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  1. 4 hours ago, King of Crowns said:

     

     

    Given the new rules to the forums perhaps its time to bring up an obvious problem that needs to be addressed. Christendom was banned from the forums for bad behavior. It is clear to everyone that he has made a new account named @Mouth of Sauron. Or do the rules not matter around here?

    I was not aware.. Thanks for pointing that out.
    @Mouth of Sauron will deliver what was recently requested of him and will be subject to general amnesty. until then he is banned for ban evasion. 

    • Like 3
    • Sad 2
  2. 36 minutes ago, Steeltrap said:

    I've noticed the weather in all the Naval Academy Missions appears to be unchanging in terms of its modifiers.

    It may LOOK different, but in terms of combat effects it's not.

    Was this a change of which I was unaware, introduced through the 1st April thing?

    Or has something gone wrong with my specific game installation?

    As an aside, there's frequently been a significant mismatch between what shows on screen and what combat effects are listed. It may give a 'cloudy' penalty when the sky is all but clear, yet not apply the same when the sky is solid, dark overcast.

    Either way, now it's ALWAYS the same, clear and slight sea waves for a combined effect of +2.5%, the other two factors being 0.

    Cheers

    If what you say its true its not a bug.. I think its a temporary feature.. Having stable conditions would allow players and developers to test the parameters in equal environments to balance better. It is obviously temporary.

  3. Update for general rules of the forum. 

    Due to the quantity of users on this forum, there will be no second chances. Anyone who is acting overly aggressive or contributing to an overall negative mood in the forum will be removed from it, without hesitation. Show respect to your fellow users and keep the forums clean!

    • Like 4
    • Thanks 2
    • Sad 3
  4. 29 minutes ago, BoatyMcBoatFace said:

    it is common (even off steam) for prices to vary, but vary as much as 5 times is excessive. off the top of my head im not ware of other content that is that cheap in some countries...   that obv not sit well with people when its so extreme

     

    Witcher has 5x difference too because they use steam recommended prices.
    https://steamdb.info/app/378648/

    You are outraged? because you dont have facts. Then first get facts then post. 

     


    Locked because it is now seems that the goal of the post is to incite rage and provoke negative reactions from other users. 

    • Like 2
  5. 3 minutes ago, Vitaz said:

    I live in Russia and russian regional steam often has special prices for games. Specially for CIS.
    (For example - game that costs 29.99$ will be only 13.32$ in our commonwealth).
    I love that game, but this 50 dollars for a digital copy - really big amount of money (3,746.86 rubles. For this much money i can buy food for whole month).

    So, i should wait for steam release? 

    Yes. Unfortunately we do not have ability to control and lock regional prices. So you will have to wait for Steam. Hold on.

  6. 1 hour ago, Capitalism said:

    I think you misunderstood my comment... if the rationale is only down to different buying power between currencies, and developers had no choice in the matter, then the relative price between games and DLC between countries would be consistent across games and developers.  As we can see, that's not the case... U.S. dollar and Euro payers are paying 75% more for Redoutable, and only 44% more for a AAA game relative to ruble payers.  That's a hefty penalty...

    \

    \

    because RDR updates forced changed to their own price, and approved them at valve. Some developers chose to not lower prices for other countries at all.
    We used prices recommended by Valve.. (but now its obvious ukraine and polish price is really puzzling, there is no freaking way Poland currency has more purchasing power than Britain or Qatar). Need to review (especially with all the recent currency moves)

    • Like 2
  7. 5 minutes ago, Liq said:

    So the game costs 6.2 times as much in Switzerland than in Argentina

    lol

    Any argentinian players out there? I might need some more ... copies of the game for friends who want to play.. :P 

    Steam prices are strongly recommended by Valve.. they insist we use their prices. If we want to use a different price for a certain country we need to get an approval. 

    • Sad 2
  8. 1 hour ago, Winterthrust said:

    If I am at home in the UK and look at the DLC store page I get the usual £32.99 price tag, as shown here.

    https://gyazo.com/f2cc8b1e6aaccf193e6cdd88bcabd2f0

     

    However if I am in Russia and check my cart, changing price from UK Pound Sterling to Russian federation Ruble, I get a totally different price.

    https://gyazo.com/feedf346c5f74a4236f215df9930f4b5

    930 Rubles or £9.99 Pound Sterling at best exchange rates.

     

    Is this a bug or intentional? 

    Cant find a new thing to be outraged about?
    Regional pricing existed on steam for years. It has been public information on steam db for all the games on steam https://steamdb.info/app/311310/
    Click on the prices tab. 
     

    • Sad 4
  9. 2 minutes ago, BoatyMcBoatFace said:

    Such crass persistent exploitation of game mechanics is an insult to everybody who tries to fair play. Today he just spaces them more than yesterday. 

     

    Please verify and address.  Thank you! 

    Tribunals posted without evidence will not be accepted. We are not going to accusations provided without evidence, names, servers and times. 

    THANK YOU

  10. 1 hour ago, Raekur said:

    I remember this picture being presented to show what was possible, too bad that no ship in this game would be able to duplicate the maneuvers. 

    Not sure if you are serious or not.
    The fact that YOU Cannot do them just means you have not practiced enough. We see all those maneuvers on streams over and over again (especially in frigates).
    You can replicate almost all the maneuvers on the image with the exceptions of ones requiring anchor. You can sail sideways backwards and forwards and control the angles to an extent. You should move to pvp server you will be forced to learn them ;). Unfortunately AI only teaches players to tack well but not move sideways and backwards . But i am sure a couple of guys on the War server will be willing to give you a couple of lessons and pointers for a hefty charge.

     

    • Like 3
    • Thanks 1
  11. 4 hours ago, van Veen said:

    It's so much fun sitting in Holland at a lock entrance in the sun with a coffee on the table watching some holiday skippers trying to stop in front of the lock. When realizing they start drifting, they try everything at once, bow thruster, rudder, reversing and finally full ahead again while the stone wall is getting closer and closer. Most motor boat people just don't know what wind does to your boat. And then there are computer gamers who never even went on a boat at all. 

    Seriously, guys, the sailing in battle instance is close to perfect. There are only some minor things that could be a little better. But these are negligible for the sake of gameplay imho. 

    • Close hauled speeds are too high
    • Leeway should be greatly reduced with increasing speed
    • Accelleration/deccelleration is too high
    • Yard turn speeds are too high
    • "Depower" removing all jibs instantly is absolute nonsense
    • Fore and aft sails (spanker and jibs) position for downwind sailing is too close to the center line
    • No square rigged ship could tack through the wind without reversing, but in NA fast square riggers can do this

    And of course, wind, waves and the weather in general are just too constant to be called realistic. 

    All these flaws were implemented knowingly, for better gameplay (weather and all speed related things) or ease of coding (depower, sail position). 

     

    @van stiermarken

    1. Closed hauled speeds are there for the reason - not sure if it is needed for the Game. I want it to be more realistic, but i know many will not want it. I vividly remember the slow turning and slower sailing experiment (we were bombarded by negativity). 
    2. Leeway is already reduced with increasing speed (up to almost 3x difference). Same with yard power.. Yard power is also reduced with speed (because of keel resistance due to speed)
    3. Acceleration deceleration too high AGREE
    4. Yard turn speed are too high - not sure.. What is your reference point with game speeds faster? For example we can provide the reference point for reloads. What is your reference point for yards? Lets say 90 men per mast for rigging work on a first rate - how fast they can turn the yards? We can even try to count the pulls for braces, how much distance (degrees) per pull (maybe captstain turns?) if we find a modern reference point for yard turning using braces we can fix it. it will require more planning (and allow to add more uniqueness for ships)
    5. Depower is removing jibs. Well. You can just untie the ropes (make it go free) and depower the jib instantly. For spanker its slower of course (agree but only for spanker). But you can depower jibs and staysails almost instantly with the right rig
    6. Fore aft sails - its a visual and animation issue, adding new positions is very expensive fps wise and increase amount of animations - so its purely visual. 
    7. Tack through the wind - Actually DISAGREE - in several 1700-1800 books on seamanship there are references that point that the skilled captain could tack without sternway. and sometimes even without negative speed. (especially heavy ship who were still decelerating on energy itself). But it only was possible with skilled crew who could remove wind from sails to avoid negative force. Whats lacking is the failed tack, we have it in game - but to make it work it we have to remove 1. (closed haul speed too high) then negative force of incorrectly placed yards will push you back . 
    • Like 2
  12. 1 hour ago, erelkivtuadrater said:

    the problem i see it is that since you as a single player control everything on the ship these things are possible to pull off regarding stern camping etc. Imagine if you would try to stern camp in Sea of Thieves or Blackwake, where it requires several brains up to 20 to operate with the exact same idea at the exact same time, this problem isnt in Naval Action, but you can kind of compare it with a 1v1 battle vs 25v25 fleet battle where you usually see the ones best trained and experienced players win because they think the same while the unorganized people bump into each other all the time.

    Maybe some kind of input lag would fix this? like 10-20 seconds input lag so you would have to plan further ahead and you cant instantly react if for instead e a player has decided 10 seconds before you that he is gonna depower and do  a full break? 

    We know how to fix sterncamping.. there are 3 solutions. 2 of them require 1-2 months of coding.
    Accel/Decel is easy - will force more planning for the camper, increasing the skill level required to properly sit on the stern.


     

    • Like 3
    • Thanks 1
  13. 5 hours ago, van stiermarken said:

     here in game you can sail with your ship forward, backward and sideways in a very unrealistic way

    Who did put this into your head. Read your willis


    Ships could sail forwards backwards and sideways and were really nimble.
    https://www.cnrs-scrn.org/northern_mariner/vol14/tnm_14_3_57-68.pdf
    Or look at any old or modern seamanship book showing how ships sail forward backward and sideways - for example in estuaries. 
    Khreayt.jpg
     


    The only difference is our ships can sail slightly closer to wind. Our sailing has found perfect balance between interesting realism without slipping into boring annoying tediousness. If they dont like it - they can go play... blackwake or motorboat ass creed. We don`t care whatever armchair critics think because based on the comments they probably have no idea. 

    You are good and useful in other areas Stiermarken. Your comments put shadow and devalue your other work 

    • Like 4
    • Thanks 4
  14. Light pistol fire, serious language threats and general commotion happened on the Guayaguayare docks.
    Nobody was seriously hurt, but several locals and rebels were wounded.
    Chinese laborers having captured several undefended ships sailed out to the NorthWest.
    It is now obvious that they had several trained sailors with their group. 
     

    • Like 8
    • Thanks 1
    • Sad 10
  15. 1 hour ago, Moscalb said:

    Как это сделать? :D Подскажите пожалуйста нубасику) Переустановка не помогла
    Вот видосик: https://youtu.be/XeERJSuDgVk 

    Вроде как только захожу в город и в магазин нормально работает, но стоит чутка поперемещаться по вкладкам начинает глючить) Через поиск находит только модули. Такое только в тортуге)))

    Спасиб за ответ

    когда залагает жестко вышли NAB попробуем там покопать
    реестр где то есть описание как чистить на форуме

     

    • Thanks 1
  16. 17 hours ago, Moscalb said:

    У меня проблема) Один раз попытался купить модуль в ЛТ но не хватило места на складе... С тех пор дико глючит магазин Тортуги)) Покупать, что либо приходится используя поиск, и то не всегда помогает)) Отображается пустым и т.п.  Так же при покупке модуля (к примеру) окошко с уведомлением о покупке без кнопочки "ок", ток с крестиком, хотя должно быть)) 
    Скриник http://prntscr.com/rlf95c

    расскажи поподробнее и еще проблемных скринов плиз
    пофиксим
    пробовал реестр почистить навала? 

  17. 24 March

    Two professional sailors arriving from Shanghai were found to join the instigators. One captured worker had the following dangerous propaganda pamphlet
    1rDzExE.jpg

    Common citizens call for government to close all ports of entry on the island to block more laborers and supporters from arriving.
    Rich plantation owners are opposing this fiercely due to need for more cheap labor, and just want to bring the naval infantry back from Caracas attack staging areas.

    • Like 12
    • Thanks 1
    • Sad 19
  18. 39 minutes ago, ashley said:

    So every time an Endymion has defensively tagged me so he can have a better chance of running has been breaking the rules?

    If this is true I should be reporting like 10 people a day as everyone defensively tags to have a better chance of running....

    If Endymion is without guns and actually keeps you in battle (instead of exiting at first attempt as it will usually do after defensive tag) and you recorded him keeping you in battle for 1 hour it would be griefing. Its not hard to capture such rare moment and they happen less after we wiped a couple of guys for keeping people in battles. 

  19. 28 minutes ago, Spam Hands said:

    Some mixed messages there but Admin suit is trumps. GB player's name was James Northington iirc, so sorry for not getting involved. Hopefully you got away anyway.

    I do have one follow up question for the @Admin. If my T Lynx has no cannon then how do I attack and fight the Russian two decker. Ramming or boarding are all I can think of.

    if you cant fight then you will definitely be reported for griefing and wasting time. 

  20. 1 hour ago, Spam Hands said:

    As a GB player in an unarmed TLynx in Yucatan channel heading NW to Tumbado, I come across another GB ship, running from a single Russian both out of Tumbado heading E. They have both picked up a wind boost. Ships are quite close to each other but outside tagging distance. Am I allowed to tag the Russian even though I have no intention of fighting him, in order to delay him and allow the GB ship to run clean away?

    Ships were two deckers.

    If you do nothing in that battle you will be probably reported in tribunal. After couple of such empty delaying actions you might lose your rank, because limiting other's gameplay outside of game rules is against steam eula and game rules.

    Attack and fight. Then try to escape if you can. Thats the only way. 

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