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akd

Tester
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Posts posted by akd

  1. L'Éclair was an 18- / 22-gun French barque latine built in Toulon and taken by HMS Leda in the Mediterranean, becoming the ship-sloop HMS Eclair.  Plans below were taken prior to her being hulked in 1797.  If anyone has an illustration of what her barque latine rig might have looked like, please post.

     

    large.jpg

    with poop deck

     

    large.jpg

    without poop deck

     

    http://collections.rmg.co.uk/collections/objects/84064.html

     

    Dimensions:

    98' x 27' x 12'

    230 tons

     

    Crew: 166

     

    Armament:

    QD: 6x 12pdr carronades (in British service)

    Upper deck: 18x 6pdr gun

     

    A half-model of a similar barque latine from Toulon, L’Hirondelle (1743?), can be found in the musee nationale de la Marine, Paris:

     

    https://flic.kr/p/f5eBuZ

    • Like 3
  2. Venera (1808) - a 48- / 56-gun frigate of the Russian Baltic Fleet

     

    large.jpg

    http://collections.rmg.co.uk/collections/objects/81763.html

     

    Dimensions:

    162' 6" x 42' x 13' 2"

     

    Armament:

    FC / QD - 18x 6pdr gun

    Upper Deck - 30x 24pdr gun (short)

     

    In 1810, she was converted into a 56-gun two-decker with an fully-armed spar deck.

     

    large.jpg

    http://collections.rmg.co.uk/collections/objects/81764.html

     

    Armament

    Spar Deck - 28x 24pdr carronade

    Upper Deck - 28x 24pdr gun (short)

     

    Not the most beautiful frigate (slab-sided to say the least), but nonetheless a powerful ship and representative of the Russian approach to heavy frigates.  She also had a sistership, Geroi, that wrecked in 1808.

    • Like 3
  3. i think if you surrender what happens to the ship and crew should be left up to the person that captured it

     

    You do realize that will end only one way and make surrender a pointless option?

     

    Inability to surrender in boarding is a huge problem, but so is denial of rewards to victor because of surrender.  Both must be fixed together.

    • Like 2
  4. I tried this last night and can confirm it works as Boris said. I sold an old 1 dura Surprise that I had capped several weeks ago to the AI. Total crew (on ship plus available) was 796 out of a maximum pool of 1100. After selling it, my total crew was 1036 out of 1100. I think this may be a bug unless there's more rules to it other than "sell a ship to the AI and recoup the entire crew complement of the ship."

    Yes, I observed the same, but it is definitely not the only circumstance where crew is replenishing. Hopefully replenishment by selling prizes is a bug. If intentional, then the whole crew thing is really meaningless.

    • Like 1
  5. I just managed to put myself back to full crew again without buying any, it happens when you sell a captured ship to npc at port.

    I don't think so.  Replenishment happens for me around the same time every day no matter what I am doing.

     

    I suspect that every 24 hours you are replenished with an allotment of zero-cost crew based on your rank.  If you are not getting your pool fully recharged, it is probably because you have lost enough crew per day to exceed this allotment, and then are continuing to lose day to day, so you never see a full replenishment.

  6. The proposal is for 5 officers within time, with a choice from 7 types.

    Or did I misunderstood?

    I understand it to mean that from 7 officers you must chose 5 to have in your retinue.  For those 5 officers, you must pick 2 perks from the list available.  Officers will accrue experience as you play, gain ranks in their perks, but almost must be risked in combat.  If you have powerful non-combat perks on an officer that can be left off of your ship for combat, then that officer will simply never be risked.  Hiring a purser and then putting him on and off a ship sitting in port each time you want to craft or buy something is not a meaningful opportunity cost decision, and is arguably just an annoying management task that must be repeated over and over again.

  7. Excellent work! Using a system like this would greatly enhance the playstyle of the day for me and reflect my mood better to what I want to accomplish in the game that day. Pursers for doing a trade run, Gunners for some long gun sniping, etc.

    No, you should not be able to swap officers out to reconfigure your ship on the fly like upgrades. You chose your officers and their perks and they follow you loyally wherever you go. That makes the choices truly meaningful, and supports a viable surrender system. Taken together (10x perks), These are powerful bonuses without negatives, so there must be an opportunity cost in your choices, and you must stake their lives equally with other players when you go into combat. If you don't like your "build," you can always dismiss and a hire a new officer to train up. It is the one thing that is right in the current officer implementation.

    • Like 1
  8. 1. You can replenish crew from your total pool at any time using the manage crew function in end battle screen, OS or port. This allows you to maintain a cushion to draw from by not sailing ships that maximize crew use for your rank and by not taking AI fleets. As rear admiral, I sail Trincomalee or Constitution and can totally replace crew 2 or 3 times over without returning to port. If I am going to bring a 1st rate to a fight where heavy crew loss is possible, I plan ahead and bring medical kits, which in turn are a good use for all that surplus fish. Considering what you have already invested in a First Rate, 1 or 2 large medkits are hardly that significant of an additional investment to ensure you keep it fully crewed.

    2. Your total pool of crew will replenish at some point (possibly either X amount or completely every 24 real hours, but have not pinned this down yet).

    3. Surrendering is a viable option to reduce crew losses in the face of certain defeat that many players are still not using. (Trollish suicide by fireship seems to have become an ingrained behavior in some people).

    4. Likewise, you don't have to make your AI fleets fight to the death if you chose to bring them along. Simply using fleets as throwaway speed bumps to deter attack is not very wise anymore.

    • Like 5
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