Doug Maoz Posted December 8, 2017 Share Posted December 8, 2017 Hello all! As I was leveling my Endymion yesterday, I saw the increased sail jobs and decided to turn them off to see how good the reload would be. To my surprise, I will able to turn the yards better with 0 sailors than with 60 assigned. With the default split between gun and sail jobs (~90 sailors on [6] Sailing) you tack better than with 0 sailors, but to my knowledge yards should not turn at all (or only glacially) with no sailors assigned to [6] Sailing. This was consistent over the two battles that I played. I forgot to do an F11, and I am at work, but I will post screenshots of me tacking through the wind and recovering with zero sailors assigned to [6] Sailing when I get home. Has anyone else noticed this? 2 Link to comment Share on other sites More sharing options...
Ink Posted December 8, 2017 Share Posted December 8, 2017 This is a known gameplay issue and under review. 2 Link to comment Share on other sites More sharing options...
maturin Posted December 8, 2017 Share Posted December 8, 2017 Yeah, I was just noticing that yard and sailhandling speeds are very fast with just 30-50 men. Or even less. Link to comment Share on other sites More sharing options...
seanjo Posted December 8, 2017 Share Posted December 8, 2017 Dammit I need an Endy now! Link to comment Share on other sites More sharing options...
HachiRoku Posted December 9, 2017 Share Posted December 9, 2017 trinc has the same issue. Was wondering why my yards were so op fast Link to comment Share on other sites More sharing options...
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