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Posts posted by Bubba Smith
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We are British on PvE based in Grand Turk. The Flying Powder Monkeys.
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Any confirmed release date on this yet?
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6 hours ago, Intrepido said:
If the IA is too fast, chain it first.
Use prepared to give a first or two good volleys of chains at the begining.
And remember, if you very close to an IA, it wont shoot.
Really, why not?
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On second thought about this - what about allowing up to 9 friendlies vs 9 enemies. That way we'll have an option.
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5 hours ago, Intrepido said:
If the IA is too fast, chain it first.
Use prepared to give a first or two good volleys of chains at the begining.
And remember, if you very close to an IA, it wont shoot.
Interesting you would mention this but I discussed this very method with the others this morning. Chain shot will at least slow them down and make them easier targets after.
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Some good suggestions here. To be honest the aforementioned tactic is more or less what we did. We are going to try it again with harder armour ships. I'll report back with the results later. But I looking forward to the challenge.. again.
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1 minute ago, Salty Dog on Global said:
umm... no. They are tough for a reason.
The last Epic I was in was done with only 5 ships. It was a challenge but that why it was fun. You can repair, the AI cannot. Kite them out and keep up on repairs and work as a team to focus down each ship. We all made it out with over 50% health.
Its called EPIC for a reason.
Sounds like a different Epic. Two of us faced off against one AI Santi, I in a Vic and my buddy in a Santi while organizing on Discord. We both managed 10-20% damaged on the AI ship and we both sank. And we entered with 6 ships.
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Now that some of our clan and I have had a chance at a few Epic challenges I realize that it's not just difficult but almost impossible to beat. I love a challenge as most do but I think the present difficulty level for Epic missions is a little too high. Facing off against 9 hardened, seemingly faster ships that not only load quicker but also have laser guided cannon balls is beyond anyone I know.. so far. I'm not a new player and certainly not the best. But 4 of 6 First rate ships (and players) lost their ships last night. The last 2 barely escaped with more then 60-70% damage. I suggest the NPC/AI ships be cut back to 6 or 7 not 9 and the AI ship be slightly reduced in armour and speed. I do like the extreme challenge of the Epic battles though and feel the missions are worth while keeping, just tamed a bit. What about different level Epics like before. Epic 1,2 and hardest 3. All for first rate competitors. I really don't mind losing my ship to a worth while challenge but sunk within a few minutes wasn't fun. I will refrain from calling is AI cheating but it was mentioned by more then one of our team.
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1 hour ago, Intrepido said:
My recipe for a better NA:
-More PVE content. Varied type of missions.
-Fill the OW with things to do and see: wildlife, surprise events (like shipwrecks), discovery and exploration.
-New boarding system. Current one is anticlimatic.
-More clan tools to help organization.
-An IA capable of fighting near land. Any professional reviewer will call it as game breaker.
-Ship customization via cosmetics.
-More ships. There are quite important gaps in the current line up.
And active AI/NPC port battles.
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Just slow down the reload of chain-shot, after all it took slighly more time in real life to load chain shot.
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The Wasa is a wonderful ship, I recommend leaving it just the way it is. The only thing I would change is make it craftable but I can imagine many will have an issue with that. Making a superior ship available to anyone with 150 CMs is fair. Why would you want to change that? Enjoy a well designed ship, and go hunting. If it tops the 4th Rates - so be it. Get one.
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By the looks of it maybe some of the original markings, such as degree or points maybe missing or erroded. Nice image though thanks for posting FF.
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Is the main PvE server down, I can't seem to log on at the moment.
It's back up.
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Just a suggestion: crafters names could have colours for example; Level 1-10 could be grey, Level-11 to 20 green, Level-21 to 30 blue, Level 31 to 40 purple, and gold for 41+. Just like the old quality system. This will help IDing crafters in clans and OW in chats etc.
What do you think?
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10 hours ago, George Washington said:
It was called Intrinsic Alchemy engine.
http://devmaster.net/devdb/engines/intrinsic-alchemy
How can you compare it to Unity?
General
- Object-Oriented Design
- Plug-in Architecture
- Save/Load System
- Other
- Data-driven architecture designed for real-world game development practices
- The Alchemy Insight™ core engine with a plug-in architecture for the easy addition of new features
- The Alchemy Finalizer™ application with Optimizer integration, data debugging and scene analysis, and feature extensibility
- The Alchemy Optimizer™ library with a complete set of deafult optimizations
- A game pipeline set up for current and next-generation consoles
- Ability to replace Alchemy object implementations with your own
- Fast IGB binary data format with external references and syncronous streaming for all Alchemy-derived classes
- New tools, such as the Alchemy Event tracker for memory analysis, logging and debugging
- Hand-tuned microcode for PlayStation®2
- Implementation optimized for each hardware device
- Fixed-function
- Render-to-Texture
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Fonts
- Environment Mapping
Lighting
- Per-vertex
- Per-pixel
- Gloss maps
Shadows
- Projected planar
- Shadow Volume Projective Shadows, Self-Shadows, Planar Shadows
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Procedural Cartoon Shader
Shaders
- High Level
- Cross-platform shading support
- Environment Maps, Multi-texture, Gloss Maps, Bump Maps, and Cartoon Shader
- Ability to build your own per-platform shader the uses the same Alchemy pipeline
Meshes
- Mesh Loading
- Max and Maya ArtistPack™
- Intrinsic Alchemy Viewer™ and Intrinsic Alchemy Optimizer™ integrated with 3ds max™ and Maya®
Scene Management
- General Flexible Scene Graph enables shader support for complete integration from modeling tool to hardware
Animation
- Inverse Kinematics
- Skeletal Animation
- Animation Blending
- Skin, Skeleton, and Animation Definitions
- Animation: Transitions, Overrides, Multiple Active, Partial
- Sking: Multiple, Segmented, Run-time Switchable
- Simple IK Support with capabilities to add custom complex IK
- Hand-tuned on PS2, GAMECUBE, Xbox, and PC for 1st party performance
Tools & Editors
Supported.
Scripting
Supported.
Wow, now that I have had 30 minutes for a "scratch the surface" read of your answer - I can appreciate the complexity of NA more.
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Wow extremely interesting. Nice post!
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4 hours ago, Lord Gud said:
Come play Global
Bin there did that, won't happen.
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Yes, I agree. In the BR range of 200-700 will be great. I have to search far and wide to find anything it seems.
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It's a great idea, the clan dock could be attached to the ware house. I wish...
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Would installing a carpenter upgrade in a fleeted ship make a difference? Will it actually self repair while in battle?
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10 hours ago, Cortez said:
6. Give Wasa 3rd rate status. Imho this is not a 4th rate. There will be not MORE Conquest, making ships instantly available.
I think it is fine that way it is. Please don't mess with such a fine ship. With the Bellona, a real 3rd Rate, the Wasa is also a gem.
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It's not just an issue with cartahena tar but also Guacata saltpeter.
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13 hours ago, Teutonic said:
PvE and PvP clans on the global server? I don't see why not. the PvE clans are very good groups to buy stuff from, or "hire" to move stuff/trade. I wouldn't mind finding a valuable and trustworthy PvE group to help in production, or generally just say "hey, would you like to stock X port with goods? We would like to buy things" "setup buy contracts and we will bring stuff" type thing.
Contact me on the PvE server, FPM or Flying Powder Monkeys. Same name Brit flag.
Work in progress: Dreadnoughts
in General Discussions
Posted · Edited by Buba Smith
I hope it's based on NA now and stays clear of WoWs. I very much looking forward to this new game!! I just read a little more on this; if it comes close to the original Silent Hunter it will be a fantastic game, I really liked the crew improvement and promotions and medals in SH. The better the crew, the ship performance increases.
A few names I suggest would be; Iron hearts, Rule the Waves, Naval or just Swords and Guns, Naval Horizons, Hearts of oak and iron (after the Navy song). Ok it's starting to sound corny.