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TDuke

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  1. This was expected but I really hope 2 vs 2 feature will be included in the first release of next UG game Nick
  2. http://forum.game-labs.net/index.php?/topic/6249-and-the-winner-is-union/ Not so unbalanced it seems...
  3. Napoleonics (Austerlitz, Borodino or Leipzig for my personal taste) or a Seven Years' War scenario.
  4. Finally the multiplayer! And and full order of battle and how many fixes! Simply awesome
  5. First of all some clarifications: 1) I respect other points of view 2) I wouldn't mind an option to disable Vps if many players long for it 3) I agree with David Fair statements "theoretically" but... I repeat, it's not a case most of wargames (tactical or strategical) use Vps, not for programming indolence. With all respect, I think most of you have not much experience in multiplayer where, unfortunately (not me) most of players want just to win and care nothing about realistic/historical behaviours. I didn't fall in any contradictions, the Total War example is very demonstrative: skirmish battles don't have "a sense", and armies should just crouch frontal each other, every battle is quite the same, and, most of all, why should I leave my initial position and just not get entreched? for what purpose? For gentleman agreement? For an honourable war conduct? Yes it would be nice but it' s not going to be that way except you are going to play just vs trusted friends. Same for ai. It's not easy give it priorities goals without VPs, you will probably (as, once again, happens on Total War games) experience an ai who just follows and pursues your forces along the whole battlefield, like a dull cat and mouse-game ... it's really the kind of battle you are looking for? Anyway it would be nice if Nick or other guys involved would give their opinion... I may be wrong of course but decades or wargaming taught me something. Ps Sorry for my bad english
  6. VPs simulate the importance of a particular location, which is absolutely realistic. Morevoer , remember it's a game, vps give battle dynamics, "a sense" to follow, remove them and, expecially in multiplayer, most of players will just camper forcing the opposite player to attack just to do something, trust me m8 Also for AI vps are important for similar reasons. As I already wrote in an other thread, most of serious wargames have VPs not for a "caprice" but becouse they are an irrevocable abstraction/compromise .
  7. Turning VPs off would have no sense imho. All battles would turn into a dull and boring "meeting-engagement" à la Total War where you have to route and destroy the entire enemy force every time...
  8. Ehm So War in the East is a mass-market wargame? Same for TOAW or any Talansoft or HPS game or Steel Panthers series, or Austerlitz:Napoleon 's greatest victory, Histwar:Le Grognards or the upcoming Brother Against Brother from Matrix set in ACW and I could go on .... well Total War games are mass-market rts and they don't have Vps indeed
  9. I agree about battle delayed issue but removing vp would be simply absurd. Vps and casualties give you the output in every "serious" wargame
  10. thanks for reply Maybe in the feature we will see unit moving reversing...
  11. Speedslider would have no sense in multiplayer....
  12. Totally agree. Anyway actual gamespeed could be fine if you would be able to give ai the command of your divisions (and considering how good is the ai it's definitely a feature I'm longing for)
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