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The campaign is seriously broken, pls fkn fix it ( Rant with solutions )


Punisher_1

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I'm not sure why or in what thought process in whatever meeting thinking/saying "well we are not going to show your convoy routes or allow you to attach ships to convoys or indicate they are unprotected". Buuut we are going to make this a huge part of the game you cannot see, so it eventually pisses you off. Simply ZERO game mechanic option for the player to visually see and assign warships to the countries specific transport routes. 

I have ships in all ports so what is broken? 

Sorry, not sorry but that lack of game mechanics is totally asinine. 

I'm several turns into the game I have decimated all opposing force ships to the loss of two DDs, I'm swinging above my ships abilities and class types yet with smaller fleets, lower tonnage ships and the like I'm doing rather well.  I have nine times the amount of victory point they do and the Power projection screen comes up and now i'm losing 10 transports at a time. I already had over 100% and full funding for my transports but now no matter what I do I keep losing transports. 

The Fix:

  • Add the game mechanic to assign ships to protect transports and show transport routes. You are going to add a warning screen that a transport convoy is not protected so the player can make changes before the next turn or let them go.
  • Indicate the needed amount of warships to cover transports.
  • Assign patrol routes for your ship to screen for enemy activity catching enemy warships and or convoys.
  • Create game mechanics that will allow the attack of ports or shipyards.
  • Add the mechanic of player activated blockades on specific ports.   

When I have a battle come up the enemy run away I spend several minutes at 5X to 10X speeds to find nothing. I leave the game to see there was an encounter. I had five game like this in a short period of time. It is a huge waste of time for me or anyone with limited game play time.

  • If there is to be a battle then place enemy ships in visual range or within a one minute window of contact.
  • If the AI decides to run away award a "retreat fee" to the fleeing forces end the battle in no more than a minute and a half

Allowing the player to Fleet up, we can build ships but not fleets, simply I want to put fleets together for whatever action and then use them as needed. I keep seeing the AI launch large fleets at me why can't I do the same?   

  • Player assigned fleets to port, convoy, attacks and or patrols
  • A showing on the map of where ships are at and the ability to move ships to fleet up if needed
  • The ability to counter enemy fleet movements by sending your fleets at them

At this point i'm really done playing the campaign because it is too broken or missing critical parts to make it more fun and worthwhile. Simply is a pile of frustration at this point too annoying to play. 

 

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It's Early Access.

A quote from the Steam release Dec 10.

 "The campaign is currently under development, but it already offers many hours of gameplay. The campaign is going to have 10 playable nations (now it has 2), the map will be expanded to cover the whole world, and all gameplay mechanics related with the campaign will be completed during the Steam Early Access phase. While the game is available in Steam Early Access, we will add more functionalities for the core game, expanding the ship design options and the battle gameplay.

All players may participate with their ideas and feedback so Ultimate Admiral: Dreadnoughts becomes the naval game you always wanted! We deeply thank everyone who has supported us and welcome everyone who is interested in naval warfare to play our game and have real fun with it." 

Give at chance, good things will come.

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4 hours ago, reef75 said:

It's Early Access.

A quote from the Steam release Dec 10.

 "The campaign is currently under development, but it already offers many hours of gameplay. The campaign is going to have 10 playable nations (now it has 2), the map will be expanded to cover the whole world, and all gameplay mechanics related with the campaign will be completed during the Steam Early Access phase. While the game is available in Steam Early Access, we will add more functionalities for the core game, expanding the ship design options and the battle gameplay.

All players may participate with their ideas and feedback so Ultimate Admiral: Dreadnoughts becomes the naval game you always wanted! We deeply thank everyone who has supported us and welcome everyone who is interested in naval warfare to play our game and have real fun with it." 

Give at chance, good things will come.

Don't do this argument please.

"Its an 'early access car (tm)'! It's only supposed to have three wheels and bad gas milage!

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16 hours ago, reef75 said:

It's Early Access.

A quote from the Steam release Dec 10.

 "The campaign is currently under development, but it already offers many hours of gameplay. The campaign is going to have 10 playable nations (now it has 2), the map will be expanded to cover the whole world, and all gameplay mechanics related with the campaign will be completed during the Steam Early Access phase. While the game is available in Steam Early Access, we will add more functionalities for the core game, expanding the ship design options and the battle gameplay.

All players may participate with their ideas and feedback so Ultimate Admiral: Dreadnoughts becomes the naval game you always wanted! We deeply thank everyone who has supported us and welcome everyone who is interested in naval warfare to play our game and have real fun with it." 

Give at chance, good things will come.

Yaaaaa....... nothing I pointed out is covered. It would be advisable to post a road map of features. 

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21 hours ago, Punisher_1 said:

I'm not sure why or in what thought process in whatever meeting thinking/saying "well we are not going to show your convoy routes or allow you to attach ships to convoys or indicate they are unprotected". Buuut we are going to make this a huge part of the game you cannot see, so it eventually pisses you off. Simply ZERO game mechanic option for the player to visually see and assign warships to the countries specific transport routes. 

I have ships in all ports so what is broken? 

Sorry, not sorry but that lack of game mechanics is totally asinine. 

I'm several turns into the game I have decimated all opposing force ships to the loss of two DDs, I'm swinging above my ships abilities and class types yet with smaller fleets, lower tonnage ships and the like I'm doing rather well.  I have nine times the amount of victory point they do and the Power projection screen comes up and now i'm losing 10 transports at a time. I already had over 100% and full funding for my transports but now no matter what I do I keep losing transports. 

The Fix:

  • Add the game mechanic to assign ships to protect transports and show transport routes. You are going to add a warning screen that a transport convoy is not protected so the player can make changes before the next turn or let them go.
  • Indicate the needed amount of warships to cover transports.
  • Assign patrol routes for your ship to screen for enemy activity catching enemy warships and or convoys.
  • Create game mechanics that will allow the attack of ports or shipyards.
  • Add the mechanic of player activated blockades on specific ports.   

When I have a battle come up the enemy run away I spend several minutes at 5X to 10X speeds to find nothing. I leave the game to see there was an encounter. I had five game like this in a short period of time. It is a huge waste of time for me or anyone with limited game play time.

  • If there is to be a battle then place enemy ships in visual range or within a one minute window of contact.
  • If the AI decides to run away award a "retreat fee" to the fleeing forces end the battle in no more than a minute and a half

Allowing the player to Fleet up, we can build ships but not fleets, simply I want to put fleets together for whatever action and then use them as needed. I keep seeing the AI launch large fleets at me why can't I do the same?   

  • Player assigned fleets to port, convoy, attacks and or patrols
  • A showing on the map of where ships are at and the ability to move ships to fleet up if needed
  • The ability to counter enemy fleet movements by sending your fleets at them

At this point i'm really done playing the campaign because it is too broken or missing critical parts to make it more fun and worthwhile. Simply is a pile of frustration at this point too annoying to play. 

 

 

14 hours ago, ThatZenoGuy said:

Don't do this argument please.

"Its an 'early access car (tm)'! It's only supposed to have three wheels and bad gas milage!

 

2 hours ago, Punisher_1 said:

Yaaaaa....... nothing I pointed out is covered. It would be advisable to post a road map of features. 

 

If you poke around a bit all of this is covered and will come. Things right now are barebones. Fleets, task forces, positioning, etc. will all be made. They have said all of this from the beginning.

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On 12/23/2021 at 2:12 PM, ThatZenoGuy said:

Don't do this argument please.

"Its an 'early access car (tm)'! It's only supposed to have three wheels and bad gas milage!

Why? It happens to be the truth.
Campaign mode is a very much a work in progress at this point.

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6 hours ago, Drenzul said:

Why? It happens to be the truth.
Campaign mode is a very much a work in progress at this point.

Things should ideally not be sold while being a work in progress. Or if they are, they should have a major benefit to doing so. Massive discounts, etc.

Remember that 'early access' means they're employing you as bug-testers, while paying you nothing! 

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10 hours ago, ThatZenoGuy said:

Things should ideally not be sold while being a work in progress. Or if they are, they should have a major benefit to doing so. Massive discounts, etc.

Remember that 'early access' means they're employing you as bug-testers, while paying you nothing! 

...And yet have you bought the game, yes? So you accepted that and no one forced you. Either buy in and accept you're an unpaid bug tester, or else don't and wait. Or even still, if the gall of these developers and their supposedly unscrupulous practices irks you so much, then simply vow never to support their products ever again. Delete anything you own of theirs. But your whole "Rahh rahh down with the devs free the proletariat I'm from Australia" vibe doesn't contribute anything of worth. You're playing a victim when you have nothing to be victimized over. It would be different if the game was listed as completed and at all full price, but it's not.

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8 hours ago, Littorio said:

...And yet have you bought the game, yes? So you accepted that and no one forced you. Either buy in and accept you're an unpaid bug tester, or else don't and wait. Or even still, if the gall of these developers and their supposedly unscrupulous practices irks you so much, then simply vow never to support their products ever again. Delete anything you own of theirs. But your whole "Rahh rahh down with the devs free the proletariat I'm from Australia" vibe doesn't contribute anything of worth. You're playing a victim when you have nothing to be victimized over. It would be different if the game was listed as completed and at all full price, but it's not.

"Huh you think there's an issue with society? Sure is funny that you live in it!"

Not an argument i'm afraid. The alternative to not buying the game is to either wait (and for all I know I could be dead before I experience said game's release), or make my own game, which isn't viable for obvious reasons.

If the only car on the market was prone to randomly exploding, maybe the car's development should have been longer. You 'need' a car for most daily stuff. Much like if you want to experience a 3d ship building WW2 game with other niche features, you NEED this game, there are no alternatives.

I LIKE this game, I am HAPPY with my purchase. But the game isn't perfect, and they did the typical shady 'early access' nonsense which is all too popular these days.

Stop telling people they cannot have opinions, they can defend themselves.

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23 hours ago, ThatZenoGuy said:

Things should ideally not be sold while being a work in progress. Or if they are, they should have a major benefit to doing so. Massive discounts, etc.

Remember that 'early access' means they're employing you as bug-testers, while paying you nothing! 

So basically you don't think "Early Access" should be allowed?
I have good news for you, there is a simple solution! Don't purchase games in Early Access!!!!
Its not hard!!!!

Then people who DO want to play early and accept the fact its not finished yet can still do so!

Not up to you to dictate if people want to pay to play early or not.

 

3 hours ago, ThatZenoGuy said:

"Huh you think there's an issue with society? Sure is funny that you live in it!"

Not an argument i'm afraid. The alternative to not buying the game is to either wait (and for all I know I could be dead before I experience said game's release), or make my own game, which isn't viable for obvious reasons.

If the only car on the market was prone to randomly exploding, maybe the car's development should have been longer. You 'need' a car for most daily stuff. Much like if you want to experience a 3d ship building WW2 game with other niche features, you NEED this game, there are no alternatives.

I LIKE this game, I am HAPPY with my purchase. But the game isn't perfect, and they did the typical shady 'early access' nonsense which is all too popular these days.

Stop telling people they cannot have opinions, they can defend themselves.

And if they didn't release it in early access, only difference is you wouldn't of had the CHOICE to purchase it early and play the UNFINISHED version early.

Don't trying and claim you 'NEED' this game now like people need a car to get medicine and food e.t.c. There are plenty of other games out there....
Instead of your car metaphor, more apt would be:

You ordered a custom car built to a new design, they tell you it'll take 6 months to build.
3 months later you turn up and demand the car and then moan about the fact its not fully built yet.
To try and be nice, they even get it up and running for you so it works but missing a lot of things.
Then you go on a rant about how they are sabotaging your life and how not having the car has ruining
everything despite the fact your drove there in a completely capable car of a different type and no-one
has promised it would be ready for you now anyway.


There is nothing "shady" about early access. You were TOLD it wasn't finished yet. 
Anything else is down to YOU and nothing to do with the devs.

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On 12/30/2021 at 11:27 PM, ThatZenoGuy said:

"Huh you think there's an issue with society? Sure is funny that you live in it!"

Not an argument i'm afraid. The alternative to not buying the game is to either wait (and for all I know I could be dead before I experience said game's release), or make my own game, which isn't viable for obvious reasons.

If the only car on the market was prone to randomly exploding, maybe the car's development should have been longer. You 'need' a car for most daily stuff. Much like if you want to experience a 3d ship building WW2 game with other niche features, you NEED this game, there are no alternatives.

I LIKE this game, I am HAPPY with my purchase. But the game isn't perfect, and they did the typical shady 'early access' nonsense which is all too popular these days.

Stop telling people they cannot have opinions, they can defend themselves.

Terrible analogy right off the bat. Existing and living is something out of your control. Your parents just had you. You didn't ask to be created. You do have a choice of whether to buy a video game or not, even ones labeled what you call the horrible "eArLY aCceSs."

Yes, the alternative to not buying the game is to wait. Then, when it is out of early access, you can try the finished game and complain less :)

You really need to stop with all of these stupid car analogies. Even assuming the game not being finished was somehow equivalent to a "randomly exploding car," it still fails as a comparison because 1. Nobody is getting hurt 2. You need a car far more than video game

For someone who likes this game and is happy, you sure complain a lot with no basis to do so. You aren't a victim here. There is nothing shady about openly labeling a game early access. People are free to choose to buy in or not, based on their own decisions. LOL it's ironic that you try to claim I am the one telling people they cannot have opinions, and yet you are the person saying that we shouldn't be free to buy an early access title and contribute to it's development.

You have some kind of odd, leftist notion of exploited labor and see the devs as evil capitalists just out to save a few dollars by 'hAviNg eVeRyoNe bUg teST wiThoUt pAY!" Newsflash, people can choose to believe that or not, and those that do shouldn't purchase the game, and instead should stand on their supposed moral principles. In short, you are turning a simple offering of a WIP game into some sort of bizarre, socio-economic sin that should be denounced and shut down. I'll repeat, you are a willing participant in this game design process and you are not a victim.

Edited by Littorio
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17 hours ago, Littorio said:

You have some kind of odd, leftist notion of exploited labor and see the devs as evil capitalists just out to save a few dollars by 'hAviNg eVeRyoNe bUg teST wiThoUt pAY!" 

Nothing about that opinion is "leftish".....

Its just entitled.

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On 1/2/2022 at 9:30 AM, Drenzul said:

Nothing about that opinion is "leftish".....

Its just entitled.

He has made many such statements like this regarding playing "to find bugs" being like labor, and implying that developers are "exploiting labor" out of people simply playing video games. No mater how broken a game, this is just ridiculous.

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On 1/4/2022 at 10:00 PM, Littorio said:

He has made many such statements like this regarding playing "to find bugs" being like labor, and implying that developers are "exploiting labor" out of people simply playing video games. No mater how broken a game, this is just ridiculous.

Yeah what I mean, that went left past socialism, through Marxism, right through (actual) communism and ended up entirely in a lala fantasy land ;)

No "leftish" person actually holds those views, thats extreme left beyond sanity levels....
 

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