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Tiedemann

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Posts posted by Tiedemann

  1. Last few days, every time I log in there is a log in waiting que. It is not very long, but this is new!
    Yesterday I got kick out of the game while in a battle. I noticed lags 20 secounds before I got kicked. Steam friends, Discord and Teamspeak worked fine. I ended up in log in que number 259! Another player in the same battle got que position 459. So this happend to a lot of players! 
    Took me almost 2 minutes before I got back into the battle/game. I did not F11, because I was busy in battle just worried about surviving  xD

  2. I need to surrender or I will stop using them. When I use Loki and join in a ship that is demasted, severely decrewed or close to sinking, then I surrender to speed things up. Usually if I'm able I sail towards the enemy player and surrender. I just want to leave as soon as possible, but I want the player to have easy access to sink/loot the ship.

    The main issue imo for loki rune is players joining and just sailing away. This is a real issue, so in all OW PvE battle I now rake/chain the AI just in case xD
    Why anyone would do this I do not understand, except for in hostility missions. And this is a potential exploit, defending nation joining and just sailing away to deny those flipping the points the hostility of that ship.

    • Like 1
  3. 23 hours ago, Earl of Grey said:

    You didnt read inks Post? Or you didnt understand?

    I read it, but who knows if I understood it or not. Admin/INK are gods in NA, but they are not perfect. I do not believe Lars Kjaer would post if it was just BS. Maybe was an issue that got fixed in last patch. Who knows, but what is the harm with verifying? :P 

  4. 9 hours ago, Lars Kjaer said:

    The redoubtable is not any better than the Bellona. Just check the map tool. 

    Huh, I did! Redoutable has more DPS, more HP, more thickness and more crew. As a hunter the Bellona is better because speed and wind profile, so it has an advantage if it has to chase or escape, angle and sterncamp. So in a 1vs1 it is arguable better or at least it is a balanced fight, but in a 10 vs 10 this will not be the case with equal skills. Then consider you can redeam the Redoutable in season wood, that buffs a lot of stats and reduces the speed advantage of the Bellona considerably. That is not the Redoutables fault, but the fact that most Bellonas are normal wood while most Redoutable are seasoned wood makes it a practical/valid argument.

    I think OP has a point, even though I do not agree on all the ships that are listed. It is not unusual that DLC ships are un-balanced when introduced, resulting in a needed rebalance for everything else.. L'Hermoinee and Rattveisan came out well balanced, and I'm assuming that they did not sell as well as the Le Requin, Hercules and now the Redoutable :D

    Edit: When a more modern ship is introduced in a ship rating that is full of older ships, then it is bound to be "OP". It's a newer generation ship! Then devs need feedback over time to balance it and I get that. 

    • Like 3
  5. 6 hours ago, admin said:

    But it seems to me that this is a clear signal that players will pay anything to avoid shipbuilding (if they are only interested in pvp rvr game)?

    Wait a minute here (don't you crazy gods destroy the ECO now!)! You created the perfect marked for this ship by implementing seasoned wood the way you did (massive time investment to craft/get those), in combination with permit, large amount of woods needed for frame/planking and doubloon requirement for all line ships. All of those require massive grinding and it hurts to lose those ships, even if it is just pixels because time invested.

    I bought the Redoubtable for 4 main reasons

    1. I can redeem it in seasoned wood!
    2. I consider the Redoutable the best 3. rate (right now/yesterday). Also better then some 2. rates considering stats with seasoned wood vs 2. rates in normal wood.
    3. Redeemable = easy access and I save my tow (My precious!)
    4. If I do not use the ship one day I can break it up and maybe get seasoned logs to craft another ship!

    With DLC the risk is almost 0 if we lose the ship. Cannons + upgrades is what we are risking, and on most DLC ships sailing around those are medium cannons and basic or no upgrades..! For most casual PvP players this solution is very good, for RvR it will require crafted cannon and better upgrades to be competitive.

    A DLC ship should never be the best in it's class imo, and for RvR you can easily balance it with the BR and you guys have done a great job balancing all DLC ships EXCEPT for the Le Requin. As far as I'm aware the Redoutable is only used for grinding hostility and as a plan B ship in PBs when nothing else is available. As far as I'm aware crafted ships are still preferred over all DLC ships in port battles, except for the Le Requin

    • Like 3
  6. Suggestion:
    RvR needs a reward boost imo and I believe that redeemable woods chest would be very good reward for RvR players. So after defending/attacking successfully players get a wood chest as a redeemable. The wood chest are not that hard to come by anyway if your willing to grind PvE, so it is not to good/much. 

    Current reward and why it's not enough:
    The victory marks (VM) we get today is not that useful for players in a immediate and individual way. In the beginning VM where extremely valuable for clan/nation to upgrade/invest in ports. Now on the other hand most nations are done investing in all their ports, and the VM are just stacking up and are useless. Even selling them is a difficult, because the current status is the same for most nations so the marked value for VM is decreasing rapidly.

    Alternative reward buff:
    Make a section in the Admiralty for stuff to buy with victory marks, then players can buy special upgrades, ship permaits, BP etc.

    • Like 3
  7. What do I need to do to get a Diana permit (preferred) or Diana ship note? Is it possible to acquire it by in game means at all? I'm almost losing sleep over this massive mystery! 😓

    As far as I'm aware we can not craft it, the BP does not drop as loot, the ship note does not drop as loot and it is not available as a DLC ship in store either..! I see players post pictures of having Diana('s!!!!) as redeemable, but I have not seen one of these ships in OW since before the last wipe.

    If it is intended to be the most super rare ship in the game and only available when the devs "personally" hand them out to a specific player, then everything is fine I guess. But I would like to have this fact confirmed with some sort of explanation of what we need to do to achieve/earn the Diana..!
    If it is not in game because it is planned as a DLC ship, I'm also fine with that. But please say yes/no! Right now I fear it has been forgotten and lost forever, and I really miss it. It's like the 4. ship I fell in love with and the not knowing is heart breaking! 💔 

    • Like 7
    • Sad 1
  8. When a Loki Rune join hostility missions it can be extremely counter productive when they decide to just sail away. IMO that is grefing! I experienced this in a hostility mission the other day, right befor we encountered you leaving after doing a hostility mission your self. That is PvE btw so your OP is not correct ;) 

  9. 17 hours ago, admin said:

    Not sure what you mean by the high risk task. Climbing the Everest is a hard task, focus firing and stopping ships sailing straight line at constant speed is an easy task. 
    You can do it. Casual WOW 25 player raids are 10x harder than this. 

    It is not difficult to fight/sink them, it is very very easy. The problem is to sink them before they enter the circle. They do not turn and fight us, they just aim and sail straight for the circle. 

    18 hours ago, admin said:

    Bots in NPC Raider Port battles do not have bonuses for speed. They are designed to sail at the speed of the slowest ship in group. 

    My ship I did 12,7 kn in battle (not optimal wind direction for my Renommee and it is not speed built). AI was sailing away from me, fast! So I will claim that they did 13 + knot in battle for sure. For a LGV that is loaded to do 13+ kn in battle, is it not speed built/buffed? I'm using a speed built ship next time, but please consider making them them slower and/or reduce the points they generate when they enter the circle. 

    Or just make them the most OP AI you ever put in the game, but have them target and fight players in sted of this speed race to the circles..! Make it like epic events and as rewarding ;)Players are outnumbered, fighting OP NPC. I would love that at least.. 😁 

    • Like 1
  10. On 1/26/2020 at 11:08 PM, Busterbloodvessel said:

    Sounds very frustrating, especially when mods and tweaks are implemented without patch notes.

    Is there a video of this raid? What ships were you defending with? Were the NPC LGV's faster than a speed built Renomee for example?

     

    Buster 

    Don had a 14,5+ kn Renommee and was not gaining, I was in a te/wo Renommme and even with the wind we had no chance to intercept all before they entered the circle. Next time I bring fir/fir. 

  11. 1 hour ago, GrubbyZebra said:

    the rewards are fine, choose the targets better.

    I like that the reward is connected to the activity in a port, this is good and it forced us to do port raids on ports where there are players. But the low reward targets should just not show up at all imo. When players see those they think Port Raids are a unrewarding joke!

    The fact that you have to sail around and check multiple ports in hope of finding a good port raid missions is super annoying. Why can't all possible port raids be listed in all regional capitals and there be some filter in place so the unrewarding port raids just does not show up. That would make this an easier feature to use imo. 

    My experience with port raids:
    Santiago De Cuba, Baracoa pays well, if your 2 or 3 players and do 2 or 3 missions. Then each player gets his/her own chest. We sailed away with 25-30K doubloons, 20-30 combat medals, 20-200K reals (big difference). We also did Batabano raid, but the payout was not so good in reals and ocmbat medals. We did it for the doubloon payout of around 20K doubloons per chest.

    • Like 3
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