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Transport craft goods from port to port


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Hello gentelmen,

 

I would like to propose an option to transport craft goods in the open world.

 

As everybody now, the open world is very large. Moreover, even if i don't play to NA, i suppose we cannot craft every goods in only one port.

 

So i propose to give the possibility to the player to pay some npc merchant ships to transport our goods if we don't have the time or if we don't want.

 

Of course, those ships will can be destroyed or captured by players.

 

Finally,  we could choice the number of ships and our types (more there are ships (and well-armed), more it is expansive).

 

What do you think about ?

 

Best regards,

 

Olivier 

Edited by Hanokle
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I believe something like this was mentioned by devs.

 

You would pay merchant and it will sail with your goods 'unprotected'. You will then need to pay extra for escort or sail along to protect it from Pirates or other nations. No guarantee it will deliver all goods safe.  

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I'd rather see an option similar to contracts that would allow players to engage in the shipping business for other players.

Player 1 posts 'Shipping Contract' in Plymouth. If accepted by player 2, he must transport the goods from Plymouth to Tiburon.
Pay: 10k. Ship tier minimum required: 7th rate
Contract expires 7days

Player 2 accepts and then begins traveling to Tiburon.

- If Player 2 is attacked and sunk/captured, 50% of goods are lost and transferred back to Plymouth, Player 1 receives notification and contract expires.
- If Player 2 is does not complete contract by timeline, goods return to Plymouth in full and player 1 is notified.
- If Player 2 successfully delivers goods, Player 1 is notified, items appear in his warehouse, and Player 2 receives 10k in Gold.

This would sort of drive the player based economy, and allow Neutral players to enjoy mercantile shipping, which I feel they want based on their nation of choice. They could gain reputations and be sought out for their reliability and speediness, or their lower chance of being taken. Etc. Would also give Pirate players merchant ships to raid.

 

Edited by Arnaud Arpes
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