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Fixing Flags and empty PBs


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So as we know flags dont work and timers dont work.....here is my suggestion on how to fix it.

 

 

Make a series of locations that are spawn points 20-30minutes sail from ports or in a set band of coordinates for each area (cuba, jamaca, yucatan etc....some border 2 areas.   you can only attack if you have a port inside the area of contention.    Change flags for ports to operational areas and block ports from being attacked unless within the op area.   this way if a clan/nation want to attack then they are identified in an area to be scouted and have a number of options as to where to attack based on their closest ports.  Only one operational area can be active but it should be reasonable in size IE panama west/panama east yucatan north/south  Florida east/West

 

Stage 1 : Once this spawn point is open nations with ports within this Operation get a TP to front button like the Port to capital button that they can choose to take.  People can sail into the op area and jump the last bit to the spawn point so they can reinforce an area if they are near a border. Once you have people porting into the area (have a different spawn point at different locations for each nation in the op area that changes each flag pull)  once you have 2 fleets being formed you then have the attackers and defenders scouting each other so they can see where the fleets are. the teleport to spawn button should have a timer of say 20-30 minutes so that people in battles come out and get access and people operating a port or 2 away from an area can sail to support.

 

Stage 2 : once the 20-30 min timer on the button finishes the button disappears and you have your fleets in play (people can still sail in but its manual now)   The 2 fleets are doing the scout and tag stragglers game and get themselves organized into squadrons (PB joiners and Screeners in the current meta)  they start heading for where they want to attack.  depending on how the spawns are the fleet may be able to be intercepted in open water or not.  Make all the ports in the operational area get the swords/crossbones as per normal and then they can attack all the ports they want in the op area.  

 

This means that you can have a fleet port in and attack and also have thew opportunity for a covert op by sailing in from somewhere else to the op area and not using the spawn points but basically by having the stage 1 locked to an operational area you get ships in the area to actually fight.  if you fake with a big fleet teleported in but have a smaller fleet sneak in by sea and attack elsewhere the screeners get to go deal with the alternative.

 

Once someone enters into a Port there should be an Onscreen message saying the port has an active Fleet Battleand on the map + area like flags have.

 

Now obviously there are things like coordinated attacks so that allies can join etc but there is only 1 operational area for each nation which means that PVP is condensed for a shor time while battles happen.   OW still needs people to spread out and have operation responsibilities and it means clans still need to manage to support each other.   Alliances work just as well but having alliance ports intermixed with your ports allows for operational support  (ie you have french settlemets in Florida so they can tp to support but this allows traders to do long hauls etc .

 

 

 

Once a battle is completed you can tp back to a spawn point in your own operational areas using a similare system so tihere is an avenue of exit to somei safe locatiosn but again nations can attack each other in OW from those spawn points. and of course you can pull a new flag for an op and people can TP to that are in a similar way.

 

 

I think this is a nice balance between having to sail around for a while to make it immersive but also not too detrimental to population issues and the frustrations caused by multiflags.

 

At the end of the day PVP is about getting people in battle with enough options for intelligent starts to out think them.  doing this on a operational area level rather than the whole map is far better than empty ports.

 

If you think there is a flaw yell out but also try and thin of a solution to it before posting. relaity is if you are withing 30 minutes sail of an island you should be able to defend it in a fleet IMO....having say saint anne attacked and undefendable even though you have 30 ships at Kingston is a bit of a rubbish design when people should be hunting each other for battle.

 

this changes the game a bit more into    OW AI/Trade/Gank squads  & Operations PVP get active battles quickly enough and near insta spawns which is small and large battle.   I think it addresses the gap between Population and Ports and still keeps the strategy of scouting and tagging fleets while adding the safety of sailing around when it is peace time.  It also caters a bit for rogues like Sorry/Rae etc who want to fight but may not be doing it specifically with the main forces..... 

 

I understand you want the game to be historically correct but it also hsa to be fun and that means thay OW is historically correct but when PVP ops fire up the fun has to be quickly accessible and dense enough to be competative.

 

No one likes sailing for an hour to fight 5 crappy towers and then sail back.

 

 

i am envisioning something like this re operational areas although in reality you would have overlapping squares for ease of development this is just so people understand the scale of the areas i am suggesting for the sail in to TP.

 

opsmap.jpg

 

personally i'd cut out the top right of the maps as even having ports

Edited by Fastidius
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Please no more TPs then we already have. 24 hour notice that a attack is happening and then a 2-4 hour window right after that the attacker descides on when it actuially starts.. no flag to drop or intercept.. Just attack ships that are incoming and then attack what makes it into teh port.. ad sink stuff. If you cant muster a defense in 24 hours you dont deserve teh port anyway

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Please no more TPs then we already have. 24 hour notice that a attack is happening and then a 2-4 hour window right after that the attacker descides on when it actuially starts.. no flag to drop or intercept.. Just attack ships that are incoming and then attack what makes it into teh port.. ad sink stuff. If you cant muster a defense in 24 hours you dont deserve teh port anyway

 

this hurts nations with smaller populations as they can be battle spammed.  You have to limit the area of possible attack,  of course we are talking TPing of only military ships and only a short distance.  shares the same time so for instance you in panama and need to def florida you can TP to key west or something but you have to sail the rest of the way.  

Edited by Fastidius
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Maybe perhaps make it more difficult for a nation to hold a far flung port.  We all know what happens to a empire or a nation that expands its self too much. This could help keep lower pop nations from getting wiped off the map just maybe.

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Look i know people have different ideas but make your own threads about it.  try to look at the suggestion given and see flaws/downsides and if you think there is a solution. Stay focused on the content of the post not your tangents

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