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Siegfried

Tester
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Posts posted by Siegfried

  1. The one in the bay at South of Tulum is Asuncion. At north of Belice is Salamanca. In Chinchorro island is the port pirate of Chinchorro. The other in the coast next to chinchorro I didn't find, I was sleep maybe...

     

    In the North of Yucatán is a Pirate harbour in the rought position of Isla Contoy named "Tumbado".

     

    My info is from 4 days ago.

  2. You can stay in fight. All your fleet go to Key West (for example) fighting pirates meanwhile other american players with more pacific interests made the colonizing work. Also there's many pirate harbours in that area I think, you will not bored and pirates will be more easy prey for a organizated navy until you reach Cuba, Jamaica...

     

    If I was american player, It should be my prototype agenda. But as spanish player, based in the poll of nationalities, I don't know how the hell we will can be able maintain all our map in the fourth day of campaing...

     

    I think the war of Cuba will happen to an advance of 100 years :(

     

    P.S. You forget the 3 Dutch ports in Curacao islands that will attack the Spanish ports of Maracaibo and Caracas areas. Or the spanish ports that I guess exist in central america and Gulf of Mexico.

  3. I was reading about this topic and I think that english flag should be the red ensign for the caribbean and north atlantic area. Before 1864 they have the red ensign for merchant and red squadron. In 1864 was when they stablish the red for merchants and white for all Royal Navy.

     

    White ensign was for home waters, France coast and mediterranean. The blue ensign was South atlantic and pacific.

     

    This is the reason for al british colonies in pacific have blue flags and the caribbean and north american colonies (included United States but they add the white stripes) was the red ensign.

     

    Am I correct that the game english flag should be this? 60px-Civil_Ensign_of_the_United_Kingdom.

  4. I think that if you are far from other competitors, you will be more easy begin to build a great empire in Bahamas, New Providence, Turks... without opposition.

     

    You can create a big stronghold grouping all your forces in Key West zone for example where you can threat Cuba. Now you are not so far from action.

     

    To have only one region (and far) to defend is more easy. And US also will have many more players  to defend so much smaller initial territory.

     

    England have spread harbours all around the map but they will be the most populated faction. 

     

    Now you can think about the poor Spain... so many and so spread colonies and so few ships to defend it... US no longer seems so hard to play true?

    • Like 1
  5. I had read that 1763 was the Treaty of Paris and Spain cedes Florida to England but France cedes Louisiana to Spain in compensation for Spain's loses helping France.

     

    In 1783 while American Revolucionary War, Spain reconquest Florida (and conquest New Providence too). and in 1803 Napoleon's France recovers Louisiana.

     

    In 1823 Spain lose Florida to United States.

     

    That map changes in 1783. That year Florida (and bahamas I think) and Mosquito coast are spanish again. England loses the 13 colonies and USA is created in that territory. Jamaica was the largest island that remains english and various other little islands of caribe.

     

    In 1803 louisiana returns to France and soon after to United States.

     

    Between 1810 and 1823 (I think) Spain loses all territories in continental North and Central and South America.

    • Like 1
  6. Admin, I thought that you could include a JPG map with the locations you use, but now I think that better we can explore the world.

     

    It's fun to explore and discover the towns and map limits and the uncertainty bring us immersion and a more feeling from hugeness of the map.

    • Like 1
  7. Yeah jodgi, that is more like I remember that area. Quartermaster guessed oranjestad was in curacao because that name is duplicated in real life.

     

    Pampatar, neutral (11000, -63794)

    La Blanquilla, pirate (11840, -64645)

    La tortuga, neutral (10900, -65335)

    La Orchilla, neutral (11800, -66115)

     

    Someone can give the ports of Nevis, St Kitts. I need too Saba at SW of St Kitts and Anguilla at north of St Marteen. Thanks

  8. I'm talking about the Quartermaster mapping application.

     

    In my travel Fort Oranje is in the Bonaire island the next at east from Curacao. In Curacao is Willemstadt where your map is marked like Fort Baii and the next west island named Aruba is Fort Zoutman where you has marked like Oranjestad. The three town I am talking about are United de Provinciën all of them.

     

    Oranjestad I think is in the Virgin islands or near Gustavia, but when I was there I didn't log my travel.

     

    And the port of Plymouth in Montserrat is neutral, not english.

     

    Maybe not all of us we have the same town names?

     

    P.S. Many people gave the game coordinates but we nave not aposibility for enter that coordinate and see where the ports are. And now that servers are down...

  9. Well, make optional and can change the volume of some voices. The battle don't take much time before powder and ammo runs out and the charging process don't take every 5 seconds.

     

    And you can reduce the voices only "Guns ready sir!"

     

    When you are bored of voices or don't like, you can mute or decrease volume, and the point is that we can quit all visual markings and control the ship with sounds for great immersion.

     

    But this is not first priority thing of course.

  10. Can you make the battle zone limit moveable with the battle?

     

    Taking the center of limit in the middle of the distance between ships. This way the ships never reach the limits when battle, only when the ships are too far away.

     

    Only a idea, I know that battle limit is a temporary solution and not worth waste time in this, but maybe is too easy to make.

  11. Sorry for my english.

     

    I was thinking about need of audible signal for example: first battery ready, second battery ready, guns aiming complete, sail and rudder position reached, collision warning. Crew or subofficials voice and/or whistle.

     

    You can too ask situation when the guns are not charged and you press fire button, someone tell you the seconds left.

     

    Second in command or petty officer can repeat with voice the orders that you transmit via keyboard too.

     

    The idea is that we could control the battle and manouvering without visual markers.

     

    I know too that this can make too audio clutter in some situations. I only write here for take the better that you like that is doable.

     

    By the way, can you make the rudder stay on intermediate positions? Now is only center or all the way board or starboard or maybe I miss some key combinations.

  12. I would also recommend making the elevation limit a very minimalistic, dynamic UI feature.

     

    I don't think anyone wants two more little lines on their screen all the time. The maximum traverse line should only appear when you are aiming near the limit already.

     

    I like this. Only visible when limit is near. Or changing colour or wide or form of the actual line is better. Make semitransparent too.

     

    Or making a visual representation of the gun in the lower of the screen side to charging guns indicators.

  13. To clarify OP wasn't talking about targeting aids or rangefinding sights or anything like that, just a visual indicator to show how far the guns can traverse.

     

    Yeah this is the idea. Thanx Subutai, my english is not perfect.

     

    My idea IS NOT crosshairs and airplane's HUD style for detailed gunnery. 

     

    Only minimalized markers for elevation limits. The real gunner had their cannon and he had and idea for angle left to elevate or depress  and he can sense the roll of ship. We can't sense this and need some markers.

     

    I like the game system now and I want less markers possible and shoot by "using the Force like Luke Skywalker" XD. Sorry for the simile but is difficult for me explain me in english.

     

    Another idea is see the barrel gun at bottom of the screen and see direct their elevation. Like if you were an master gunner making ranging shots before broadside.

  14. My 2 cents and sorry for my english:

     

    We can have avatars but only for display medals, military rank or uniform and customizable face and maybe "diplomatic screen" for negotiate surrender, etc. Never for FPS combat. The work of a captain in battle is not combat in first line with a cutlass. But you can see the combat behind a line of "elite personal guard". The captain avatar is like a "ship flag", if enemy reach him, you have to negotiate diplomatic rendition.

     

    For dress your captain you can choose various colors and items depending of the nation and some option according range (leutenant has fewer options than captain, etc). 

     

    If possible the captain can order tactical decisions like... direct control of a gun for marksman fire, destroy rigging and cut the ropes for end boarding, send another boarding party for reinforcements, open fire musketers before boarding or defend from enemy boarding, place crew resources where are more necesary, etc... But all without move from their battle station in "upper stern site I don't know the name in english" or the second commander if there's one.

     

    The captain avatar is intouchable and immortal and limited movement in boardings but in normal combat of the ship you can move all decks or maybe direct control of a gun for range measure shot. In peace time you can move all ship.

     

    I don't mean say to do to developers, only give them ideas. No fps combat smashing keys but a tactical combat simplified Total War stile.

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