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Jerome
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Posts posted by Jerome
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Build an XP penalty in for sinking or surrender. This will have the effect of possibly demoting a poor captain and will make PvP more risky. Make the surrender penalty higher to encourage captains to slug it out.
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"Battle comms!"
Good luck!
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Surrender should be penalized by a large xp hit. We have completely failed to kill anyone since the last patch; they all surrender and we don't get the kill or the bonus.
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It would give more variety to the game.
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The bonuses should be small enough to make a difference for a good captain but not handhold a bad one.
Possible suggestions:
Accuracy bonus with round.
Accuracy bonus with chain.
Open sea speed bonus.
Reload bonus.
Nation exclusive ships.
Nation exclusive econ bonuses.
Exclusive access to different types of officers.
Here is a big one, endgame goals and bonuses such as rewards for XP above last level, rewards for PvP victories, etc. Potbs had end game missions that gave good loot and mods. This game could use some variety and maybe some side quests and story telling.
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In addition to changing pirates rvr role, give each nation some perk that makes each nation unique. More options for playing, more play styles, more players.
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Exactly, and as can be seen in that video the splinters produced by a proper gun are quite pathetic. Some harmful bits of wood are shot out, but most of the splinters produced there wouldn't do anything at all unless they hit you in the eye, and barely then.
This must be a joke. Those splinters are moving a couple hundred feet per second d or so. The would shred you.
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That's like a Prussian newspaper announcing a non-existent 3rd war between Britain and the United States, when there was really no such occurrence, and no relevant discussions in US or British newspapers. It's not propaganda, it's just dumb.
Not as dumb as a select few people self declaring "leadership" well after their policies have failed.
Boy you get salty over this nonsense. Hits to close?
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The treaty between Spain and pirates is cancelled.
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Since Jerome and his posts are nothing but toxic trolling I suggest to close this thread. Threads like this were the reason why NN section was locked.
I agree!!!!
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whats to stop a clan for going against the nations best interest? This way that sort of thing is avoided to a extent.
Who judges "nations best interests"? You? This is an MMO, people can do as they please.
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You say "YOU" refused. I don't ever recall refusing any terms. However I guess that goes to show the overall lack of US organization. Mr. Vicious you strike me as a reasonable fellow. In fact back in my STARs days you were very helpful getting this noob on his feet.
I am suggesting that allowing the US some breathing room would be beneficial to both parties. The US is no real threat to the Pirate nation. None at all. May I suggest you deal with the other nations for a few weeks and let us work at rebuilding for a period of 2 weeks. We will move no further south than Cabo. I think many US players would be very happy with this arrangement.
Allowing a little more trade out of Sunbury would be nice, but we understand the need to PvP. Let us not allow the past to cloud the future. I'm not saying peace, I'm simply asking for 2-weeks of non-aggression and no more Port Battles against our few remaining ports.
If you have different terms do feel free to suggest. It is in your interest to keep US players playing if you like to have PvP in your "backyard." I went to Mortimor town for the first time 2 days ago. The US will never be a threat to the current pirate nation. We are however good fun pvp close to home.
Think about it.
Hahahahahahahaha "we won't come south of Cabo".....
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Dear Tenakha kan,
4 Pirate Crews and a hand full of Islands a nation does not make and certainly not an empire. It was more of a Pirate coalition that also "temporarily" owned island, Working in unison to support the activity of Piracy not conquering Nations.
Regards,
Captain Saintjacktar
USS BANSHEE
Australian Flotilla
Tattered Flags
United States
Please enlighten us as to how large the Navy was at this time. Six frigates? How many 1st rates did the USN have? None? Remember that when you refer to the history of pirates.
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This is a WAR game. We need no reason to start a WAR stupid or otherwise. In a WAR game how does making WAR hurt the game? If you don't like WAR then maybe a WAR game isn't for you.
This WAR will end. The vanquished will be allowed to rebuild. They should use their time of peace to prepare for WAR, because in a WAR game peace is only temporary.
Well said!!
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Someone send a whaaaaaaaaambulance to Charleston. Bring saltine crackers.
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Translation: "Oh dear overlord Vicious, incline thy eye away from our wracked and ruined coast, give us another chance to establish Florida as the fleeting capital of the world.
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I have just as much right to speak on behalf the nations as anyone else. The so called American council has lead America to ruin while restricting those that were ready to fight. They have long awaited "help" from the perfidious islanders, the British, to no avail. I seek to restore their national pride. Let's see you chime in on the thread where a craven American crawls on hands and knees to beg mercy from the pirates. War! War is the answer! Struck or be struck! At least in a PvP game it is.
The only true peace is death and Sid Meier's pirates.
For those cowardly enough to cry to the mods to close my thread, I bite my thumb at thee. And if I catch you carebearing, I will blast your boat to smithereens.
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For open sea aggression by Tattered Flags. For wanton disruption of peaceable trade. No quarter will be given.
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US and Great Britain are at war thanks to some open sea provocation by Tattered Flags. Cry havoc and let slip the dogs of war! Huzzah! Huzzah! Huzzah!
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I didn't vote for you sniveling curs that "trade" ports on behalf of our nation to appease our "allies" as we get monkey stomped into the earth. Call me... pirate. See you on the open seas.
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Yes, a hot spot map. I disagree with the recon idea. Open world sailing to find other player hot spots can take real time days.
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This game has a huge open world. It seems there are three types of areas. Contested areas RVR where ports are flipping, home waters, and empty back waters. Hunters seem to gravitate toward home waters of their enemies, econ tends to flee to backwater.
I propose a way of seeing hot spots and ports around the map bases on player activity. That way the game becomes more interactive as players seek advantages in where they base, either to seek or avoid contact.
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No limit PvP, fix rvr, profit.
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That is a terrible idea. The system prior to 1.5 worked. You had a one minute window to join which meant that your group could get in from open sea if you had to chase someone down (separating the fast and slow ships open world).
A better compromise. Make a 30 second window after the tag, allowing all to get in initial fight (it is unrealistic to expect a hunting group of a variety of ships, especially different class ships, to maintain cohesion especially when chasing someone down). The next 30 seconds the battle is still open, but anyone joining spawns at a distance behind their side's starting point.
Mechanically limiting forces is bad. Fair PvP options are there, open world should be risky and it should reward the players that organize. We have already lost players from my group that were locked out of battles and saw no interest in sailing around open world for the odd fight and then missing out.
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Restrict High rank vs low rank on PvP Server. (seal clubbing)
in Current Feature Improvement Suggestions
Posted
No no no. It will be abused and it will restrict PvP. This idea killed potbs.