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captinjoehenry

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Everything posted by captinjoehenry

  1. Well I think there is something along those lines and the barbette directly effects it. As when you suffer an ammo detonation most of the time it's centered beneath one of the turrets that got hit and penetrated. The Barbettes seem to work wonders in this case and using the Barbette IV seems to completely negate any and all ammo detonations that are based under a turret. Still doesn't save you from a massive citadel penetration but using Barbette IV definitely works for protecting the various turrets ammo supply. Just not the placeable Barbette that seems to have near 0 armor
  2. Yep all makes perfect sense to me. But if Barbette hits kill turrets as they should I really need to be able to custom armor them. Because right now enemy BB shells OVERPEN my barbettes while being unable to harm my turrets. So yes right now it just doesn't work with the equipment menu. Tying it to the turret thickness could work and would probably be the easiest way to do it. Or at least if you select barbette IV it's thick enough to protect against your own guns at close range or something. Because as it is choosing IV barbette already adds a % of weight based on the weight of the turret and the amount of armor you put on the turret. Just making it so the barbette inherits the amount of armor on the turret should work just fine
  3. I'd love to get a flush deck destroyer, light cruiser, heavy cruiser and battle cruiser hull. As flush decks are just so much easier to use. And they end up being the norm towards the end of the time period the game covers.
  4. Eh... I can't speak to that. But my tripple 18 inch turret got it's Barbette knocked out by 15 inch shell fire that couldn't even harm my turrets past green and yet they easily knocked out both of my barbettes from decently long range. Right now it's annoying but not a big issue. But if knocking out the barbette also knocks out the unharmed main gun from a shell that can't at all hurt the main gun then that's a massive pain in the butt and annoying.
  5. I was more referring to situations where you might want to place the turrets towards the ends of the hull. So instead of having a continuous citadel running most of the length of the ship you would have one around the machinery and then seperate ones around each turret. So you can save some amount of weight in cases where turrets are placed far from the center of the ship
  6. Against what armor type is the armor pen in the table calculated from? Iron armor so +0% or something else?
  7. Honestly I like this idea. But I would want an option to have main battery guns outside of the citadel and then chose just to up armor their magazine. That would of course increase the amount of weight you need to carry in citadel armor but I can't think of a reason you'd need a full citadel underneath all guns considering you just need a tunnel to bring them power and then armor on the turrets internals. You should just need the full sized citadel around the machinery.
  8. Same. It's a massive pain. It's not terrible as it is right now as it just means you take a decent sized hit. But if it takes out your main gun that's immune to the enemy shell fire then it's a massive pain in the butt. I do hope so. As I REALLY don't want to lose main BB battery cannons to light AP shells.
  9. This worries me. As while it makes sense and is the way it should work I can't armor barbettes as much as I can armor turrets or other parts of the ship. As even with the Barbette IV selection Barbettes still die all the time to heavy BB shells even if I can armor my turrets so much to be near immune to BB shells. Which is fine in the current version where the Barbettes just die all the time. But if they still die as often as they do now and I can't up armor them having them take out my main gun that's near immune to shell fire with the barbette I'm unable to protect well enough will be highly annoying.
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