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Posts posted by _Masterviolin
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What a beautiful ship! I would love sailing her around in open world.
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Oh come on. The entire purpose of this post is just to gloat over your victory at Great Corn. You're making rash assumptions that we have "crushed morale" and all of that, and the only purpose here is clearly to try to instigate some firefight over the matter.
I respect great tacticians and captains for their skill and abilities, and whether they be friend or foe, I regard them in equal light. However, I hold no respect whatsoever to those who gloat about their victories and rub salt into wounds.
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I think that physically carrying all of your gold about can certainly add realism, but does so at the price of the overall play-ability and ease of the game. I do think that the addition of player currency as a physical item has many detriments to game-play, but I think the most noted one is creating further difficulty with accumulating wealth in-game. We already have a fairly grindy game which just about every single negative steam review on the game complains about. I think this expands that grind fairly significantly, and is hence inadvisable.
The benefits here seem merely to serve realism and perhaps an advantage to winning battles. I think these advantages are great, but they don't seem to outweigh the problems your proposition could create.
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Aha, a French challenger to the Connie perhaps? It would be interesting to see more super frigates in-game eh?
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Hello! I was really happy to see the lovely Essex added in-game. She holds a lot of nostalgic value for me; my parents helped spark my love of the era by buying me the "Anatomy of the Ship" book for the Essex. As a kid, I spent a lot of time annotating and screwing around with the book, drawing the ship all over the place on copy paper.
I now sail her around, and I do adore the model; however, I noticed something about her stern. Her stern is fairly plain, black and not exactly furnished with any gold lines or anything fancy. In contrast, the stern livery I know from the Anatomy of the Ship book, along with some models I've seen on the internet show a humble, but more attractive design.
Just simply adding some gold trim and adding in her nameplate could really spruce up the stern in my opinion!
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Looks like some fool decided to refit their Pavel into a tradey ship.
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Well, I personally find it interesting to not knowing how the wind will be when going out to sail to my missions. It encourages me to consider alternate courses and methods to achieve my goal, and helps me improve my navigation/tacking skills. I also wouldn't want to become reliant on missions to always be conveniently located. Plus, this sounds like a complex thing to program personally, and i think that perhaps such time should go to other tasks.
Just my opinion on it sir.
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Made 34 knots in open world by using a lynx, golden speed, golden copper hull and other speed mods that a crazy friend of mine decided to build, just to screw around.
This came to mind.
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The suprise, is the HMS rose as far as i know, and oyu cna fully crew her as Master Comander (for brits)
Oh no my friend, she's not the L'Unite class corvette. Surprise is from a much later date than 1754. He means the 20 gun post rate ship.
L'Unite is a 44 gun corvette, the historical HMS Rose was a 20-28 gun frigate.
https://en.wikipedia.org/wiki/HMS_Rose_(1757)
The HMS rose in San Diego was originally built as a replica for the actual HMS Rose. but she was modified heavily to fit the role for HMS Surprise. I've had the pleasure of seeing and boarding the replica, and I can tell you it's obvious that she's not a replica of a L'Unite. Quarterdeck rail and overall hull complexion isn't too familiar for my beloved HMS Constance in-game
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There were only two ways it could be, master violin. Either the first way, where the American leaders realized the danger to their nation and ignored the danger to themselves, and stood proud in battle, win or lose. There would have been more than enough dignity to be found in that, whatever the outcome. Maybe even glory.
But instead it went the other way. Nothing but disgrace for those people, the wretched smell of it all over the place.
But even the darkest and coldest winter leads to a spring. There were people who did fight back, who didn't hide, who made real sacrifices but weren't deterred. It's no secret who they are.
You can only hoodwink people so long, eventually they wise up. It's difficult to believe any American player can read or hear the self satisfied drivel of the discredited ones without thinking, "what on earth do you people have to be proud of? Where were you?"
It turns out, as the dramatic shifts in control of territory that have come to pass these last two weeks have demonstrated, that there are two different, but in no sense equal, dispositions a person can choose to display.
One is the mouth, the other is the deed.
Action, it certainly seems, speaks louder than words.
Imagine for a moment a wind-up clockwork monkey, one that bangs together cymbals. What can it do? It's gears turn and it seems come to life and makes noise. It doesn't possess judgment, or dignity, or character, or bravery, or selflessness. It isn't clever, it can't inspire confidence or form a plan. It can't do anything but make noises, over and over again, always the same.
Someone else might be able to draw a parallel between that, and what has transpired here.
Your correspondent cannot.
I could, of course continue this little bout of ours by responding with a facepalm, once again pointing out how utterly ridiculous this all is, yet I would be repeating myself.
Like a parrot that only knows a single phrase, trying to convey a message, but can only merely repeat a word or so.
Oh damn, that dramatic metaphor thing is contagious.
I'v'e said my piece already, so I'll be off and just watch from a distance, chuckling to myself.
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At this hour, the last overseas bastion of the discredited regime is falling under siege. It will fall.
When the sun rises tomorrow it will be a new day for America in more ways than one. Returned to their core home waters, they will be able to focus and rebuild. They should bear in mind the ruins that surround them and think on what, and who, got them there.
Liberated from misrule and from delusion, America can begin the work of starting anew. Surgery requires cutting into the patient, but the harm is beneficial.
A great victory has been achieved through focused teamwork, organization and unfailing determination. But none of this suffices without good leadership.
The proof is in the pudding.
Going forward, depending upon the behavior of the Americans, an occupation of their home waters may or may not be necessary. We do not plan to let the work we have done be squandered.
A good teacher doesn't let his pupil take his recess before the lesson is learned.
You're not helping. You beat the Americans because they're your in-game enemy, don't pretend there's some right and glorious cause to it. This goes both ways.
If you really think that the pirates defeated the United States in the past week to "teach a lesson" in "leadership", and that you need to declare some sort of vassalization status of the United States, then I urge you to perhaps realize that, once again, you're playing a game. I think we (or the vast majority) can agree on that point.
In addition, if you really are so "passionate" for your "cause", then consider dropping the dramatic imagery and metaphor mate. It's really not necessary; you're just rubbing salt into wounds.
This entire post has one punitive purpose; to "bitch" , as a member so wisely put over the nature of the series of American defeats in the past weeks. I don't see how this is helpful in forwarding the game, the welfare of the community, or anything else. I respectfully request an admin consider closing this wholly useless and purely punitive post.
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Fun fact, good sirsNaval Action is a game. We're all playing because we love the age of sail, we love naval warfare, and the ships look super awesome, especially the Renommee. (Riiiiiight?)Now now, there's no reason to get passionate about the American cause or the "SORRY" cause, there's no reason to dramatize two groups of people competing in a game into righteous conflicts to "overthrow tyranny", or screw over a "racist" clan. There's no fun in rubbing salt into wounds, glorifying victories or dramatizing defeats.If you want a reason to fight out there, then fight for the cause of just enjoying yourselves, not freeing your enemy of "oppression". If you can't enjoy the game because your enemy scores victories over you, or you can't love Naval Action without throwing salt into wounds, then I recommend you to consider looking at the game from a different perspective.We're all grownups here. Can't we enjoy the bloody game without this level of profanity, bickering and disrespect?
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Some patriotic inspiration of rebellion and why the Americans fight, courtesy of the game's most awesome ship.
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She's definitely a strong Gank Squadder. Fast enough for the job, and she can really do some damage! Build a fir version, and you're set. Just a bit weak on the old armor there. Her heavy guns help with softening up targets whether it's in rigging, crew or stripping some poor bastard in a Frigate's hull armor away.
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As the past three pages show, its apparent that a vast majority of PVP2's population is incapable of merely saying "That was a great battle, see ya later" without provoking a sissy fight on the forums over politics, clan superiority, the true nationality of players, the meaning of pirates, etc- just creating posts with incriminating subjects to openly create this kind of nonsense.
"The "British" Lost Another Port? King Fallen?" just sounds like an attempt to provoke an argument, not laugh about a fun battle or point out some great seamanship or tactics.Can we get an admin to close this?
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I would rather have the free rum and 200 pieces of 4
We'll give you free rum, in addition to 400 pieces of four- and the chance to fight for a honorable cause
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Brittania has never felt such grief since the loss of Nelson! She weeps today!
PVP is just great. It's moments like these, in which two sides can have a damn good fight and laugh about it which is so awesome.
One i get a frigate, I'll be seeing all of you at Jereme!
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Confining an entire nation to one port at the start of the game isn't a very good idea, and how would we set up this port building infrastructure?
Would players pay to open ports already existing on the map? Would they have control in them, therefore giving the richer players a lot of power in the economy?
Historical accuracy would be thrown badly. We also have the more active nations being able to build out much faster than anyone else. In addition, players could be unable to get any resources until enough ports were open, which is a major point here.
Overall, the build-able port and one port start seems like it would do lots of damage to smaller nations, confine the economy greatly and even remove the contesting of ports. If I can build a giant empire just by buying the ports at the beginning of the session, then why do we need to conquer any?
Having ports pre-determined helps PVP. It means that instead of being able to colonize the ports around you, you need to fight other nations for ports you want. I don't think that having ports being bought would actually help PVP; it would do the same thing, but create solid "bubbles" of owned ports around capitals.
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I plan on naming a Trincomalee the "HMS Lion" after a ship I built in minecraft :3
I named my first fun frigate, a BellePoule of the first Open World patch the "HMS Phoenix"- we kicked ass all over the seas, and it was damn fun. I ran her through nine enemy Pavels in an epic charge, and survived. When the reset happened and I lost her, I was seriously broken up
A salute to the honorable HMS Phoenix!
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I've always been a patron of classical music, and have been listening to it since my early childhood. As I would play with my parent's model ships, I would love listening to something good. Hence, I usually listen to these Youtube playlists when ganking around in Naval Action!
*fear not! I am not promoting my own channel, or trying to advertise!
1: Musical Evenings with the Captain
Philharmonia Virtuosi
A total classic, I've had the CD since my early childhood. Composed of 26 short and light quartet pieces of the era of Jack Aubrey's exploits, the CD was apparently inspired by the books!
https://www.youtube.com/playlist?list=PLIKlc8N9oCaF3rhmFAFelFySazTorJNBF
2: Mozart Everywhere
Mozart, playlist by Smalin
Mozart is just great; a perfect mix between repetition and creative melodies and harmonies, classic for the era and fun to listen to. I hang around this playlist every once in a while!
https://www.youtube.com/playlist?list=PL5D2AC63011922F95
3: AC5 Black Flag Music
It may not be everyone's favorite game around here (considering its glaring innacuracies), but its piratey music can be pretty great for pirates!
Can't find a playlist, but i'm sure a YT search can uncover good stuff.
4: Classical Music for Relaxation
Multiple composers, playlist by ClassicalMusicOnly
Who doesn't like some classic Classical? Some truly divine and relaxing pieces will sooth your nerves after you lose your Trincomalee to a band of basic cutters, or see that the bloody French took your home in Mosquito Cay
https://www.youtube.com/playlist?list=PLBB2DDD64CC993989
Got any recommendations anyone?
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I still think this would still give paying players a notable advantage. Paying players could potentially out-produce non-playing players, and hold stronger positions in the economy. They could technically self-produce all of their resources en masse.
One of the best things about Naval Action is that we have a strong reputation as a respected, fair and mature community, with the game giving everyone a fairly equal chance (of course, there's the yacht but its fairly equal) to build up their strength and do well in the game. I think adding micro-transactions when the game already costs $40 would not only give payers an advantage, but damage our reputation as well. I don't think microtransactions are what we are.
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Thank you very much for your insightful opinion, hope you are having a good time on PVP1, But I have seen SLRN and others on PVP1 boast about battles also, so tell me sir, what is the difference?
I think the past few posts speak for themselves.
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I'm just sitting here watching people do sissy fights over battles and who's winning what. It's actually quite amusing.
Wait, i meant not amusing.
Seriously? Come on, we're all here to play the game and have fun. We're not here to prove who's the bestest guy in the world, or which nation is the greatest. We're here to sail around ships, pvp with one another and experience the art of naval warfare. Instead of constantly seeing posts about "we won this, suck it" and "you suck", how about "We had a fun port battle, it was great!" and "Let's do it again?" and leaving it at that? I've been seeing this fecal matter everywhere, and it is just wrong.
So, let's all relax and enjoy the game, eh? Can we (as in everyone, not just one side) at least display a level of maturity surpassing six year olds?
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Personally, I think a moving compass could be more valuable. Being off one degree from your course, or even less when sailing in open ocean or between islands can cause you to miss your destination; its certainly happened to me.
The compass could be a simple and transparent "draggable" object which you can move around the map as much as you want. This way, you could slap it down on your position at a port and accurately find your course's heading. I think this would still allow the sort of "hardcore exploration" ideology of the game, but still be helpful.
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'Rayo' Spanish 80-gun Ship (With Plans)
in Ships of the line
Posted
Just to try to answer the "bonus" question!
I think the 3rd rate depicted here is one of the French 3rd rate designs, when the British and French navies were trying to perfect a third rate design in the 1760s-80s. She's very similar to the Bellona, but clearly shorter and with fewer guns perhaps. I can't name a specific class, but I know that both navies came up with a lot of different designs- and that only a select few actually were built, or had success. Bellona was one of those great successful designs
This appears to be a 60 gun ship. Both the British and French historically whipped up 60 gun 4rd rates, which didn't get anywhere notable. The 60 gunner ships didn't work out so well, as they were too lightly armed to compete in the line of battle. I don't think this plan here is of a successful class of ships, and perhaps that ship was never built at all.