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LeftyTheCook

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Landsmen

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  1. I was running The Power of Dreadnoughts Naval Academy objective (play through with AI in command of the fleet) and received the following error towards the end (unsolvable ai est). No crash and I was able to complete the objective. Mono path[0] = 'C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Managed' Mono path[1] = 'C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Mono' Mono config path = 'C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Mono/etc' PlayerConnection initialized from C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55331 Multi-casting "[IP] 192.168.1.245 [Port] 55331 [Flags] 3 [Guid] 2902183764 [EditorId] 1973243505 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-NJLIS82) [Debug] 1" to [225.0.0.222:54997]... Waiting for connection from host on [0.0.0.0:55331]... Timed out. Continuing without host connection. Started listening to [0.0.0.0:55331] Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56764 PlayerConnection already initialized - listening to [0.0.0.0:55331] Player data archive not found at `C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.7f1 (e80cc3114ac1) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f82) Vendor: NVIDIA VRAM: 3962 MB Driver: 26.21.14.4120 Begin MonoManager ReloadAssembly Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\VacuumShaders.TheAmazingWireframeShader.dll (this message is harmless) Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\VacuumShaders.TheAmazingWireframeShader.dll into Unity Child Domain - Completed reload, in 0.430 seconds Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.dll (this message is harmless) desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0 <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 1.418800 ms Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Xml.dll (this message is harmless) --- game start, version: Alpha-2 v63 --- Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Configuration.dll (this message is harmless) steam ignored xsolla enabled Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Data.dll (this message is harmless) xsolla login ok xsolla email: matthewfreedle@gmail.com start download: misc external: misc config versions mismatch (internal 63 and external 64), using all local to main menu Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.419800 ms System memory in use before: 472.5 MB. System memory in use after: 474.0 MB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 27861. Total: 33.690098 ms (FindLiveObjects: 2.341500 ms CreateObjectMapping: 0.918000 ms MarkObjects: 30.340302 ms DeleteObjects: 0.089100 ms) start mission 'target_practice_1', choice 2 to constructor Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.570100 ms System memory in use before: 1.04 GB. System memory in use after: 0.99 GB. Unloading 670 unused Assets to reduce memory usage. Loaded Objects now: 25725. Total: 45.765400 ms (FindLiveObjects: 2.144100 ms CreateObjectMapping: 0.791100 ms MarkObjects: 34.672401 ms DeleteObjects: 8.156400 ms) start mission 'complex_test_5', choice 1 to constructor Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.854900 ms System memory in use before: 1.09 GB. System memory in use after: 1.07 GB. Unloading 169 unused Assets to reduce memory usage. Loaded Objects now: 32366. Total: 60.332901 ms (FindLiveObjects: 3.164900 ms CreateObjectMapping: 1.060500 ms MarkObjects: 55.500599 ms DeleteObjects: 0.606000 ms) to battle Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.137100 ms System memory in use before: 1.13 GB. System memory in use after: 1.10 GB. Unloading 619 unused Assets to reduce memory usage. Loaded Objects now: 39299. Total: 86.805405 ms (FindLiveObjects: 3.510500 ms CreateObjectMapping: 0.696600 ms MarkObjects: 76.980896 ms DeleteObjects: 5.616100 ms) Shader warmup: 99 shaders 1787 combinations 5.667s Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.11 GB. System memory in use after: 1.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 52529. Total: 85.791405 ms (FindLiveObjects: 4.545400 ms CreateObjectMapping: 1.815300 ms MarkObjects: 79.305901 ms DeleteObjects: 0.123700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.11 GB. System memory in use after: 1.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 52530. Total: 86.216003 ms (FindLiveObjects: 4.350900 ms CreateObjectMapping: 1.860900 ms MarkObjects: 79.906906 ms DeleteObjects: 0.096400 ms) rebuild ship in mission to constructor Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.004900 ms System memory in use before: 1.16 GB. System memory in use after: 1.13 GB. Unloading 742 unused Assets to reduce memory usage. Loaded Objects now: 41060. Total: 92.467896 ms (FindLiveObjects: 3.735700 ms CreateObjectMapping: 1.170800 ms MarkObjects: 83.537102 ms DeleteObjects: 4.023000 ms) to battle Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.957300 ms System memory in use before: 1.14 GB. System memory in use after: 1.13 GB. Unloading 305 unused Assets to reduce memory usage. Loaded Objects now: 42430. Total: 91.942200 ms (FindLiveObjects: 3.713700 ms CreateObjectMapping: 1.122000 ms MarkObjects: 83.673004 ms DeleteObjects: 3.432300 ms) Shader warmup: 100 shaders 1806 combinations 0.027s Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.14 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55792. Total: 91.672302 ms (FindLiveObjects: 4.675100 ms CreateObjectMapping: 1.716500 ms MarkObjects: 85.174797 ms DeleteObjects: 0.104900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.14 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55793. Total: 89.539696 ms (FindLiveObjects: 4.579100 ms CreateObjectMapping: 1.575800 ms MarkObjects: 83.279297 ms DeleteObjects: 0.104400 ms) rebuild ship in mission to constructor Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.432200 ms System memory in use before: 1.19 GB. System memory in use after: 1.16 GB. Unloading 1063 unused Assets to reduce memory usage. Loaded Objects now: 42697. Total: 108.369995 ms (FindLiveObjects: 4.086500 ms CreateObjectMapping: 1.372000 ms MarkObjects: 94.494400 ms DeleteObjects: 8.415799 ms) to battle Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.373100 ms System memory in use before: 1.17 GB. System memory in use after: 1.15 GB. Unloading 271 unused Assets to reduce memory usage. Loaded Objects now: 43765. Total: 97.836601 ms (FindLiveObjects: 4.073600 ms CreateObjectMapping: 0.835800 ms MarkObjects: 90.150902 ms DeleteObjects: 2.775000 ms) Shader warmup: 100 shaders 1806 combinations 0.009s Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 57659. Total: 107.946098 ms (FindLiveObjects: 4.762100 ms CreateObjectMapping: 1.664500 ms MarkObjects: 101.408600 ms DeleteObjects: 0.110000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 57659. Total: 105.359703 ms (FindLiveObjects: 4.658800 ms CreateObjectMapping: 1.598300 ms MarkObjects: 98.993896 ms DeleteObjects: 0.107700 ms) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) flooding slowdown overflow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) start mission 'complex_test_6', choice 2 to constructor Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.765100 ms System memory in use before: 1.21 GB. System memory in use after: 1.18 GB. Unloading 1004 unused Assets to reduce memory usage. Loaded Objects now: 43218. Total: 106.570702 ms (FindLiveObjects: 4.232200 ms CreateObjectMapping: 1.469500 ms MarkObjects: 93.994400 ms DeleteObjects: 6.873000 ms) start mission 'complex_test_6', choice 2 to constructor Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.930000 ms System memory in use before: 1.21 GB. System memory in use after: 1.21 GB. Unloading 174 unused Assets to reduce memory usage. Loaded Objects now: 52341. Total: 115.673805 ms (FindLiveObjects: 4.905200 ms CreateObjectMapping: 2.026900 ms MarkObjects: 107.860703 ms DeleteObjects: 0.879900 ms) to battle Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.104300 ms System memory in use before: 1.24 GB. System memory in use after: 1.23 GB. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 57238. Total: 139.419098 ms (FindLiveObjects: 4.815800 ms CreateObjectMapping: 2.146400 ms MarkObjects: 128.823914 ms DeleteObjects: 3.632000 ms) Shader warmup: 100 shaders 1806 combinations 0.010s Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.24 GB. System memory in use after: 1.24 GB. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 67358. Total: 143.569687 ms (FindLiveObjects: 6.626600 ms CreateObjectMapping: 2.040200 ms MarkObjects: 134.109894 ms DeleteObjects: 0.792100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.24 GB. System memory in use after: 1.24 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 67358. Total: 137.451904 ms (FindLiveObjects: 6.551000 ms CreateObjectMapping: 1.769400 ms MarkObjects: 129.008499 ms DeleteObjects: 0.122100 ms) unsolvable ai est UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) <RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:4036) Ship:Update() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:2432) (Filename: F:/UGG/UA_Dreadnoughts_Stable/Assets/Scripts/Ship.cs Line: 4036) unsolvable ai est UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) <RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:4036) Ship:Update() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:2432) (Filename: F:/UGG/UA_Dreadnoughts_Stable/Assets/Scripts/Ship.cs Line: 4036) unsolvable ai est UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) <RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:4036) Ship:Update() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:2432) (Filename: F:/UGG/UA_Dreadnoughts_Stable/Assets/Scripts/Ship.cs Line: 4036) unsolvable ai est UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) <RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:4036) Ship:Update() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:2432) (Filename: F:/UGG/UA_Dreadnoughts_Stable/Assets/Scripts/Ship.cs Line: 4036) reached/passed destination
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