Jump to content
Game-Labs Forum

Charles Caldwell

Members2
  • Posts

    1,303
  • Joined

  • Last visited

  • Days Won

    9

Posts posted by Charles Caldwell

  1. Yes, I'm a part of the SLMFr but I believe I'm the only active member at the moment. :\

     

    I know it was more of a general post for those who are in the same position.

     

    Im sure you could recruit in the name of SLMFr.... Speak to Marek and I could give you Mod rights for the forum.

  2. I've received pms and posts from many prospective players saying "how do I get in and has this game got content to keep players engaged?"

     

    We have 100+ members, with a large percentage active players in game.... that should speak volumes!!!

     

    The game is getting better and better with each patch....EA will be soon so dont miss out when the opportunity arises .

    • Like 1
  3. I hope impertinence doesn't run so freely in your Squadron as it does in your question, sir.  But yes, most of us did purchase the Game.  We are not well suited for the business of testing, however, we were more than happy to offer our measly financial contribution to this Endeavor.

     

    "Impertinence".... please take no insult, where none is intended.

     

    I think our concern, well mine certainly, was your absence ingame.

     

    The more organised, professional guilds in game the better for all. I noted your announcement and was impressed by your demeanor and statement of intent. I just hoped you weren't a flash in the pan. I am glad that you are here to stay and are readying your fleet for action.

  4. Also would like to add this.

     

    Sometimes feedback despite being reasonable brings unforeseen effects on the fun. 

     

    Current large events look like this

    DikriNM.jpg

     

    Battles turn into individual melee and small group duels (from 1v1 to 5v5). It is how it was in real life. Maintaining the line is extremely expensive and requires careful planning. Keeping the station also reduces DPS as you don't purse stragglers to finish them off. Nelson understood this and as a result all most decisive victories relied on individual skill in a general mess of the battle, not on the line fighting that was ineffective for decisive victories. It is fully replicated in Naval Action line fighting does not bring decisive victories and enemies usually escape.

     

    To bring tactics back several things must be brought back

    1. Reduced survivability - increase the cost of mistakes and cost of getting out of the line

    2. Nerf of survivability upgrades - increase the cost of mistakes and cost of getting out of the line

    3. Minor increase to speed - increase ability to keep station reduce time required for planning fleet maneuver

    4. Minor increase to turning - increase ability to keep station reduce the time required for long term planning

    5. Increased accuracy - increase ability to deliver damage at long range to make line fighting more effective

     

    The sad thing is that there are some old timers (like verhoeven, flgibson) who were major proponents of realism and history and pushed hard for more realism. But they don't participate in events for some reason (or participated a lot more during more casual sea trials1)

     

    Hmmm I not sure using the game ship mechanic to force tactics is a good idea... as it should be up to the team playing to create an effective method to overcome the enemy.

     

    What is more important for me anyway is that the ship's characteristics are as accurate in game terms as possible and that everyone, EVERYONE is on an even playing field. If you sail a better ship, I can get that ship with the same level of dedication and commitment as you. With all things even, then the thing that sets us apart should be mostly skill and hard won experience.

  5. so its suddenly more fun? Nothing has changed except for BR fixes.

     

    BTW.. the line tactical fighting is still possible. It is hard to make a good line and maintain your station but if you do you can focus a lot better. 

     

    Clearly the BR fix made a difference to the feel and composition of the fleets... no one likes broken teams.

     

    I agree line fighting is possible, but it involves a degree of teamwork and excellent communication.

     

    Great battle

×
×
  • Create New...