Jump to content
Game-Labs Forum

AI Error message


LeftyTheCook

Recommended Posts

I was running The Power of Dreadnoughts Naval Academy objective (play through with AI in command of the fleet) and received the following error towards the end (unsolvable ai est). No crash and I was able to complete the objective.  

 

 

Mono path[0] = 'C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Managed'
Mono path[1] = 'C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Mono'
Mono config path = 'C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Mono/etc'
PlayerConnection initialized from C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55331
Multi-casting "[IP] 192.168.1.245 [Port] 55331 [Flags] 3 [Guid] 2902183764 [EditorId] 1973243505 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-NJLIS82) [Debug] 1" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55331]...
Timed out. Continuing without host connection.
Started listening to [0.0.0.0:55331]
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56764
PlayerConnection already initialized - listening to [0.0.0.0:55331]
Player data archive not found at `C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.7f1 (e80cc3114ac1)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f82)
    Vendor:   NVIDIA
    VRAM:     3962 MB
    Driver:   26.21.14.4120
Begin MonoManager ReloadAssembly
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\VacuumShaders.TheAmazingWireframeShader.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\VacuumShaders.TheAmazingWireframeShader.dll into Unity Child Domain
- Completed reload, in  0.430 seconds
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.418800 ms
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Xml.dll (this message is harmless)
--- game start, version: Alpha-2 v63 ---
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Configuration.dll (this message is harmless)
steam ignored
xsolla enabled
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Data.dll (this message is harmless)
xsolla login ok
xsolla email: matthewfreedle@gmail.com
start download: misc
external: misc
config versions mismatch (internal 63 and external 64), using all local
to main menu
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.419800 ms
System memory in use before: 472.5 MB.
System memory in use after: 474.0 MB.

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 27861.
Total: 33.690098 ms (FindLiveObjects: 2.341500 ms CreateObjectMapping: 0.918000 ms MarkObjects: 30.340302 ms  DeleteObjects: 0.089100 ms)

start mission 'target_practice_1', choice 2
to constructor
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.570100 ms
System memory in use before: 1.04 GB.
System memory in use after: 0.99 GB.

Unloading 670 unused Assets to reduce memory usage. Loaded Objects now: 25725.
Total: 45.765400 ms (FindLiveObjects: 2.144100 ms CreateObjectMapping: 0.791100 ms MarkObjects: 34.672401 ms  DeleteObjects: 8.156400 ms)

start mission 'complex_test_5', choice 1
to constructor
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.854900 ms
System memory in use before: 1.09 GB.
System memory in use after: 1.07 GB.

Unloading 169 unused Assets to reduce memory usage. Loaded Objects now: 32366.
Total: 60.332901 ms (FindLiveObjects: 3.164900 ms CreateObjectMapping: 1.060500 ms MarkObjects: 55.500599 ms  DeleteObjects: 0.606000 ms)

to battle
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.137100 ms
System memory in use before: 1.13 GB.
System memory in use after: 1.10 GB.

Unloading 619 unused Assets to reduce memory usage. Loaded Objects now: 39299.
Total: 86.805405 ms (FindLiveObjects: 3.510500 ms CreateObjectMapping: 0.696600 ms MarkObjects: 76.980896 ms  DeleteObjects: 5.616100 ms)

Shader warmup: 99 shaders 1787 combinations 5.667s
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.11 GB.
System memory in use after: 1.12 GB.

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 52529.
Total: 85.791405 ms (FindLiveObjects: 4.545400 ms CreateObjectMapping: 1.815300 ms MarkObjects: 79.305901 ms  DeleteObjects: 0.123700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.11 GB.
System memory in use after: 1.12 GB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 52530.
Total: 86.216003 ms (FindLiveObjects: 4.350900 ms CreateObjectMapping: 1.860900 ms MarkObjects: 79.906906 ms  DeleteObjects: 0.096400 ms)

rebuild ship in mission
to constructor
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.004900 ms
System memory in use before: 1.16 GB.
System memory in use after: 1.13 GB.

Unloading 742 unused Assets to reduce memory usage. Loaded Objects now: 41060.
Total: 92.467896 ms (FindLiveObjects: 3.735700 ms CreateObjectMapping: 1.170800 ms MarkObjects: 83.537102 ms  DeleteObjects: 4.023000 ms)

to battle
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.957300 ms
System memory in use before: 1.14 GB.
System memory in use after: 1.13 GB.

Unloading 305 unused Assets to reduce memory usage. Loaded Objects now: 42430.
Total: 91.942200 ms (FindLiveObjects: 3.713700 ms CreateObjectMapping: 1.122000 ms MarkObjects: 83.673004 ms  DeleteObjects: 3.432300 ms)

Shader warmup: 100 shaders 1806 combinations 0.027s
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.14 GB.
System memory in use after: 1.14 GB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55792.
Total: 91.672302 ms (FindLiveObjects: 4.675100 ms CreateObjectMapping: 1.716500 ms MarkObjects: 85.174797 ms  DeleteObjects: 0.104900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.14 GB.
System memory in use after: 1.14 GB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55793.
Total: 89.539696 ms (FindLiveObjects: 4.579100 ms CreateObjectMapping: 1.575800 ms MarkObjects: 83.279297 ms  DeleteObjects: 0.104400 ms)

rebuild ship in mission
to constructor
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.432200 ms
System memory in use before: 1.19 GB.
System memory in use after: 1.16 GB.

Unloading 1063 unused Assets to reduce memory usage. Loaded Objects now: 42697.
Total: 108.369995 ms (FindLiveObjects: 4.086500 ms CreateObjectMapping: 1.372000 ms MarkObjects: 94.494400 ms  DeleteObjects: 8.415799 ms)

to battle
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.373100 ms
System memory in use before: 1.17 GB.
System memory in use after: 1.15 GB.

Unloading 271 unused Assets to reduce memory usage. Loaded Objects now: 43765.
Total: 97.836601 ms (FindLiveObjects: 4.073600 ms CreateObjectMapping: 0.835800 ms MarkObjects: 90.150902 ms  DeleteObjects: 2.775000 ms)

Shader warmup: 100 shaders 1806 combinations 0.009s
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.16 GB.
System memory in use after: 1.16 GB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 57659.
Total: 107.946098 ms (FindLiveObjects: 4.762100 ms CreateObjectMapping: 1.664500 ms MarkObjects: 101.408600 ms  DeleteObjects: 0.110000 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.16 GB.
System memory in use after: 1.16 GB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 57659.
Total: 105.359703 ms (FindLiveObjects: 4.658800 ms CreateObjectMapping: 1.598300 ms MarkObjects: 98.993896 ms  DeleteObjects: 0.107700 ms)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

flooding slowdown overflow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start mission 'complex_test_6', choice 2
to constructor
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.765100 ms
System memory in use before: 1.21 GB.
System memory in use after: 1.18 GB.

Unloading 1004 unused Assets to reduce memory usage. Loaded Objects now: 43218.
Total: 106.570702 ms (FindLiveObjects: 4.232200 ms CreateObjectMapping: 1.469500 ms MarkObjects: 93.994400 ms  DeleteObjects: 6.873000 ms)

start mission 'complex_test_6', choice 2
to constructor
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.930000 ms
System memory in use before: 1.21 GB.
System memory in use after: 1.21 GB.

Unloading 174 unused Assets to reduce memory usage. Loaded Objects now: 52341.
Total: 115.673805 ms (FindLiveObjects: 4.905200 ms CreateObjectMapping: 2.026900 ms MarkObjects: 107.860703 ms  DeleteObjects: 0.879900 ms)

to battle
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.104300 ms
System memory in use before: 1.24 GB.
System memory in use after: 1.23 GB.

Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 57238.
Total: 139.419098 ms (FindLiveObjects: 4.815800 ms CreateObjectMapping: 2.146400 ms MarkObjects: 128.823914 ms  DeleteObjects: 3.632000 ms)

Shader warmup: 100 shaders 1806 combinations 0.010s
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.24 GB.
System memory in use after: 1.24 GB.

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 67358.
Total: 143.569687 ms (FindLiveObjects: 6.626600 ms CreateObjectMapping: 2.040200 ms MarkObjects: 134.109894 ms  DeleteObjects: 0.792100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.24 GB.
System memory in use after: 1.24 GB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 67358.
Total: 137.451904 ms (FindLiveObjects: 6.551000 ms CreateObjectMapping: 1.769400 ms MarkObjects: 129.008499 ms  DeleteObjects: 0.122100 ms)

unsolvable ai est
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
<RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:4036)
Ship:Update() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:2432)
 
(Filename: F:/UGG/UA_Dreadnoughts_Stable/Assets/Scripts/Ship.cs Line: 4036)

unsolvable ai est
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
<RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:4036)
Ship:Update() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:2432)
 
(Filename: F:/UGG/UA_Dreadnoughts_Stable/Assets/Scripts/Ship.cs Line: 4036)

unsolvable ai est
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
<RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:4036)
Ship:Update() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:2432)
 
(Filename: F:/UGG/UA_Dreadnoughts_Stable/Assets/Scripts/Ship.cs Line: 4036)

unsolvable ai est
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
<RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:4036)
Ship:Update() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:2432)
 
(Filename: F:/UGG/UA_Dreadnoughts_Stable/Assets/Scripts/Ship.cs Line: 4036)

reached/passed destination
 

Link to comment
Share on other sites

16 hours ago, LeftyTheCook said:

I was running The Power of Dreadnoughts Naval Academy objective (play through with AI in command of the fleet) and received the following error towards the end (unsolvable ai est). No crash and I was able to complete the objective. 
 

Greetings,

Thank you for the feedback, this is a known issue and will be fixed in future updates

Link to comment
Share on other sites

I had a similar thing happen in Dreadnoughts vs torpedo boats.  No crash, was able to finish the mission (which I managed to win) but this popped up at the end.  Got this:

Mono path[0] = 'C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Managed'
Mono path[1] = 'C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Mono'
Mono config path = 'C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Mono/etc'
PlayerConnection initialized from C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55407
Multi-casting "[IP] 192.168.1.6 [Port] 55407 [Flags] 3 [Guid] 647806428 [EditorId] 1973243505 [Version] 1048832 [Id] WindowsPlayer(Gary-PC) [Debug] 1" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55407]...
Timed out. Continuing without host connection.
Started listening to [0.0.0.0:55407]
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56428
PlayerConnection already initialized - listening to [0.0.0.0:55407]
Player data archive not found at `C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.7f1 (e80cc3114ac1)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c81)
    Vendor:   NVIDIA
    VRAM:     1977 MB
    Driver:   24.21.13.9882
Begin MonoManager ReloadAssembly
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\VacuumShaders.TheAmazingWireframeShader.dll (this message is harmless)
Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\VacuumShaders.TheAmazingWireframeShader.dll into Unity Child Domain
- Completed reload, in  0.279 seconds
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.060700 ms
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Xml.dll (this message is harmless)
--- game start, version: Alpha-2 v63 ---
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Configuration.dll (this message is harmless)
steam ignored
xsolla enabled
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Data.dll (this message is harmless)
xsolla login ok
xsolla email: rizon72@yahoo.com
start download: misc
external: misc
config versions mismatch (internal 63 and external 64), using all local
to main menu
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.304500 ms
System memory in use before: 411.5 MB.
System memory in use after: 413.0 MB.

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 27861.
Total: 31.868900 ms (FindLiveObjects: 2.127900 ms CreateObjectMapping: 1.026100 ms MarkObjects: 28.637400 ms  DeleteObjects: 0.076600 ms)

start mission 'complex_test_1', choice 2
to constructor
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.888600 ms
System memory in use before: 1.04 GB.
System memory in use after: 0.99 GB.

Unloading 670 unused Assets to reduce memory usage. Loaded Objects now: 25565.
Total: 39.674599 ms (FindLiveObjects: 2.136500 ms CreateObjectMapping: 1.208300 ms MarkObjects: 30.744598 ms  DeleteObjects: 5.583900 ms)

to battle
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.846000 ms
System memory in use before: 1.09 GB.
System memory in use after: 1.08 GB.

Unloading 507 unused Assets to reduce memory usage. Loaded Objects now: 34202.
Total: 77.391106 ms (FindLiveObjects: 2.673000 ms CreateObjectMapping: 0.859600 ms MarkObjects: 69.636803 ms  DeleteObjects: 4.220400 ms)

Shader warmup: 99 shaders 1787 combinations 0.790s
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.08 GB.
System memory in use after: 1.08 GB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 43351.
Total: 66.340294 ms (FindLiveObjects: 3.167900 ms CreateObjectMapping: 0.967800 ms MarkObjects: 62.136402 ms  DeleteObjects: 0.066800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.08 GB.
System memory in use after: 1.08 GB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 43351.
Total: 62.417103 ms (FindLiveObjects: 3.628500 ms CreateObjectMapping: 0.871100 ms MarkObjects: 57.854599 ms  DeleteObjects: 0.061800 ms)

unsolvable ai est
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
<RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:4036)
Ship:Update() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:2432)
 
(Filename: F:/UGG/UA_Dreadnoughts_Stable/Assets/Scripts/Ship.cs Line: 4036)

unsolvable ai est
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
<RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:4036)
Ship:Update() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:2432)
 
(Filename: F:/UGG/UA_Dreadnoughts_Stable/Assets/Scripts/Ship.cs Line: 4036)

unsolvable ai est
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
<RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:4036)
Ship:Update() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:2432)
 
(Filename: F:/UGG/UA_Dreadnoughts_Stable/Assets/Scripts/Ship.cs Line: 4036)

unsolvable ai est
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
<RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:4036)
Ship:Update() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:2432)
 
(Filename: F:/UGG/UA_Dreadnoughts_Stable/Assets/Scripts/Ship.cs Line: 4036)

unsolvable ai est
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
<RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:4036)
Ship:Update() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:2432)
 
(Filename: F:/UGG/UA_Dreadnoughts_Stable/Assets/Scripts/Ship.cs Line: 4036)

unsolvable ai est
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
<RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:4036)
Ship:Update() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:2432)
 
(Filename: F:/UGG/UA_Dreadnoughts_Stable/Assets/Scripts/Ship.cs Line: 4036)

unsolvable ai est
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
<RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:4036)
Ship:Update() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:2432)
 
(Filename: F:/UGG/UA_Dreadnoughts_Stable/Assets/Scripts/Ship.cs Line: 4036)

Link to comment
Share on other sites

42 minutes ago, Wowzery said:

I had a similar thing happen in Dreadnoughts vs torpedo boats.  No crash, was able to finish the mission (which I managed to win) but this popped up at the end.  Got this:

Greetings, this is the same known issue, thank you for the feedback! The problem will be fixed in future updates

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...