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Amphibius Assaults


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On testbed I was watching what seemed like the 100th NPC sail straight through an island to dock at the port on the other side.  I occurred to me that that space in the ships path over land actually exists in the game world. There is just a check somewhere that tells the ship it is not supposed to travel there.  So if there was a unit that acted the opposite in movement. If the land check is satisfied it can move. But if it is not it cant.  Then we have a unit that only moves on the island and land masses but stops at the ocean. 

My NPC units can be told to attack a target and if that target is stationary they often board it and prosecute a land battle aboard ships.

If I could buy or build an invasion force of soldiers with shallow water skiffs that would fit in my cargo ship I could sail to a beach of a land mass. Once there disembark that force to travel across  the land mass to engage an enemy town in a land battle using a system almost identical to our boarding battles. The land battle could then generate rewards or RvR gains of some sort. 

Its radical and certainly un-necessary but an interesting what if...

 

Edited by Bach
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well it exsisted in those days but was only used on ice ,and therefore in the wintertime only for food and mail

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ijsvlet-verkleind.jpg

ot;

why would you bring a ship on land if you attack it with a sloop, it make no sense

its a graphical bug just report it

 

Edited by Thonys
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Quote

well it exsisted in those days but was only used on ice ,and therefore in the wintertime only for food and mail

Not sure what you're talking about.

 

Many ports in the Caribbean had no harbor, especially in the Antilles. Ships could never dock there, but needed to anchor offshore and lighter all their goods and passengers back and forth. Typically surf boats paddled through terrifying breakers by specialist slaves and freedmen. Observers concluded that they didn't fear death, for racial reasons.

Even when islands did have semi-sheltered harbors, the roadstead would often become unsafe during certain wind and swell directions, forcing ships to make for open water until the weather shifted.

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