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Bubba Smith

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Everything posted by Bubba Smith

  1. We are PvE British clan but we're recruiting. Oops forgot the clan info FPM for Flying Powder Monkeys based in San Juan.
  2. Invitational PvP theater in PvE only if both players accept. For example two friends with one challenging and the other accepting face off. This can be disabled in any PvE players settings if they want.
  3. Free ship location on the OW map. Not a perk.
  4. A clan dock located in the Port with the Clan Ware House. Docks can be invested in and built by clan with Stone block and reals to pay for labour (not labour hours). 20 additional dock spaces for the first expansion at 5,000 dubs and 5,000 Reals, plus 1000 stone Block and 1000 Fir log. Next level can be 30 ships for more dubs, reals and block, 40 ships for yet more, and 50 ships for yet more. Cap of 100 ships total, we can't always be packrats ;o). More space in the CWH. Just higher storage for more Reals.
  5. I'm may get keel hauled for this suggest but here it is. I suggest we purchase into DLC ship quality. The DLC ship can be a Blue 3/5, port bonuses will apply where the DLC ship is claimed, for purple 4/5 will add to cost 5000 Dubs, 10,000 Reals extra and 500 LHs. extra. Gold 5/5 ships 10,000 Dubs, 20,000 Reals and 1,000 LHs extra. Is it pay to win,,, yep. Cough it up or don't buy.
  6. Hostility Missions and Port Battle: Hostility Missions can be based on total accumulated points in a timed period attacking NPC/AI ships at that port. For example Port Hostility Battle opens from 1:00 pm to 1:45 pm , Date. Location, etc. Most accumlated points by any specific set of missions by the Hostility mission Owner(s), (can be located in the Q-menu drop down) and a certain group will win the hostily for a given port. For example: La Mona (just an example), Hostility Missions starts at 1:00:00 pm UTC/GMT and will end 1:45:00 pm. Accumlated points by Clan A- 3500, Clan B- 3340, Clan C-2700, Clan D-1500, and so on. Winner is Clan A at 3500 acc points within stated time period. After the port battle is completed that will secure the port(s). After it can be the option of the Clan Leader, Diplomate, officer to accept or deny posession OR Transfer port title to Friend Clan Listed by Nation, Clan B, Clan C, Clan D etc. You get the idea. This hostility missions accumlated points suggestion will take the missions and resulting port battles out of a quick click after mission start and put the factor into the players hands, so to speak. Smaller clans can ask for help with any missions and will be just as viable as bigger clans. If they're very small, other players can be asked to help. This is a copy and paste as I realized after posting this suggestion, it was supposed to be in a this area. Forgive me.
  7. Hostility Missions and Port Battle: Hostility Missions can be based on total accumulated points in a timed period attacking NPC/AI ships at that port. For example Port Hostility Battle opens from 1:00 pm to 1:45 pm , Date. Location, etc. Most accumlated points by any specific set of missions by the Hostility mission Owner(s), (can be located in the Q-menu drop down) and a certain group will win the hostily for a given port. For example: La Mona (just an example), Hostility Missions starts at 1:00:00 pm UTC/GMT and will end 1:45:00 pm. Accumlated points by Clan A- 3500, Clan B- 3340, Clan C-2700, Clan D-1500, and so on. Winner is Clan A at 3500 acc points with stated time period. After the port battle is completed that will secure the port(s). After it can be the option of the Clan Leader, Diplomate, officer to accept or deny posession OR Transfer port title to Friend Clan Listed by Nation, Clan B, Clan C, Clan D etc. You get the idea. This hostility missions accumlated points suggestion will take the missions and resulting port battles out of a quick click after mission start and put the factor into the players hands, so to speak. Smaller clans can ask for help with any missions and will just a viable as bigger clans. If they're very small, other players can be asked to help.
  8. I suggest we have improved crafted cannons seperated according to cost in Labour hours per gun.; dubs and even reals. Grey, Bronze, Silver and Gold qualities: Basic; guns Grey - same as long guns in game now. Level 1; guns Bronze - 5% improved accuracy and penetration, and -5% reduction in load time. Cost + 10% Reals, Dubs (0-10 dubs per gun) and 10% increase in LHs, Iron ore and Coal. Level 2; guns Silver - 8% improved accuracy and penetration, -6.25% reduction in load time. Cost +15% LHs, Reals, Dubs, Iron ore and Coal. Level 3; guns Gold (Top Tier) - 10-12% accuracy and penetraton, -8.75% reduction loading. +20%, LHs, Reals, Dubs, Iron and Coal. All guns guality increases will be before perks and upgrades and can be stacked in addition to. Please pardon me if this post is in the wrong section. Feel free to move it and thanks in advance. CGI- could reflect the guns qualty both in OW and in battles. Of course when developement time allows.
  9. Bronze canons, 10% pene over Longs, 8-11% more base damage over Longs. Craftable at with blue print and 30% additional coal and iron.
  10. Bubba Smith

    La navasse

    Not sure I fully understand however, sabatoge was NOT A FACTOR. Enough said and , I have spoken.
  11. Bubba Smith

    La navasse

    Nothing in life is perfect and no game is perfect either. Let it go; there will be many other ports to conquer and other aspects of this game to explore. FPM was surprised when the port went neutral but the Developers did the right thing and we have it back (thanks) - fair enough. It is apparent that Naval Action is around for a long time to come and, in my opinion, a great game to work at. Our clan enjoys friendships, battles, group trade and other game areas. This is a mere pimple by comparison, that will be gone soon. I do have a related question for Admin: what is the current max reals in the clan ware house the game allows for without breaking the system?
  12. Helping anyone whom asks would soften up the game and, I hope, make a more supportive collabrative environment for seasoned and new players.
  13. Let me guess, PvP or Player virtual Pandemonium.
  14. What about a new member sign up program. More experienced members could volunteer to help those joining the game or new at Naval Action. There could be a list from which new members could enlist help of a more experienced players and determined by NA staff. That could include the many different, diverse aspects of the game as defined by a title or prefix to the volunteer helpers name. Such as; NPC battles, shipping, port battles and so forth. I have spoken. ;o)
  15. Bubba Smith

    La navasse

    Admin said: "Port will be reverted to your ownership as soon as it can be done." Does La Navasse reversion back to FPM ownership mean we need NOT show up for the port battle or do we need to be there for the battle? This is simply so I can let the clan members know what needs to be done. Thanks again,
  16. Thanks for investigating the phantom capturer at La Navasse.  When you mention too much money in our account, how much should we keep in the system (CWH) and keep the balance? 

    Again thanks for your prompt action. 

  17. I just saw this topic and also did notice Navasse was missing from our port inventory (I just returned from vacation). If the mistake was human error we will move on, however if it's a programming error it's return will be very much appreciated. I defer to your investigation and let that decide.
  18. Clan dock, 1000 Stone block, 2000 dubs, 1500 reals, and 2000 oak log. All clans.
  19. We, as a clan(FPM on PvE), have done numerous port defenses and I would like to make a suggestion please. The NPC/AI circle control and attacks are extremely difficult. I will be nice if the NPCs numbers, and capture control points could be reduced sligthly (I recommend a start of about 20-30%). I suggest instead of 6 Indiaman- 2 total and their number capture points reduced by half. If the war ships capture points could be reduced by 20-30% that would bring it to a more attainble level and contribute to a more engaging battle. The crew/hull numbers reduced sligthly the battles would be more engaging and maintain their challenge; our last defense battle the Bellonas had crews of 797ish - consider 650 to 695. Right now, port defense it's extremely difficult to win. The few we have managed to win and where very close to a loss, sometimes within a few points short of the 1000 (maybe increase the capture number to 1500). I understand the setting the bar high will turn ports over to the Raiders for attacks by other nations and give clans a teamwork challange, however, please consider these tweeks for future port defense battles. Attacking port battles; the defending NPCs could be increased (I shudder to say this) slightly. I suggest NPC defenders be given a ship or two more or increase their BR at most. That would bring the challenge up slightly for now and once the dust settles you could look at the challenge factor again consider further modifications. Another idea I have, please bare with me. What about Raiders attacking more unused or lesser used ports including Freetowns or Freeports such as La Mona, give the Freetowns guns emplacements and make those "tough as wallnuts" to crack.
  20. Lets face it, you make fantastic ships. I can hardly wait for the Combat (aka Wambat) Indiaman.
  21. 1000 Reals up to a total of 2 tows per day. My last offer ;o)
  22. I voted for you NA, wish I could have done more to help. You deserve it grats!
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