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Game revival suggestion


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Ok having played this for about a month now I've seen the extent of the toxicity and old grudges seeming to be carried over from one wipe to the next. Ganking fleets and super alliances or nations are killing the game not that they shouldnt exist to an extent as they are actually part of the game but when always directed on a certain percentage of the populace all the time those players get tired of well playing and the population dwindles and negative reviews start happening.

So while this could be blamed on the players it falls back to a lack of game mechanics to control these certain behaviors that are wreaking havoc on the game. I think we can all agree the game is good as a ship simulator as far as battles go and the Open world is as good as you could hope for so we only need to focus on how war is conducted.

My proposal is to scrap the port taxes, if anything ports should be making you money or at least allowing for certain resource control. Decades ago we had a game created by Sid Meir called Pirates, in this wars and alliances were declared by the Ai kings of their respective nations and you had letters or marque that allowed you to kill as you pleased their enemies. So lets assume that Naval action adopted a system like this to determine who warred upon who.  So for the system to work you would need.

Control Points - These would be accumulated by sinking enemy ships of that nation in OW and taking ports. Of course you would automatically get just enough to take a port when war was declared and when peace is declared all points are lost or turn into revenue of some sort. the idea here is to redirect the attention of nations around the map and give the opportunity for alliances to be made if multiple nations are warring with one at the same time.

Resource control - Well when not at war you will own precious ports that are needed to make the rarer items on the map, these can then be allowed to be purchased by nations not at war with you so they can make their flag ships or top modules which would encourage trade and supply lines.

The result would be that Over Powered nations attention would be directed around the map so no one was being obliterated all the time, your nation would only have to survive the week or two the war lasts. Supply lines would be established for players who like to trade and these would need protecting as I'm sure Ganking fleets would patrol the seas looking to disrupt this and get their PvP action maybe even attain said resources for themselves.

Of course these are just suggestions I'm sure this could be refined and improved upon but I think many would agree something has to change in the game.

Edited by Aziz
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13 minutes ago, Wraith said:

Fundamentally I'm on board. But I'm hugely skeptical that you could convince dev's that content matters. From the beginning, given their stated interests, all we could hope is that they followed the EvE model and gave the players the tools we need to create content. Unfortunately, we are currently stuck in the twilight zone with no ability to create content and no dev.-created content. And when there are no players, and PvP and RvR supposedly being the sole focus of the game... well, we see where that has gotten us.

Thank you. 

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I think it has quite a bit of merit. Maybe make it so every nation was at war with 1 other nation, that rotated every week, and those who wanted to privateer could obtain letters of marque to attack all trade ships. These letters of marque would be expensive and when active you would be pvp flagged to all nations. Sinking or capturing enough  traders under letter of marque should gain you a negative reputation (talking in the hundreds here). Once reputation has decreased to a certain point, one becomes a pirate and is locked out of all ports save free ports and can kill anyone or be killed by anyone regardless of war status.

There should be a non grind mechanic available to obtain a pardon. Maybe a pvp quest where you work for the nation of your choice for a specified time period to reform. Also privateers should be able to enhance their reputation by performing certain tasks for their nation, maybe escorting national traders, both npc and player. Npc missions would spawn a ship that contained some paint or something attractive that would bring enemy pvpers to attack it and the escorting player. 

This system would greatly enhance rvr and give people something to do besides mindlessly sail around trying to force pvp fights, which is about our only option besides grinding endlessly boring npc.

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Another great thread with great suggestions about how to make this game have more mass appeal. Unfortunately I’ve never seen any indication that development will head in a direction that creates more content or allows players to create the content for themselves.

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30 minutes ago, Flash Jack said:

Don't hold your breath.....

 

This forum contains a massive library of success. If any Devs with the right tools stopped here and researched all suggestions from day 1 they could easily create a successful product. Everything is here open to public eyes and..

...I agree. There is no reason to hold it at this point.  

 

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Edited by George Washington
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