I dont think you realize how many ex EVE players are playing this game. Yes I am very interested in map painting. Showing up with organized and unstoppable force that steam rolls your opponent because they are too scared to even undock is why I want to play this game. Nobody ever won a war by winning a close battle. You want to show your opponent that you have organizational skills to bring exactly 25 firsts in the battle, not one more or one less. You want to show them that you have industrial muscle to be able to replace those ships when they are lost. You dont just want to win and sink a few more ships than the opponent, you want to crush them until they dont even want to login the next day to defend. Thats how you win wars.
Also all this talk about these or any other changes the devs could make would make anything more accessible to casual players. Why should it be? Why does someone who only logs in on a weekend and can barely crew their ship feel entitled to participate in a battle that was planned for days and weeks by dedicated players, players who play together every day, practice their lines, their communications, their fire focusing just for a chance to be able to show off their skills against a equally well prepared opponent. Any additional limits placed by the devs on top of existing 25 player limit will only serve to alienate the casual players in the eyes of the organized clans even more. Line battles with 1sts are very easy even for unskilled player to be effective in. Sail in line, dont crash into the guy infront and fire every now and then. Winning a frigate battle is a completely different story, skill will come into play a lot more. Skill that the casual player just doesnt have. Why should this player get in the battle ahead of skilled captain? There are plenty of things that a casual player can do in this game, but I dont think participating in port battles should be on the top of that list.