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Jerome

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Posts posted by Jerome

  1. You say "YOU" refused. I don't ever recall refusing any terms. However I guess that goes to show the overall lack of US organization. Mr. Vicious you strike me as a reasonable fellow. In fact back in my STARs days you were very helpful getting this noob on his feet.

    I am suggesting that allowing the US some breathing room would be beneficial to both parties. The US is no real threat to the Pirate nation. None at all. May I suggest you deal with the other nations for a few weeks and let us work at rebuilding for a period of 2 weeks. We will move no further south than Cabo. I think many US players would be very happy with this arrangement.

    Allowing a little more trade out of Sunbury would be nice, but we understand the need to PvP. Let us not allow the past to cloud the future. I'm not saying peace, I'm simply asking for 2-weeks of non-aggression and no more Port Battles against our few remaining ports.

    If you have different terms do feel free to suggest. It is in your interest to keep US players playing if you like to have PvP in your "backyard." I went to Mortimor town for the first time 2 days ago. The US will never be a threat to the current pirate nation. We are however good fun pvp close to home.

    Think about it.

    Hahahahahahahaha "we won't come south of Cabo".....

  2. Dear Tenakha kan,

    4 Pirate Crews and a hand full of Islands a nation does not make and certainly not an empire. It was more of a Pirate coalition that also "temporarily" owned island, Working in unison to support the activity of Piracy not conquering Nations.

    Regards,

    Captain Saintjacktar

    USS BANSHEE

    Australian Flotilla

    Tattered Flags

    United States

    Please enlighten us as to how large the Navy was at this time. Six frigates? How many 1st rates did the USN have? None? Remember that when you refer to the history of pirates.

  3. This is a WAR game. We need no reason to start a WAR stupid or otherwise. In a WAR game how does making WAR hurt the game? If you don't like WAR then maybe a WAR game isn't for you.

    This WAR will end. The vanquished will be allowed to rebuild. They should use their time of peace to prepare for WAR, because in a WAR game peace is only temporary.

    Well said!!

  4. I have just as much right to speak on behalf the nations as anyone else. The so called American council has lead America to ruin while restricting those that were ready to fight. They have long awaited "help" from the perfidious islanders, the British, to no avail. I seek to restore their national pride. Let's see you chime in on the thread where a craven American crawls on hands and knees to beg mercy from the pirates. War! War is the answer! Struck or be struck! At least in a PvP game it is.

    The only true peace is death and Sid Meier's pirates.

    For those cowardly enough to cry to the mods to close my thread, I bite my thumb at thee. And if I catch you carebearing, I will blast your boat to smithereens.

  5. This game has a huge open world. It seems there are three types of areas. Contested areas RVR where ports are flipping, home waters, and empty back waters. Hunters seem to gravitate toward home waters of their enemies, econ tends to flee to backwater.

    I propose a way of seeing hot spots and ports around the map bases on player activity. That way the game becomes more interactive as players seek advantages in where they base, either to seek or avoid contact.

  6. That is a terrible idea.  The system prior to 1.5 worked.  You had a one minute window to join which meant that your group could get in from open sea if you had to chase someone down (separating the fast and slow ships open world). 

     

    A better compromise.  Make a 30 second window after the tag, allowing all to get in initial fight (it is unrealistic to expect a hunting group of a variety of ships, especially different class ships, to maintain cohesion especially when chasing someone down).  The next 30 seconds the battle is still open, but anyone joining spawns at a distance behind their side's starting point. 

     

    Mechanically limiting forces is bad.  Fair PvP options are there, open world should be risky and it should reward the players that organize.  We have already lost players from my group that were locked out of battles and saw no interest in sailing around open world for the odd fight and then missing out.

    • Like 4
  7. It is player drive open sea pvp.  If you show up to a fight with carronades and he has longs and a faster ship; you are in trouble.  If you show up with a snow and he shows up with a Renomee; you are in trouble.  If you show up in one ship and he brings five friends; you are in trouble.  If you show up with five friends and he brings ten friends...

     

    Why punish players for playing together and organizing?  Unrestricted open world PvP was the best part of this game.  Restrictions to tagging (especially this draconian) have ruined it.

     

    No restrictions.

    • Like 3
  8. People seem, for the most part, to not be very happy with the new system, it's made as many new problems as it has fixed, judging by peoples reactions to it.

     

    Part of the problem I think is that different types of players and their respective play styles have their own demands for what they believe a good system would be and these needs are almost in direct opposition to each other. 

     

    Some players like to hunt other players alone and want those 1v1 fights. Others like being in small groups and jumping on that lone trader or fancy ship. Still others want to be able to sail along without having 6 mates tagging along and still be able if attacked to have a fair fight or chance of help arriving, while those doing the attacking, (for obvious reasons) don't want any help to arrive. Then there's the big fleet guys. the ones in the big ships going to the big port battles, who don't want the flag carrier or any of their 25 guys to be dragged separately into lots of small fights as they try get to a port despite being grouped up. They all want a different system that works for them.

     

    So fixes/suggestions. These are just my thoughts but:

     

    when a battle is over, put a timer on ( no more than 5 mins for example) that kicks anyone in that battle onto the end battle screen, have a time run on the battle screen that then kicks anyone out into the open world ( again no more than 5 mins) with the added effect that in the last few minutes you start to use your invisibility/invulnerability timer. So if you leave quickly you get that bonus if not and you sit and hide in the battle screen you start to loose it.

     

    make open world fights again 25vs25 instead of 50 of any nomination. This just promotes Zerg like tactics.This is a new mechanic I believe that was put in with the latest big patch and was not properly thought through. Before open world fights were limited to 25vs25 not to a 50 total, meaning 49vs1 sitiuations were not and now are, possible. This change while not a problem for most of the time is a real big problem for organised big scale PvP.

     

    make it so deep water ships can't attack shallow water ships ( except traders ) and shallow water ships must have more BR to be able to attack deep water ones. 1 cutter should not be able to attack a 1st rate  but 10 cutters together should.

     

    Remove the 1.5 BR and have battles stay open to joining for 5 mins. wait for it. Have the timer work differently depending if your an attacker or defender. Have the timer change based on the difference in BR between the two sides.

     

    The bigger the difference in BR between the sides the faster the timer ticks down. attacker has more people in, the attackers open timer ticks down quicker and the longer the defenders timer stays open and vice versa. allowing for more people to come help the defender. so for example a lone player is attacked by another player, 5 min timer starts, another attacker jumps in, attackers 5 min timer goes down to 4 mins defenders timer goes up to 6 mins ( these are just arbitrary times used for an example) another defender jumps in, so now 2vs2 the defender time drops down and the attack timer goes up again. so if people keep joining on either side the fight stays open for longer. This system can be based off the BR difference and/or the difference in number of players on either side.

     

    BR values reworked for ships. Perhaps a multiplier effect based on the difference in number of players between the two sides in a fight. right now a victory is 900 BR that is equivalent of 4 trincs and a cerb. add in the 1.5 BR system and you could have another 2 trincs against the Victory making it 6 trincs and a cerb and be just under the 1.5 BR meaning none else can join to help the victory. this seems unbalanced to me.

     

    If your within the battle circle and your ally is attacked or your ally attacks someone you should get the option to join the fight or not join it. Only the person tagging or being tagged is automatically pulled into a fight.

     

    The OW battle marker for a fight should simply change looks when its closed not disappear. So people can see enemies/friendlies are in this area fighting and be on guard.

     

    you should not be able to click teleport to capital while you are invulnerable.

     

     

    Feel free to poke holes. Just me thinking and typing at same time :P

     

    Some decent suggestions, but deep water ships should certainly be able to attack shallow water ships.  The only modification I think is that anyone that pvps in a basic cutter vs deep water ships should get insta on-fire effect.

  9. Remove them and let OS PvP be unrestricted. In order to prevent people from hiding in battles, leave the swords up until the battle is open. Sure people can still hide in there, but their battle will be visible. Of course battles can then be camped but that is just player driven PvP and can serve to turn gankers into gankees.

    Unrestricted PvP was the best part of this game.

  10. Make PvP surrender punishable by negative XP and money based on the ship type you are sailing.  This is both more realistic as a captain that surrenders his boat can expect to be put on trial to determine if he did all that he could to escape or win and it would encourage people to duke it out and at least make some XP and money.

     

    PS  Get rid of BR rules on the OS.

  11. Not sure why this patch was implemented.  There are ship duels, small and large battles, and PBs to provide various types of PvP.

     

    The open world PvP, in my opinion, was one of the biggest selling points of the game.  "Gank reducing" mechanics are why I left PotBS and the same will apply here.

     

    Really, you are punishing many players for the sake of handholding a few.  I typically (used to but already some of our group left the game due to this mechanic) sail in groups of 4-8 players.  I guess, in a perfect world, we would find enemy groups of 4-8 players, tip hats, and have a fair fight.  But now we are being punished for getting organized to hunt. 

     

    Sure we can all get in, assuming we are in the circle, but if we have a mixed bag of ships that are faster and slower than each other, that makes it hard, especially if the enemy runs.  Then it is impossible as the bigger ships will fall behind in the chase.  Normally we can get the tag with a faster ship and within 10 seconds the rest of the group piles in.  Now, they are locked out.  That is frustrating on many levels; we like to play together.  Even if we are just hitting a player in a trader's ship, we want the whole group in so we are still grouped up and not separated. 

     

    The game mechanics should be fair, not artificially "making it fair" by punishing players who are grouped up.  Open world, unrestricted PvP is probably the best part of this game.  Any restrictions on it ruins it.

    • Like 5
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