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Siegfried

Tester
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Posts posted by Siegfried

  1. As i said in other post a few days ago, Great Isaac cay was changed to Bimini (pirates) AND changed more north in Bimini island. -45574 375500 Shallow before last patch.

     

    Azua is in the bottom of the bay at west of Baní. 325963 42714

     

    Vacas is in -131670 337482 Was shallow before this patch, now I don't know.

     

    Jobe and Rio Seco are new and I don't travel there yet.

  2. Baxo Nuevo is named Saint Honoré now. I'd been there 3 days ago.

     

    Yesterday I found a new US port in Georgetown.

     

    Great Isaac Cay un bahamas was erased and there is now Bimini, pirate port in Bimini island.

     

    Ambergris Cay and Cockburn Town were renamed too but I don't remember the new name now.

     

    Near of Islamorada there is a Neutral port of Las Vacas. The other day I saw that in your map, but now is gone... Why?

     

    Duncan Town is renamed to Ragged Cay.

     

    All my info is from the last 4 days.

  3. I am sailing now to explore the map with a custom map. This map is not totally accurate because I made it by hand.

     

    In my experience of exploring long journeys we have the needed tools for good navigation now. I sail medium distances without lost in sea. I must try long distances yet but I guess I will have no problems with that.

     

    Maybe we cannot set the exact degree of heading but we have not currents or wind deviation in OW. Some degree of inaccuracy is immersive I think.

     

    And as the world is scaled down, the problem in accuracy is limited really.

  4. Since the battles now last longer ( compared with pre-patch 3) I think an extra repair for everything wouldnt be such a bad thing.

    I like it. I dont like the gunloss. It is too much over the course of a battle.Realism is okay, but if loose almost 20 cannons on 1 side on my bellona, it is just painfull to watch and sail. I think a max of 25% of cannonloss per side is acceptable and still realistic.

     

    And separate the rudder and pump repairs.

  5. Seems like we get few major bugs after last patch...

    Edit: exit next battle near south Cuba and get spawned near Puerta De Espana - not even mapped on community map so i dont know where to sail from there...FIX IT. Send another report - game is unplayable for me atm... :angry:

     

    Puerta de España or Puerto de España? If the last, I have that port in my map. It is in Trinidad island East of Venezuela coast.

  6. Because the smoke is a fun gameplay adition. You can not to see and you need think two times where shoot or pass through the smoke with risk of hit a friendly. You can wait the smoke disperse and then you can fire again.

     

    I find the mess created with smoke xtreme funny and immersive.

    • Like 2
  7. Friendly fire will be with or without floating names. I commited two flagrant cases...... XDD

     

    For represent the hundred of eyes, a great red flashing cross in screen will be necesary when you point to allied ship. Maybe deactivate the fire button too... 

     

    I prefer no names, no indications and put the responsability for that in the player. And that will bring a lot of LOL situations XDD

  8. But if the crew is idle when there is not battle, they can make repairs and maintenance, is realistic. If the ship go at shore they can recolect repair materials. And I said slowly repairs in another post, but I forget to say this detail in my last post.

     

    If you want more realistic, the ships repairs must take various months, replenish the crew, minimum two of weeks... etc

     

    Crew replenish after battle is a gameplay concession. If a travel to port is required, then the battles would be more rare, and many more people will avoid battles. Admin said, I think, that they want people have fast action.

    • Like 2
  9. Well, in case of blocked destination port, maybe you must spawn in open sea with the hired Linx and break the blockade for enter, or choose the next friendly or neutral port without blockade and try pass the blockade in a Basic Linx.

     

    My idea is for save the long travel in a Linx for change of spawn outpost making it offline but without exploits. And disabled shop and alternative next port is exploit proof I think.

     

    But I would pass other mechanic for exploiting of course.

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