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New postpone of patch 0.86 [UPDATE 14/8/2014]


Nick Thomadis

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Hello all,
 
Here it is the final changelog:
 

Ultimate General: Gettysburg Patch 0.86 Final

---------------------

NEW FEATURES

  • Limited Multiplayer Functionality: When you launch the game you have the option to use the Multiplayer version. In two special multiplayer scenarios you can battle against your friends or other opponents. Multiplayer is not stable yet. We need your feedback about issues you may anticipate.
  • After Battle Statistics: You can now review the units’ performance after a battle. By default, the statistics list includes all the units for both armies sorted by number of kills. You can also sort by other categories and filter according to unit type.
  • Full Order of Battle: Before a battle you can review the armies’ organization of the units that will participate in the engagement. After a battle you have the option to review the full army for both sides including info such as casualties, morale, condition etc. 
  • Decision Maps: You finally can see a map that will describe the available strategic decisions after a battle (There are 17 errors of Unavailable maps which we will fix in next patch).

GAMEPLAY IMPROVEMENTS

  • Various AI improvements according to forum feedback. AI will be most active and responsive than ever.
  • Slight US/CS combat balances.
  • Artillery targeting tweaks.
  • Duration of battle increased for several Day 1 / Phase 2 scenarios.
  • Charge/Chase duration is now less. Units can no longer chase too far away their targets and isolate themselves.
  • Melee slight rebalance.
  • Pettigrew slight rebalance to be a little more effective in long range combat.
  • Final battle outcome has now better result calculations, based more on casualties.
  • Fatigue balances to make slow and defensive maneuvers more rewarding.
  • Balanced Victory points of 3rd day battle (in preparation for the 4th day).

TEXT/CAMPAIGN BATTLE FLOW

  • Minor fixes in texts.
  • Some Battle Flow fixes.

BUG FIXES

  • Fixed retreat freezing bug. In previous version it was possible to see units freeze in borders after a retreat with running animation.
  • Fixed another freeze bug that could happen when reinforcements were stuck at borders of the map.
  • Fixed problems that could result in wrong retreat paths. Full solution will arrive after a melee bug fix.
  • Fixed an AI issue of moving its units without seeing and reacting to close by bigger threats (Zombie effect). The issue is not fully solved but is much less frequent.
  • Fixed map not scrolling enough to the south.
  • Fixed resurrection of units in next battle after being totally destroyed.
 
Thanks for reading!
Game-Labs
 
EDIT:
*News update*
We delay one more day to add the following:
 
Decision Maps: You finally can see a map that will describe the available strategic decisions after a battle. 
 
We think it was worth the delay :)
 
EDIT 2:
*News update*
We are sorry that we will disappoint you but we need one more day to fix Multiplayer infrastructure issues before the release of the patch. We need to inform you that the first closed beta tests have been very encouraging showing that we repaired many stability issues and the game is enjoyable. We are eager to provide the multiplayer experience to everybody very soon. The final patch notes are updated above, please read.
 
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Hi Darth,

 

I've been playing your mods since the Empire times and now I've just bought your game. It's really impressive I must say.

It must be great for you to be able to shape the AI to your liking instead of being limited to modding someone else's product. Good luck with the development of your game!  

 

Looking forward to the patch.

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*News update*

We are sorry that we will disappoint you but we need one more day to fix Multiplayer infrastructure issues before the release of the patch. We need to inform you that the first closed beta tests have been very encouraging showing that we repaired many stability issues and the game is enjoyable. We are eager to provide the multiplayer experience to everybody very soon. The final patch notes are updated above, please read.

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