Hi there!
First of, I would like to its a very promising game. I am loving it. About the editor I would like to suggest few things. For the most part its all about freedom and flexibility, but also about few things that must be bugs:
1- Hull shape and size:
I would really like to have more control on the hull shape and what section get extended when increasing the tonnage. You could add more hull shape but it would never be as good as having choice on each of them.
2- Snap point are very limiting:
Snap point for towers, funnels and barbettes are too limited. Often I have to redesign the ship from scratch just because Snap point for one of these is 1m away from where it could be. It also greatly restrict creativity. I would like to try Nelson style (all gun in front) or even asymmetric design with bridge off center. Why not removing them completely? Have them be limited to a specific surface area instead.
3- Weight distribution:
This problem is accentuated by the Snap point limitation. I like that ship balance is important, but I feel it is needlessly hard. Often I will add torp launcher on front/rear of battleship just to balance them (they are by far the most effective way). I would suggest to add dead weight, manually placed or automatic. That way we could fix the small unbalance left with minimal cost.
4- Tower model and attribute:
Atm tower hold too many attribute. Most case scenario you have to chose the latest to get the long range buff or else. Often the latest do not have the shape you like or have unneeded attribute that add extra cost. I would really like to have customizable tower, or to have the buff item like range finder etc separated and placable manualy. (were they are placed would matter.)
5- Turret Ring size and number of gun:
While it doesn't bug me on small guns, on the 16inch and up the turret ring is ridiculously big for the single gun mount. It would make sense that single, double and triple mount have different turret diameter, at least for these. Maybe it would be nice to be able to chose the turret independently from the gun. That way each of them could have different attribute, like rangefinder for turret and barrel length for gun.
Now the "Bugs":
1- Number of gun and ammo count:
Atm ammo get added per gun count and get extra amount for double and triple. Example: the 17inch turret get 50 ammo on single mount, 100 on double and 150 on triple. This is also true for torpedo launcher. This obviously should not be the case. Total amount of ammo should be constant. Btw, it would be very nice to have more choice regarding the number of ammo carried.
2- Extended belt and deck:
Atm they need to be heavily armored as you can get a ammo explosion and engine critical when shot land on them. Basically its like if these thing were not in the citadel. I read that you plan on reworking that part so I will wait and see.
3- Adjusting armor lag:
Adjusting armor can sometimes become extremely slow. I found a revealing work around trough. If you close all the stats bar on the right it fix it. I suspect updating your UI might be a bit too intense.
3- triple mount accuracy:
I suspect the triple mount accuracy penality is applied twice. First when selecting it and again during game. Would be better if it was only in editor.
Another note:
This does not belong on the game designer but I find small caliber guns to be completely useless. There is no point in adding secondary guns, they are just not accurate enough to get the Torpedo boat and Destroyer. Smaller main gun are too unaccurate to be usefull too. I think the 12inch accuracy should be on par with big gun at the 10000 range, or much closer. Otherwise as a player I will only use the most accurate big gun. Thats also mean not building anything smaller than BC exept for TB and Destroyer for spotting and torpedoing.
Thanks!