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Posts posted by Siegfried
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I like your idea NorthernWolves.
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OK I have cords for Pedro Cay - Pirates - Shallow water
X: 17291.9
Z: -20436.7
Thank you for the help and that you waited
OK found another island south-west of Pedro Cay:
Bone Cay - Pirates - Shallow water
X: -29110.8
Z: -56058.9
Bone Cay? A week ago was named Saint Honoré...
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Baxo Nuevo is named Saint Honoré now. I'd been there 3 days ago.
Yesterday I found a new US port in Georgetown.
Great Isaac Cay un bahamas was erased and there is now Bimini, pirate port in Bimini island.
Ambergris Cay and Cockburn Town were renamed too but I don't remember the new name now.
Near of Islamorada there is a Neutral port of Las Vacas. The other day I saw that in your map, but now is gone... Why?
Duncan Town is renamed to Ragged Cay.
All my info is from the last 4 days.
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Sancti Spiritus: -66890 195162
Remedios : -64738 239753
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Santa Cruz in South East of cuba is between Manzanilla and Santa Maria. I posted the coordinates before in post number 155. In the map is named Santa Cruz del Sur, but the real name is Santa Cruz.
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Okay guys,
I went through all my old screenshots and fixed all the screwed up crap with Cuba and readded all the coords, I'd say it's 98% of it is accurate now (only port I couldn't find the coords was for Santa Cruz).
-771.3 151306.9
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Yesterday I was in Haiti and I couldn't find French port of Petit-Goave. Someone can confirm?
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I am sailing now to explore the map with a custom map. This map is not totally accurate because I made it by hand.
In my experience of exploring long journeys we have the needed tools for good navigation now. I sail medium distances without lost in sea. I must try long distances yet but I guess I will have no problems with that.
Maybe we cannot set the exact degree of heading but we have not currents or wind deviation in OW. Some degree of inaccuracy is immersive I think.
And as the world is scaled down, the problem in accuracy is limited really.
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Since the battles now last longer ( compared with pre-patch 3) I think an extra repair for everything wouldnt be such a bad thing.
I like it. I dont like the gunloss. It is too much over the course of a battle.Realism is okay, but if loose almost 20 cannons on 1 side on my bellona, it is just painfull to watch and sail. I think a max of 25% of cannonloss per side is acceptable and still realistic.
And separate the rudder and pump repairs.
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could light laterns sail for a minute one direction turn off laterns sail different direction.. could be used to dodge prey too
Good thought sir! Anyway, the sails are pretty visible in the night. In the instant he see the light, he know where to look at.
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Attack circle of NPC ships is bigger than actual visual circle. I managed exit from one but I was entered in instance anyway.
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Seems like we get few major bugs after last patch...
Edit: exit next battle near south Cuba and get spawned near Puerta De Espana - not even mapped on community map so i dont know where to sail from there...FIX IT. Send another report - game is unplayable for me atm...
Puerta de España or Puerto de España? If the last, I have that port in my map. It is in Trinidad island East of Venezuela coast.
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Can be a way for people say "Hey, I am here and I want PvPing"
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I like and you can increase it more.
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But who would want be seen at night in war state?
How it will enable night hunts if all prey, in their sane mind will turn off their lights.
Anyway I see ships much better at night when the white of sails is not camouflaged with the white of clouds or mist. And that lanterns are so ugly...
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Very near at north from Vieques there is a new shallow pirate port named "Pasaje". You can find it in north face of the island named Culebra in the map.
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Few time players will have the skirmish mode.
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Because the smoke is a fun gameplay adition. You can not to see and you need think two times where shoot or pass through the smoke with risk of hit a friendly. You can wait the smoke disperse and then you can fire again.
I find the mess created with smoke xtreme funny and immersive.
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Friendly fire will be with or without floating names. I commited two flagrant cases...... XDD
For represent the hundred of eyes, a great red flashing cross in screen will be necesary when you point to allied ship. Maybe deactivate the fire button too...
I prefer no names, no indications and put the responsability for that in the player. And that will bring a lot of LOL situations XDD
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But if the crew is idle when there is not battle, they can make repairs and maintenance, is realistic. If the ship go at shore they can recolect repair materials. And I said slowly repairs in another post, but I forget to say this detail in my last post.
If you want more realistic, the ships repairs must take various months, replenish the crew, minimum two of weeks... etc
Crew replenish after battle is a gameplay concession. If a travel to port is required, then the battles would be more rare, and many more people will avoid battles. Admin said, I think, that they want people have fast action.
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Get the ship reapiring automaticaly after the battle. This way, no more need for enter in instance for free repairs because you have free in OS. Or be able of go at shore for obtain "repair kits" free.
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Names in TAB screen, with flags is enough for battle identification. Paintjobs and little flags you can recognize the captain.
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Well, in case of blocked destination port, maybe you must spawn in open sea with the hired Linx and break the blockade for enter, or choose the next friendly or neutral port without blockade and try pass the blockade in a Basic Linx.
My idea is for save the long travel in a Linx for change of spawn outpost making it offline but without exploits. And disabled shop and alternative next port is exploit proof I think.
But I would pass other mechanic for exploiting of course.
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Where you have a outpost. Can we have outpost in neutral ports?
Booyaah's One Google Map to rule them all !!
in Maps - Development forum
Posted
As i said in other post a few days ago, Great Isaac cay was changed to Bimini (pirates) AND changed more north in Bimini island. -45574 375500 Shallow before last patch.
Azua is in the bottom of the bay at west of Baní. 325963 42714
Vacas is in -131670 337482 Was shallow before this patch, now I don't know.
Jobe and Rio Seco are new and I don't travel there yet.