH-clan ware house) port. Myself or a clan officer can't get it to work even after log off and on. 

    Any suggestion that will help?

     

    Please and thanks in advance. 

     

     

×
×
  • Create New...