Jump to content
Game-Labs Forum

Swiftsure

Members2
  • Posts

    5
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Swiftsure's Achievements

Landsmen

Landsmen (1/13)

0

Reputation

  1. It would be nice to see visual differences between the nations as well, both in style and shape. The queen Anne’s mansions style superstructure for the British and the Japanese pagoda style.
  2. Started playing the Alpha last week. I really like the game so far and the design and style choices. A few bits of feedback that aren’t repeating what everyone else has said in the thread so far. The procedural generation of ships that the AI uses can be whacky at times to say the least. Destroyers with the full deck full of funnels, a super dreadnaught with all single turrets. So basically would like to see a bit more historical use of ships, each nation having its own feel and style as is the case in real naval development. This is probably something that will be coming later as the game gets flushed out but wanted to throw it in there. Superstructure styles really diverge as naval technology increased. Semi related I would love if there was a ship paint scheme customisation option as well. Pre-dreadnaught wartime or peace time nations would proudly show off their ships with bright white hulls and ochre smokestacks. Or black hulls with white superstructure and ochre smoke stacks like HMS Canopus in 1901. Would be a nice addition. Will different nations get different hull styles ? That will have their own game play characteristics. For example the US tended to be more pointed stern and bow, which gave more useful space mid ships, but had less seakeeping qualities in rough weather. Whereas the British tended to be more rounded and oval, for the opposite effects better seakeeping in rough weather but less internal space. Are there any ideas for an x-ray view or a highlight option in the ship designer to see where certain sections of the ship are for use when adjusting armour counters, the extended sections mains vs deck and belt. When the game reports damage in battle sometimes there sections are not where I would expect them to be, so would be nice to see beforehand in the design phase. Or for players not familiar with ship lay outs. last point, in battles when a ship is listing over more there doesn’t seem to be an increased chance to hit the deck, a lot of shells look like they are hitting the deck but are registering as belt hits. Keep up the great work.
  3. Guns will automatically fire at ships that are with in their range. You can not, to my knowledge, select two different targets for different calibers of guns. I think it would be a nice option to include that secondary or casements be able to shoot different targets, best example normally the TB or DD that’s closer range and closing and your main guns are shooting at something larger further out. You can tweak when your guns will automatically fire by setting them in safe, normal or aggressive. The difference being the higher percentage to hit chance when they start firing.
  4. It should be an option to have limited camera visibility if people want it, or change the outlines to just a hazy smudge until the ship identification is higher. But I do like and appreciate the gods eye view especially in the final naval tutorial section being able to zip around the map and watch all your shells come flying in from 30k away. Glorious. I would really like an option later on as well to be able to get almost a captains eye view from your flagship. Looking over the rail on the bridge or conning tower. Zoom in with a pair of binoculars and see the smudges of smoke on the horizon to find the enemy fleet. But again an option I know not everyone would like to have to do this at the beginning of every engagement. But a nice idea.
  5. Yeah, took me three attempts with different styles of play but I’ve done it twice now. I went for which ever tech gave me better torpedo accuracy, and then maxed out the speed at 31 knots. 1 - 4” gun and two single launch 17” torps just on the standard torp tech. Had all three ships detach into their own force, steam straight at the dreadnaught and then first one to get shot at just puts hard rudder in circles, then repeat with another when it changes targets. Close the range and first torps on Aggressive first to get the dreadnaught dodging which reduces its accuracy further. Then when your closer change to safe to make sure they were at a good angle. Sank in 5 torpedo hits, but would have gone down with 4 if they had all caused flooding. I did loose 2 of my 3 ships, one was to an unlucky hit and one was secondary attrition whilst evading. Second time i only lost 1 but the other two both had moderate damage. My weather was calm, slight breeze and morning time when I got my first win. It’s just different tactics and play styles depending what you prefer. You could go torpedo spam from range on aggressive or speed and dodge.
×
×
  • Create New...