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Antean

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    Vancouver Island
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    History, Miniatures, Reading

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  1. Dreadnoughts desperately needs a proper rudder indicator - The present short bar that cannot reliably even show 'forward rudder' is atrocious. I really cannot believe one of the Developers cannot & has not already designed a 'proper rudder indicator'.
  2. TY Madham, Cptbarney & MajorKoenig for your replies. It looks as though Corvettes & Minelayers aren't likely to have much in the way of alternate designs though some modes of this game could have them. I'm so barely into this game as yet - I do see if you win the Naval Academy step your design gets saved. I'm still not used to the way the view pans and how it is controlled - it appears to be quite difficult to get some preferred views. As to the rudder control - that small horizontal bar - that visual just has to go & be replaced with a proper circular or hemispheric rudder indicator as is on real ships. Where is the throttle (speed) control? I have yet to find that (I am just onto 3rd Naval Academy mission). Overall, the battle(s) is/are 'slow' but I do like the realism (no stinking islands) (no stinking BS RNG) as opposed to the now farce WoWS.
  3. TY, Madham82, for your reply. I did not see the part about designing for a Random Battle. Well, if one can design a ship for a random battle & play it as a single ship then it would appear to me that one should be able to save this design. I mean, why make the player have to do the same thing over & over ( time sink wastage, imho) if a particular design is very usable (or desirable) over multiple battles? This just doesn't make that much sense to me.
  4. Hmmm. Well, it would appear to me UA:D should be more towards some realism as opposed to pure arcade. We already have a more arcade version in another now, cough*, cough*, farce of an entry well known to most of us. Also, TY for the classes that can be played. Here, I would suggest, maybe, a few more such as; cv/ce = Corvette (the smaller than DD but bigger than TB naval ship class) or some such traditional name. A convoy escort type ship. I'm not sure Cargo/Transport ships should have any kind of ability to be well armed even with small calibre guns. ML = Mine Layer. Surely, a game of this type should have 'mines' ACC/CV = Aircraft Carrier. These have to be and should be included, eventually. We could also see the early other nations aircraft carriers still not represented in that well known 'alternate' arcade naval game. SS = Submarine. SS, short for 'surface/subsurface ship'. It would, again, be interesting to see the early development of Submarines rather than whatever it is that the well known 'alternate' arcade naval game is going to try to shill/shove. PS: Are we allowed to mention, by name or by abbreviation, that well known 'alternate' (now farce) game?
  5. My thought is this game will require as many ship design options as possible. Starting from the beginning, whichever year that is. I think the early steel ship hulls & ship 'looks' were extremely beautiful. I want as many ship hull shapes as possible. I will prefer, also, as many ship components as possible. I note there are weight & area limitations for a ship design and some call for variation in what components are available. I'm all for as much variation as possible. I mean, isn't this ship building process, one of the main selling points for UA:Dreadnought? Sure, many will want national particulars to the different ship lines. Yes, by all means, for 'historical' flavour. However, the real concept will be designing unique 'own' ship designs, as well, as a method to do the economic progression from early ships to the later WW2 ones. How this all comes together will be crucial. I would also like to learn how to conduct squadron and/or fleet actions. As Cpt Barney says, there is still a lot to do in Alpha here.
  6. I can't seem to find any topics for a new player (maybe I'm dense), however, I have some questions .... What year does this game begin in? 1890? What classes of ship are you able to build & play? If you successfully design a vessel, is it saved? I see these references to building a ship for some battle mode then it disappears? (& you have to re-build same?) How are these ships named? Is there a mode to play a single vessel? Or do you have to always play in a 'squadron' of some sort? What kind of multi-player mode is available? I'm sure I have many other questions which have not come to my mind yet. I do see some player names here that are also from WoWS. I prefer 'historical' & as realistic as possible computer ship simulation game (as opposed to too much 'arcade'). I'm asking some questions because I have not yet invested in this game. I need some information before I come aboard. I trust some 'mariner' here will assist me. I await a reply (or 2 or 3, etc). Cheers.
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