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Bluishdoor76

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Posts posted by Bluishdoor76

  1. 4 hours ago, madham82 said:

    Excellent point (I actually liked all your points) and something has bothered me, but I haven't said anything. Yea it is ridiculously annoying to have to hold your mouse on an enemy ship to get that data, especially at long range like you mentioned. 

    what data panel are you referring to, is it the top right one with their armor, weapons and other info, plus the image of the ship? Because if you are then, you do know you can click on the ship and the window will remain after you move your cursor away from said ship....

    again, is it this info panel you are referring to?

    unoeJwU.jpg

     

    do not mind the real awful scenario I just sent this 2 BBs lol

  2. Richelieu-class and Dunkerque-class are other examples of fast battleships that had nothing to do with airplanes, France had 1 carrier during this time period, its main concerns were the growing number of large and powerful fast battleships being built by the Germans with the Scharnhorst-class and Bismarck-class, and Italians with the Littorio-class, which is other examples of fast battleships not influenced by aircraft but by the need of faster more powerful vessels.

    Aircraft did not began to dictate naval doctrine until well into WW2 with the carrier air raids in the Mediterranean sea and the Pacific theater, and the sinking of Bismarck. Prior to WW2 and even early parts of WW2, aircraft were still not really seen as big game changers, wasnt until the appearance of the Blitzkrieg that air power was really shown to be a game changer.

    • Like 2
  3. New update is pretty good, having fun messing around with the new turrets and hulls. One thing that I would like to know if it could be addressed is the ability to put a barbette on this location on the French super battleship hull 1, something along the lines of here...

     

    bS3m2Vd.png

    Hw6JiKu.png

    Feel like it would make for a much better triple turret front design instead of putting the third turret directly on the hull.

    • Like 3
  4. 56 minutes ago, Fishyfish said:

    If I'm not mistaken the Caio Duilio and her sister the Enrico Dandolo which has a really fun name to say carried the largest naval artillery by diameter of the 19th century, and by weight until surpassed by 15in guns of the superdreadnought era. Those guns are British 100 ton Armstrong guns which the brits themselves only used as coastal artillery to counter the CD and ED in the med. 

    I personally preferred the name of the other similar class to the Caio Duilio, the Conte Di Cavour, love that name lol

  5. 18 minutes ago, Cptbarney said:

    Think they added a few more hulls as i swear it was only one french supercruiser/battlecruiser hull.

    Im guessing alpha 10 will be the campaign but if not, they should focus on ships from 1875-1920, also deal with bulkheads and armour scheme and armour layout problems, the designer being far too restrictive and also a bit buggy and also adding a ship library saver to custom battles and also a name library as well.

    Plus they could add more turret designs for existing calibers and maybe add weather effects like rain, snow, sleet, hail, wind etc. (visual effects along with codey stuff).

    Cherry on top will be fuzes and propellants for shells and maybe a few new shell types as well.

    I do hope they add weather effects, would love some North sea and Arctic seabattles. Specially when playing as the Russians.

    • Like 7
  6. Omg the wait is finally over, I am glad that there are multiple issues being addressed besides just adding the new hulls, turrets and new formations. 

    Here hoping next alpha will focus on addressing the issues with the designer, specifically the remaining generic hulls that are still far too restrictive compared to the newer hulls. As well as the other multiple issues such as armor and bulkheads. But for now this will fill my French ships loving heart for a while!

    • Like 5
  7. Something I do wish they would add, and no I'm not saying its important and should be added now, are more German superstructures for cruisers. I really wanna build a Königsberg styled ship or a Deutschland styled cruiser.


    also,

    El Salvador 1980-1992

     

    • Like 4
  8. 38 minutes ago, Fishyfish said:

    Believe it or not I'm a big time beiyangaboo (probably why I don't get along with the weebs) and I'd be happy doing all I could to keep the foreigners out and take back land that rightfully belongs to the Republic of China! Or at the vary least the warlords Zhang Zuolin or Wu Peifu or maybe even that guy Sun Yat Sen. KMT china best china. 

    Stares angrily in European* :3

    • Like 1
  9. Just now, CapnAvont1015 said:

    Something I wonder is how controlling different fleets is gonna work. Like suppose in the campaign your able to play the Russians. The Russians in IRL have I think four sea sectors (which i'm not gonna list because i'm lazy) which is a lot to control. So I wonder in this game if you control two sea sectors and a battle is about to start in both of them will fight one then right after that fight the other or will an A.I take over that battle.

    tbf, only 2 of those 4 sectors were of true importance to the Russians, that being the Baltic and the Black sea. The Arctic was frozen throught most of the year so had little value and thus only kept a small batch of destroyers. Vladivostok was of a bit more importance to the Russians but with Japan next door growing as a naval power and China being stagnant with its navy they saw little need to keep a large fleet as it would be too far away to keep well maintained. Of course this did came back to bite them when the Russo-Japanese war happened.

    • Like 3
  10. 6 minutes ago, Microscop said:

    The community which seems to have little interest in naval warfare seems to be the problem. They don't want naval warfare they just want to build their favorite paper ship from world of warships with quad 20 inch guns. Thats all that takes to make them happy. Game mechanics thats not flashy enough for them to care about, not that they know anything about naval combat anyway since they are mostly wows players. 

    Staying on the ship model/hulls topic devs just keep adding new hulls to please kriegboos and wows players while countries like France have 0 historical pre drednought hulls (the only one they have is Tsesarevich built for export).

    Aside from that there is hardly any more content.

    Nothing wrong with the community wanting to build their favorite historical ships and making some original wacky designs, thats what the builder is for. Most of us here already call out people who want this game to be as arcade as WoWS. Nothing wrong with the devs adding new hulls either, the problem is that they have focused too much on late interwar and WW2 era ships, leaving Pre dreadnought, dreadnought and WW1 era very desolate. The designer is the biggest issue in the game imo as its limitations really restrict creativity and boxes you into 1 or 2 designs with minor changes here and there. Theres plenty of content, but the builder limits the usability of said content, which is why I wish they would dedicate an update to just sort out the games main selling point. Otherwise theres really no point in having a builder in the first place.

    • Like 4
  11. This is something I wish they'd stop doing, don't hello kittying announce something if it's nowhere near ready to be released. You keep ending with this situation where all you do is make your own player base lose faith in your abilities. I get that this is a small team and all but we're now pushing 3 months since this update was announced....

    • Like 4
  12. 2 minutes ago, Skyguy1944 said:

    For sure, I'm not arguing against where they're placed gameplay-wise, just wish it didn't take a bejeesen long time to play the lowest battleships, if they add more from here. Like many, I can't put in the dedicated hours upon hours and tons of money in premium time to grind in any decent time. I mean, to get to the USS North Dakota, it's 1,253,200 RP and 1,760,600 SL. You make about 1200 RP in an average game (or at least I ever have in ground forces), and those games can take upwards of 15 minutes apiece. It's just too much to do for free.

     

    edit: I'm aware there are probably beefier grinds to tanks or jets, but those aren't WWI era dreadnaughts.

    Depends on which battle type you select, for RB you can earn 2k-4k rp per game also depending on your performance. Of course if you are at the bottom half of the team you wont earn that much xp, 1k at most. On defeats in RB if you manage to make it to top 3 you can still earn about 2.5k rp.

    Of course you have to get the other vehicles on the tree, even the ones that dont lead directly to the ship you want. So yeah the grind is pretty hefty, but after playing both for a fairly considerable amount, I honestly think WT's grinds arent that much worse compared to WoWS's and WoT's grinds. Also yeah compared to the Jets or MBT grinds, the Battleships are no where near as bad, I say give it a try and get to them as soon as possible if you do find enjoyment at all, since the longer you wait, the more ships will be added in between the start of the grind and the battleships.

    • Like 1
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