Jump to content
Game-Labs Forum

TAKTCOM

Members2
  • Posts

    274
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by TAKTCOM

  1. The new French look great. However, they fell through in your typical "too little space". This beautiful 16k battleship cannot use turrets larger than 10 inches, there is simply no room for them on the ship bow.

    ZwYUBgU.jpg

    The same problem on a different hull, but at the stern.

    aXJ1W4c.jpg

    It's like Borodino (rus pre-BB II), over and over again. By the way, you never fix it. 

    • Like 2
    • Sad 1
  2. 13 hours ago, catloverjerrygarcia said:

    An aspect of the early night campaigns between IJN and USN forces was the Japanese had been training for years on night actions.  And the USN didn't yet trust and fully understand how to utilize radar to full effect.

    I find the most delicious part of this story is that the Americans were convinced that "...Those Japs are bloody fools...They can't see at night and they're not well trained..."😁

    • Like 1
  3. 1 hour ago, SiWi said:

    thank you for doing the math I was suspecting it given that even if I go for "medicore" ships and not the best current ships I could, I still end up with less then 5 ships...

    Try a new company, I started an hour ago, suddenly, the start-up funds were about 280 million.

  4. 12 hours ago, Nick Thomadis said:

    Can you show what you manage to build for a first turn, with Germans, in your custom fleet?

    It does not matter.  

    BrYp4rG.jpg

    So, the auto-fleet gives the player ships and money for a total of about 300 million. Now let's look at the option "Create Own"

    SSLrqYc.jpg

    You give player 1/4 or in best case 1/3 funds which receives auto-designer. We are building few ships because you are not giving the player enough money. It's all.

    • Like 5
  5. 7 hours ago, The_Real_Hawkeye said:

    1x speed during the actual engagement.

    I think that's the point. When playing at acceleration 1, the AI usually can't hit the broadside of a barn. But if turning on the acceleration by 3-5, as he immediately begins not only to shoot, but also hit.

    I used my TBs at x3 acceleration, as a result, they looked more like Swiss cheese after the attack.

    11 hours ago, DougToss said:

    Having splinters damage crews and possibly put more equipment out of action and start more small fires I think would be helpful in getting that 1890-1900 era right. I don't expect to sink enemy ships with gunfire, at least not effectively, at the start date - I know a lot of players do - but I would like to see the "hail of fire" cause larger cumulative damage to the crew and unarmored/protected systems.

    It's all nice, but for this game needs a better damage model.

    3 hours ago, RedParadize said:

    One thing worry me allot. To have a meaningful variety (and real design choices) in any era, hundreds of new hulls and bridges will need to be made.

    But this is not true. The most advanced, high-tech and original fleet before Dreadnought arrived  had two archetypes of cruisers. Not three, not five, not ten. Just two.

    Of course I'm talking about the French navy 😁 The earlier generation looked like it came from science fiction novels by Jules Verne: long battering ram, bizarre shapes, bulky masts, armor and guns everywhere. Some had turrets on all sides

     

    scale_1200

    00009986-1.jpg

    Some don't

    Pothuau-Marius_Bar-img_3138.jpg

    There were also protected cruisers, not only armored ones.

    nFxtog8.jpg

    But overall, they look pretty similar, right?

    The second generation of French cruisers looked much more modern. No rams or bulges, long, elongated hulls and a bunch of pipes in two groups. Some carried most of the weapons in the casemates.

    Jeanne_d_Arc-Marius_Bar.jpg

    Some are in turrets all over the place.

    363181b700ef10b18e653281f6ca8203--victor

    There were also protected cruisers, not only armored ones.

    1200px-Jurien_de_la_graviere-Marius_Bar.

    So, in order to completely close the issue of pre-dreadnought cruisers in France, dozens and hundreds of hulls are not needed. You need two original hulls, each with two subtypes - one with on-board turrets, the other with casemates. Protected crescents can use the same models as armored ones. Regular copy-paste.

    And I'm talking about the cutting edge of technology. If you look at the more conservative navies (hello Britain) then...

    Cressy_class_diagrams_Brasseys_1906.jpg

     

    Drake_class_cruiser_diagrams_Janes_1914.

    Monmouth_class_cruiser_diagrams_Janes_19

    1280px-HMS_Argyll_1909_LOC_det_4a19531_(

    ... surprise-surprise! From 1890 onwards, until the appearance Duke they all look the same: three or four pipes, a medium-sized ram, six-inch guns in casemates, a pair of turrets, usually with a 9 ”cannon. 

    In fact, if the developers had given the opportunity to put six-inch cannons in casemates on armored and protected 6-10k cruisers, this would solve a significant part of the problems. Likewise for eight inches for CA casemates.

    Germans really suffer from the lack of proper hulls. You really can't build none of real Germany's 1890-1900 CA, since their armament was casemate 15cm and turrets 21cm.  And game only supports 4-inch for the Germans CA casemate.

    Scharnhorst-Klasse even have eight inches casemat guns. So yes. No hundreds of hulls are needed.

    3 hours ago, WhoCares said:

    Then I hovered my cursor over the icon next to the compass in the top right: night, bad weather, rough sea - well, that explained it.

    Good point. But it looked completely unnatural when the AI cruiser appeared at a distance equal to the length of the cruiser itself and disappeared after a few seconds. The guns of my SA did not even have time to target.

    2 hours ago, o Barão said:

    I thought would be interesting to share this video, since many players are complaining about how terrible is the accuracy and the ranges for the naval battles in the 1890.

    Here are four reasons why we have such big problems with accuracy.

    s7F6ndO.jpg

    While I learned to reduce weight offset influence to zero, I have no idea what to do with the pitch and roll. We need ballast, I'll tell you what.

    • Like 2
    • Thanks 1
  6. 12 hours ago, Gregervich said:

    Researched dreadnoughts in 1900 campaign, and when I go to establish a new design, the dreadnought hull is not available, but the other battleship hulls have been made obsolete, so I can't do a design for any battleship at all.

    I had the same problem at the 1890 company. I think it was 1900+ when I could not build battleships in principle.

    10 hours ago, SpardaSon21 said:

    ...Meanwhile secondary guns have far inferior performance to IRL stats.

    The German 10.5cm (4.1") gun had a range of 10,000 meters (far more than it is right now), and a horizontal breech, not screw.  Same breech type for the 8.8cm/30, and that had a range of 7.3km.  The 5cm( 1.9") gun?  Range of 6.2km!

    Actually, no.
    ...early British 4" (10.2 cm) breech loader bag guns from the late 1800s. These guns shared common characteristics including weak design and few of them survived in active service after 1900.

    4"/15 (10.2 cm) 13cwt Mark I...range was 5,500 yards (5,030 m) at a muzzle velocity of 1,180 fps (360 mps) and an elevation of 20 degrees with a 25 lbs. (11.3 kg) projectile.

    4"/25 (10.2 cm) Mark I Muzzle velocity was 1,790 fps (546 mps) with a 25 lbs. (11.3 kg) projectile which gave a range of 7,200 yards (6,580 m) at maximum elevation.

    9 hours ago, RedParadize said:

    @akd @TAKTCOM @arkhangelsk
    ...We have the campaign now, we should focus on that as that's what they are working on atm. There is plenty of issue to address, plenty of suggestion that need to be made in order to have a viable and fun campaign.

    OK then. Let's talk about how I built 6 battleships in the 1900 company and not one never been in combate...for some reason. Or how about a duel CA vs CL, where CL apparently had some sort of stealth cloak, since СА can spotted him at a distance less than a kilometer...when the CL torpedoes already in the water.

    Maybe we want to talk about events? Oops, they don't exist.

    Or maybe we want to talk about diplomacy?But there is no such thing.

    Research? Better to forget about this tab at all. 

    Shipbuilding? The designer is still the same as years ago.

    How about to buy ships in foreign countries? Hmm, foreign countries ... foreign countries don't exist.

    Transfer of ships between ports? Does it even affect anything?

    So yeah, on a tactical level there is a something to discuss, on a global map ... not really.

    8 hours ago, fsp said:

    Biggest issue I am having so far: Way too little possibilities to try out interesting and weird designs, especially early in the game... To be honest, I also think this is part of the communities fault. 

    Oh yes, it's totally community fault:

    The first test campaign version

    9x NEW HULLS

    The Japanese “Mogami-class Heavy Cruiser"...new hull for Japan after 1930.

    New Japanese “Heavy Cruiser IV”...available after 1930.

    New Japanese “Modern Light Cruiser II” available after 1930.

    New Japanese “Scout Cruiser”...available after 1930.

    New Japanese “Heavy Scout Cruiser”...available after 1930.

    New Japanese “Experimental Cruiser”...available after 1935.

    New German “Modern Battleship I”...available after 1927.

    New USA “Modernized Dreadnought” ...available after 1927.

    New French “Experimental Battleship”...available after 1929.

    Core Patch 0.5

    18x NEW HULLS

    The Italian “Littorio-class Battleship” ...after 1936.

    The Russian battleship “Sovetsky Soyuz” ...after 1936.

    New Italian “Super Battleship” available after 1936.

    New Russian “Experimental Battlecruiser” ...available after 1935.

    New Italian “Modern Battlecruiser II” available after 1935.

    New Italian “Large Cruiser II” available after 1929.

    New Russian “Super Cruiser” available after 1934.

    New Russian “Heavy Cruiser III” available after 1925.

    New Italian “Heavy Cruiser ΙΙ” available after 1934.

    New Italian “Modern Light Cruiser II” available after 1930.

    New Italian “Compact Light Cruiser” available after 1930s.

    New Italian “Hybrid Destroyer” available after 1936.

    New Chinese “Super Battleship” available after 1936.

    New Spanish “Super Battleship” available after 1936.

    New British “Super Battleship” available after 1936.

    New Austro-Hungarian “Super Battleship” available after 1936.

    New Russian “Super Battleship II” available after 1936.

    New "Small Dreadnought" available between 1906 and 1918 for Germany and Austro-Hungary.

    Alpha-12

    22 NEW HULLS & MODELS

    ...German “Deutschland-class” cruisers...after year 1921...

    ...Japanese battleship “Fuso”...available after the year 1924...

    New Japanese “Dreadnought IV” variant available between the years 1914 and 1927.

    New Italian “Dreadnought I” variant available between the years 1906 and 1918.

    New German “Advanced Armored Cruiser II” ...can be found in years after 1927. 

    New Japanese “Heavy Cruiser II”...can be found after the year 1922.

    New Japanese “Experimental Heavy Cruiser”... available after the year 1934.

    New “Fast Battleship” variant a special Battlecruiser hull available for Russia, Spain, Italy, Austro-Hungary, China after the year 1935. 

    New Austro-Hungarian ”Modern Battleship” ... available after the year 1929.

    New Chinese “Experimental Battleship” variant available after 1929.

    New Chinese “Modern Battleship I” variant available after 1936

    New Spanish “Modern Battleship II”...available after 1929.

    New Italian “Modern Battleship II” ...available after 1929.

    New Japanese “Experimental Battleship” ...available after 1929.

    New Russian “Modern Battleship II” variant which is available after 1936...

    New Russian “Super Battleship” variant available after 1936...

    New Russian “Modern Battlecruiser” variant available after 1929...

    New Russian “Large Cruiser” variant available after 1929...

    New Russian “Modern Light Cruiser” variant available after 1920...

    New Russian Pre-Dreadnought “Battleship V” variant available between the years 1899 and 1906...

    New Chinese Pre-Dreadnought “Battleship III” variant available between the years 1899 and 1906...

    New Japanese Battleship hull variant which can more faithfully recreate the Yamato-class...

    Total: 49 new hulls for the last three patches, for half a year later.

    Hulls by nation:

    13 Japan
    11 Russian
    10 Italian
    4 German
    4 Chinese
    2 Spanish
    2 Austro-Hungarian 
    1 British
    1 French
    1 USA 

    Hulls by by year:

    (1930+) 26

    (1920+) 18

    (1910+) 1

    (1890-1909) 4

    And here these hulls which you can see in the company:

    New "Small Dreadnought" available between 1906 and 1918 for Germany and Austro-Hungary. All the rest are other countries, or other eras.

    Yes, for six months of work, the developers made for Germany vs Great Britain 1890 and 1900 one (1) hull. One hull  in a nearly fifty hulls. Oh yes, it's totally community fault.

    a29c7cad9455c0d8eb97917f6214a3e5.jpg

    • Like 4
    • Thanks 4
  7. 2 hours ago, The_Real_Hawkeye said:

    25 or 26 knots, not sure which, but definitely not faster than 26.

    Hmm. My TB in 1890 looked like this

    u6C65Vu.jpg

    After meeting with an enemy battleship or cruiser she looked something like this

    qumlRV2.jpg

    Since sometimes i could to hit with a torpedo ВВ/СА/СL I thought it was fair exchange.Hmm...Did you use time acceleration?

    P.S. The second picture from 1900, but in 1890 three inches was enough for 200 ton torpedo boat to fire and flooding.

  8. 3 hours ago, The_Real_Hawkeye said:

    had a single TB with two torpedo launcher...

    How many knots?  My attempts to use TB against cruisers and battleships in 1890 ended up "TB all on fire" and "TB 1-2 engine damaged" at best. In 1890, the best TB for me was CA 3,5-5к.

    In 1900, the enemy CA are dodging my torpedoes 10/10. Of course, the German СA are hopeless design, so it doesn't really matter.

  9. Finally launched the battles on a tactical level. The first battle was port defense, I could not find the enemy. Second battle, protection of the convoy, the enemy could not find the convoy. Third battle - Battle, could not find the enemy. 

    For me, this is one of the most frustrating experiences for last thirty years in PC games. I have no censorship word for your work.

  10. 23 hours ago, Nick Thomadis said:

    Due to the nature of the limited campaign, it should not be possible to reach 1940 from 1890s with constant war. Wars should last on average not more than 10 years.

    14 years is still fine? 

    RcZt8Yp.jpg

    First impressions:

    - slow research + minimal choice of early hulls = starter ships will end company. Even if the company goes on 14 years.

    Using all three Free Priority points for some reason is a noob trap: using one point gives + 50% acceleration to the selected research, but slows down all other (!!!) research by 50%. 

    The second and third Free Priority points do the same, essentially slowing down all research in total by 150% (!!!). This modifier even affects selected research, as a result, they are have 25% acceleration. That's not bad, but certainly not at the cost of slowing down everything else by 150%. I find this a rather odd design.

    • Thanks 1
  11. y0VMcM1.jpg

    lo41XPj.jpg

    2 hours ago, Nick Thomadis said:

    This should not happen normally. There was no preference from our side to reset mission progress. None of our testers reported such an issue either. 

    It happened when I went through all the missions before Bismarck&Hood patch and some of the missions that came with B&H. After that, at some point, all progress was reset, but by that time I stop playing, so I didn't care. 

  12. 20 hours ago, Jatzi said:

    I played the leaked campaign

    What year was that?

    17 hours ago, Stormnet said:

    ...We forgive your toxicity...

    After a little thought, I'll admit which is a pretty cunning trick - replacing words like"annoyance" and "frustration" with "toxicity".  "Annoyance" and "frustration" mean reason, something that triggered these emotions. 

    For example, the release of the game breaks down again and again, the developers are busy adding and polishing elements that are not important from the players point of view, at least half of the game is still not ready, and so on and so forth.

    So instead of "annoyance"&"frustration" you are using "toxicity". And suddenly, the problem is not with the game. The problem is in the community - they're a bunch of whiners, trolls and assholes. They are just

    ckFj15f.jpg

    This is a brilliant sophistic trick that essentially applies to the basic "I'm not a fool, you are a fool" *.  Game-Labs of course, did not invent this feint, they only use it, as do a significant part of the game developers. Oh god, I remember how on the Wargaming forum the developers complained about the toxicity of the players.  Look who's Talking 😁

    *-my chosen option in a dispute when I was 7-12 years old. 

     

     

    • Like 7
    • Thanks 1
  13. 5 hours ago, Skeksis said:

    Many games support progression, so for UAD it's one hull 1890 progressing up to many hulls for 1936. This is typical and expected. And I would say the guts of the game is mid-timeframe moving into late era, this is where the bulk of the campaign will be played. 1890 hulls/ships are just the stepping stone into the bulk of the game.

    I guess, this is a standard MMORPG model - at the beginning the player has a choice between a fighter or a mage. Then, the fighter can become a warrior, or a rogue.  When,, a warrior can be a knight, or a mercenary. While rogue can become a scout, or a marauder. Etc&etc.  It's all good, but

    4 hours ago, DougToss said:

    That’s disingenuous. The variety of forms of warships was - if anything - more varied early on before experience and the maturation of new technologies led to common standards of ship design. Once the scientific principles of naval architecture, testing tanks, and wartime experience of them in action hull forms become more standardized.

    DougToss absolutely right in this case. Dreadnoughts of the first generation had more differences than differences between  Iowa, Yamato, Bismarck, Vanguard and Littorio. 

    2 hours ago, Steeltrap said:

    Cheers

    oGsF1Pf.jpg

    • Like 2
    • Thanks 1
  14. 6 hours ago, Draco said:

    Man we're hard to please huh?

    When they work on campaign we cry about hulls, and when they release less features to give us new hulls we cry "glorified hull update!"

    Sigh...

    Nope. Queries from players like "we need more hulls from WWI and earlier" were on the forum since alpha 12 in May 2021 and earlier. It's just devs love WWII period.

    • Like 3
×
×
  • Create New...