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Posts posted by Bluishdoor76
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23 hours ago, Cdodders said:
I have come across a few flash fires now, haven't yet seen one kill a ship. It blows the turret off and you remove the turret, but I would have thought a flash fire blew the ship apart?
Oh I have seen them one shot a BB, also seen chain reaction flash fires as well. Its pretty impressive but so bullshit when it happens to you :3
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2 hours ago, roachbeef said:
We need to remove large battles entirely as any formation larger than 2 ships will crash into itself. AI and pathfinding is atrocious.
wot??????
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1 hour ago, HusariuS said:
I always wondered and always forgot to ask about them, but from what nation come those turrets used as a secondary armament in images above for example?
And what Warships used them as part of their primary/secondary armament.
Yeah those are the generic turrets, so any nation that doesn't have a proper turret model gets them, to find them you gonna have to do some experimenting with the year and nation in costume battles
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As many, MANY have stated before, this isn't World of Warships. Large dreadnoughts and battleships take a very long time to initiate a turn, and depending on the speed it can be a very long turn. And no your ship isn't ignoring your order to turn when using the rudder or the waypoint, its telling you that the ship cannot perform the turn due to many factors.
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7 hours ago, Whomst'd've said:
1913 French Battlecruiser Levrette: https://imgur.com/gallery/WurU2kv
(also how does one post screenshots when they are limited by size, always keep going over the 400 something MB limit)
Use a direct link to an image on a website like imgur
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None of these seem necessary at all imo. All the info you will need in a battle is given to you in the UI.
1 hour ago, Hardlec said:There needs to be an easily accessible button to order a ship to evade torpedoes. I'd put it right next to the smokescreen button.
There is , you have the speed bar, direction bar and for ships you arent currently controlling theres a button that sets them to AI controlled and guess what, the AI will automatically dodge torpedoes.
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3 hours ago, Aceituna said:
Well, i would like to have them too but i think that there Are much more important features to work at alpha 7.
(but of course it depends on devs preference s)
I say its still very important considering, the french BBs were all about quad gun turrets.
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here hoping Alpha 7 finally brings quad guns :3
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what in the tea drinking am I looking at......
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On 5/7/2020 at 5:05 PM, Hangar18 said:
I mean they're currently making WGs art dept. look like fools. For a dev team that probably consists of 4 tankmen and a dog, that is impressive. That's not even exaggerating, shell hits, bounces, ship detail, mag explosions, torpedo explosions, and water detail, all look better than what WG has. The only places i can think of where WG has done a better job visually is in camo patterns, and the flood/damaged engine effects. I'm not sure if WGs rendition of flood and engine damage are even realistic though, so that could be pointless. @Steeltrap not sure if you would know anything about that.
I think many people from WOWS are scarred mentally from that version of CVs. If it was implemented like RTW (but with a UI that isnt belligerent to the user) It would probably be fine. RTW is generally extremely unfriendly to the user, and i dont think many here have played it.
I honestly enjoyed their earlier version of CVs, required actual skill to play successfully
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not the biggest fan of DDs, but still nice to see some more options, more variation for my huge as hello kitty BBs to sink :3
hu, cute filter I see
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I really need my fix of new shit to do, quarantine is really starting to test my ability to play the same shit over and over again lol
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6 hours ago, HusariuS said:
That my friend, is ART
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do you really need a map for a map with nothing but water? With FoW it would prolly show nothing lol
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13 hours ago, Cptbarney said:
I think we can still give them generic hulls and what ifs regardless, makes me wonder if we had people just doodling designs or actuall tried to make various classes of ships (obviously never going anywhere).
I mean rule the waves has china now, and they can build similar-ish stuff to everyone else so it would be pretty cool too be honest. Plus i would like to see ping hai and ning hai represented in game at somepoint.
Oh for sure, I mainly meant historical hulls.
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Honestly I was pleasantly surprised to see the Chinese empire being a playable nation. Of course due to the collapse of the dynasty and the civil war we won't get many proper dreadnoughts and modern battleships but it's still very good to see.
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im about to put one of this up against a damn Yamato :D
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4 minutes ago, Shaftoe said:
Complete waste of dev time. Not worth it at all.
Maybe at a much later date.
Can see why, specially since aircraft are still a very much "we'll see" and without aircraft they would end up as BB hulls with less deck space for armament.
Id still love to see them in game as they were a very unique type of ship.
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If ever added how would hybrid ships work? From what I know theres very few ships of this type making them a very low priority, only ones I can recall are Mogami, Ise and Tone class. What does everyone else think, would you guys like to have access to hybrids. I personally would love to see them in the game but as I mentioned its a very low priority as not many were ever built.
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When can we expect to get some of those iconic Japanese styled towers, Ise, Nagato, Kongo and what in my opinion is the most iconic and coolest looking Fuso
IJN Fuso
IJN Ise
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Title might not be too clear but, main question is how will nations that changed drastically through the time period covered work? Best examples being the Chinese empire and the Russian empire. China basically exploded in the early 1900s and the Russian empire well, we all know who they became after WW1. Theres also the German Reich as well, what do others think this would work I'd love to know.
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Been one of my fears in the game, why i rarely put DDs on my side. Im scared shitless that a friendly DD or CL will just derp a big boi spread into my capital ships
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2 hours ago, GUTB said:
Another area of unbalance: BCs vs DDs vs BBs. A lot us know that the game isn't balanced against torpedos. If you send a high speed BC armed with nothing but torps against a BB the BB stands no chance. If you try to do the same thing with a DD, you'd think a DD would do as well given its much smaller size; if a BB has so much trouble hitting a BC, you'd think a DD going a few kts slower would be just as hard or harder to hit...but nope. You'll find secondaries have a decent chance to hit DDs no mater what.
well yeah a Destroyer is much easier to sink with secondaries then a Battlecruiser, its not the amount of times the BB's secondaries miss is more the amount of times needed to hit a DD to sink it. Obviously the DD will die quicker then a BC.
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Ultimate Admiral: Dreadnoughts Beautiful Screenshots and Videos
in General Discussions
Posted
The Hower-Class, aka ultimate Hood class, in port preparing to sail to slap some kreigsmarine ass.