MRweng121
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"Naval Arms Race" mod overhaul. BETA v11.2 - for UAD v1.5.1.3
MRweng121 replied to o Barão's topic in Unofficial Mods
I have a question about how to modify the range of different MK guns. I hope the naval battles in the game will occur at closer distances, but if I modify the technology, sometimes the game will get stuck in the initial loading. And even if that's the case, could you please advise me on how to modify the range of different MK main guns separately -
"Naval Arms Race" mod overhaul. BETA v11.2 - for UAD v1.5.1.3
MRweng121 replied to o Barão's topic in Unofficial Mods
Thank you very much.For beginners like me, being able to modify global parameters is enough -
>>>v1.4 Feedback<<< (1.4.1.1 Opt x2 latest version)
MRweng121 replied to Nick Thomadis's topic in General Discussions
Perhaps you can remind which resource files have changed in content after the update. For mod creators and DIY enthusiasts, it is good for welcome updates and maintenance of their game changes at the same time For example, tell us that there have been changes in parma? parts? or partmodel etc -
"Naval Arms Race" mod overhaul. BETA v11.2 - for UAD v1.5.1.3
MRweng121 replied to o Barão's topic in Unofficial Mods
Can you teach me how to modify the ship's roll and pitch angle? Which file should this value be modified? I am a player who uses your mod and recommended it to my friends. Now I also hope to customize my gaming experience more -
>>>Beta v1.4 Feedback<<< [Final version released]
MRweng121 replied to Nick Thomadis's topic in General Discussions
must optimize this game and simplify many things directly. I know a hardcore naval simulation is very attractive, but your studio cannot keep this game smooth with a lot of calculations. Simplify hit calculations, simplify AI research, simplify economics, simplify diplomacy,just simplify the game. Most of us actually don't care so much about the two decimal places, nor do we care so much about trillion or billions. Reducing the refresh frequency of some constantly changing values, the change in artillery accuracy caused by a speed of 31.1 km/h at 31 km/h is not as important. If everyone is struggling with the bugs .loading time.and low fps,Who can immerse themselves in your unique game -
"Naval Arms Race" mod overhaul. BETA v11.2 - for UAD v1.5.1.3
MRweng121 replied to o Barão's topic in Unofficial Mods
Ohhh, one more question. If I want to launch gunX4 installation for some countries again, which parts should be modified? I tried to modify the ship style in Parts and copied the entire American part in Parts Model, but it seems to have no effect. My friends and I really like your meticulous spirit and respect for history. But we still hope to be able to create ships more freely in the game.Please mock us heartily for our fear of not being able to build the strongest warship. —————————————————— wait. I'm really sorry, I have carefully reviewed your post again and found that you have already taught everyone how to do it early. Sorry to bother you -
"Naval Arms Race" mod overhaul. BETA v11.2 - for UAD v1.5.1.3
MRweng121 replied to o Barão's topic in Unofficial Mods
I am a Chinese player.with many friends love this game and your mod. ,express my and my friends’ gratitude to you -
"Naval Arms Race" mod overhaul. BETA v11.2 - for UAD v1.5.1.3
MRweng121 replied to o Barão's topic in Unofficial Mods
thanks...thanks! I am also a player who uses your mod. I really like your mod but I tried to modify the style of the Chinese hull, but still use the Italian sub cannon Although it is indeed very advanced and fashionable, some of my friends and I don't really like that style Just modifying the hull in the part doesn't seem to change the model May I ask how to make Chinese ships use other types of turrets -
"Naval Arms Race" mod overhaul. BETA v11.2 - for UAD v1.5.1.3
MRweng121 replied to o Barão's topic in Unofficial Mods
I have modified the corresponding countries behind the Russian Super battleship II in the parts.I thought this would allow more countries to use this hull bb_7_soyuz,,hull,Super Battleship II,,-1,-1,1.6,1150,ussr_hull_a,1.22,,,"spain, china, russia, austria"type(bb), BB_Soyuz_Big, Big_SuperStructure, Mixed_Quads, bb, g4","hsize(9700), hull_form(73), stability(80), floatability(75), endurance(99), spot(0), turn(27), vis(9150), beam(0), draught(0)",,,,0.2,4,6,86000,117000,,-12,12,-22.5,18.5,0.75,0.65,30.5,3,6,,30,, But there was a problem with the game, and there were a lot of bugs in the design interface Is it not enough to only modify the country corresponding to the part.Please guide me...... -
Chinese Localization NEEDS IMPROVEMENT!!!
MRweng121 replied to MIC_tianzhu's topic in Game Technical Issues
In fact, some players have already spontaneously created translation files, although not perfect, which are at least more accurate than the translation files currently used in the game. Do the authorities have any idea of incorporating these files? -
Hull unlocker and AI tweaks mod (updated for 1.3 Live)
MRweng121 replied to Astor's topic in General Discussions
Is there any way for me to use ships from other countries? some countries have terrible ship hulls -
After playing for so long, although I really enjoy playing in China and experiencing the pleasure of changing history. But the Chinese hull is really terrible, and I believe Spanish and Austro Hungarian players can also experience this. If we can obtain ship hull from other countries in the game. Then I believe everyone will be more willing to launch a battle. Alternatively, ship designs from other countries can be obtained by purchasing and spending time researching them.This is also a good choice Moreover, different countries have different exterior designs, especially turrets and command towers that differ greatly in appearance. Who doesn't want to be able to design warships according to their own wishes? Japanese command towers, American main gun, and Italian sup guns. If I could make them appear on one ship, this game would be my dream game.
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-=Beta v1.4 Planned for end of next week=-
MRweng121 replied to Nick Thomadis's topic in General Discussions
China ship hull are bad..... we want to more way to DIY player country. such as research on different countries ship hulls.I think you have too many restrictions on players, even if there are punishments. I also want to develop a better hull. There is only one CA hull in China, and the compact BB hull is very difficult to use. In the later stage, all small guns were upgraded to a turret type, so the hit box became larger and cannot be more freely installed. Therefore, I would also hope to use the gun shield type again, which can give players some freedom to define their own game.You can set a switch that allows players to choose between hardcore or light gameplay. If hardcore is selected, it will impose stricter restrictions on the player's hull, artillery, and research direction. If light is selected, it will allow players more freedom to research various artillery and ship bodies, Choosing different types of artillery (cannon shields or turrets) now requires many players to modify their game save to allow them to use their desired designs. This is really bad, and you need to make some concessions. Enable different players to have fun.Not just masochistic players