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SeamanStaines

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Everything posted by SeamanStaines

  1. I posted on the suggestions thread that it would be useful if we could hire multiple AI brigs so that we can form and escort trade fleets of our own. It would increase the profits and potentially give rise to some interesting combat as the predators try to hi-jack the merchants and we fight them off. Better in my opinion than hiring protection.
  2. I recently tried a trade run with a captured brig. I made a modest profit, but way below that I could have made by combat. However it occurred to me that if I could hire a few trader brigs, I would have a trade fleet that would increase my profit and allow me to escort it on route. This would enhance trading and also provide a tempting target for aggressors trying to hijack ships from my fleet, hence creating interesting combat scenarios. So whilst I am not sad to see AI fleets disappear I would like to see the option to be able to hire multiple trader brigs.
  3. I just updated the spreadsheet. Its clear that either the prices change on a daily basis or different players get different prices. Plus as you sell stuff the price you get goes down. Initial thoughts are that the sell price is rather low in most cases and its going to be hard to get rich.
  4. Me too. But I wonder if the prices are the same for each player and how often they change. I will take notes so we can test this.
  5. Codrington Barbuda 734149 7596 deepwater not shallow. No bars.
  6. I am in agreement that there is something "not quite right" with the Bellona. I too have had problems bringing guns to bare, and have fired over the top of very close range targets, even though the lower gun ports are located so low as to make this rather unlikely. I experimented with 'excellent optimized ballast' but it didn't really make much difference. I tried every trick in the book including T function with mixed results. The only one that consistently works for me is turning sharply to "bank the vessel" in the desired direction just before firing if at high speed or dead slow with T function or even lower sails prior to firing. Whereas I fully expect this on frigates I was surprised it was so pronounced on a SOL. Coupled with the extraordinary high attrition of cannons on the lower deck I now actually find the Constitution a more potent fleet battle vessel which intuitively does not appear to be 'right", hence my opening comment.
  7. LOL, perhaps some might not, but I would rather not open that debate again.
  8. Yes I agree the combat initiation mechanics need some thought. My particular gripe is that AI who can sail against the wind charge you and you start the combat stuck in the middle of an AI fleet. I would like an inner circle that freezes the position of combatants at the moment of battle initiation and a second circle with a timer, distance or hail function for gathering additional forces from either side into the fray. I would really like to see combats begin with some distance between fleets/ships in order to get organized.
  9. I sailed to English Harbour to see what was going on. Fought with and against nearly every nation, sunk people and was in turn sunk, met old buddies from Sea Trials (they sank me LOL) and had the best PVP since I stared OW. I never shot up a smaller player ship (well a few connies). I understand it may appear like a blockade if you are a Brit and my apologies for being there if this is the case. Maybe there are ways around this and port battles appears to be the answer. But it renews my hopes for OW.
  10. I often see ships sailing though land. I know that others have reported this many times. Should we continue to report such instances? Could Admin advise things we need to report? I don't want to bog the developers down with repetitive known issues.
  11. Thanks Mirones but being a dummy I cant work out how to paste the link here. Frustrating!
  12. I bought a wooden model of the Royal Louis in Vietnam at a much lower cost and although its not plank construction its still impressive. I would happily share a picture if I could work out how to attach!
  13. I understand what you are suggesting and strangely enough when I first started playing Sea Trials this was how I played, I found it easier then. But I kept crashing into other ships, it was hard to judge distances and rates of turn. So I switched to remote view as a matter of control. I don't think I would be able to maneuver effectively in deck view mode no matter how realistic it is.
  14. I have a similar but different issue. Sometimes on exiting a battle the land disappears leaving only the ports visible requiring me to log off and restart.
  15. Since it happened the first time I have had no further instances, a couple of times the port names came up wrong but otherwise okay. It appears to be a spurious issue.
  16. What is even more curious is that I entered the port of "Mosquitos" and the name changed to "New Town" when I was still in port?
  17. I entered a battle close to San Juan Puerto Rico and exited on the coast of Florida. Anyone else had a similar problem?
  18. I just sailed west from Jagua in Cuba to the western tip of the island. There are a number of ports listed (Point 80, Santa Maria, Batabano, Robras, Pinar Del Rio, Point 35) some are listed as deep. However this whole section appears to be shallows and I did not find an access (although I never tried too hard in case I got marooned). Has anyone managed to access these ports?
  19. Currently we win repair kits on an ad hoc basis. Each time we start a battle we have 2 repairs available. I cant guarantee winning repair kits so sometimes I pick a fight and run just to access repairs. I would suggest instead that repair kits are sold at port and each player can buy a certain number before setting out from port. After he has used them he has to go back to port. Whether this replaces the built in double repair at the start of each battle is debatable. Myself I would rather have say 4 repair kits available from the shop for each player and no re-charge of repairs on entering each battle. This would force an economy of repairs and probably be more realistic.
  20. Welcome Flint. Which Nation will you join?
  21. Yes I agree, its happened to me several times that I have exited thinking nobody was targeting me but when I logged on I was back in port having been destroyed. The question is though how to allow this and prevent people using exit to get out of tight situations.
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