Started playing the Alpha last week. I really like the game so far and the design and style choices. A few bits of feedback that aren’t repeating what everyone else has said in the thread so far.
The procedural generation of ships that the AI uses can be whacky at times to say the least. Destroyers with the full deck full of funnels, a super dreadnaught with all single turrets. So basically would like to see a bit more historical use of ships, each nation having its own feel and style as is the case in real naval development. This is probably something that will be coming later as the game gets flushed out but wanted to throw it in there. Superstructure styles really diverge as naval technology increased.
Semi related I would love if there was a ship paint scheme customisation option as well. Pre-dreadnaught wartime or peace time nations would proudly show off their ships with bright white hulls and ochre smokestacks. Or black hulls with white superstructure and ochre smoke stacks like HMS Canopus in 1901. Would be a nice addition.
Will different nations get different hull styles ? That will have their own game play characteristics. For example the US tended to be more pointed stern and bow, which gave more useful space mid ships, but had less seakeeping qualities in rough weather. Whereas the British tended to be more rounded and oval, for the opposite effects better seakeeping in rough weather but less internal space.
Are there any ideas for an x-ray view or a highlight option in the ship designer to see where certain sections of the ship are for use when adjusting armour counters, the extended sections mains vs deck and belt. When the game reports damage in battle sometimes there sections are not where I would expect them to be, so would be nice to see beforehand in the design phase. Or for players not familiar with ship lay outs.
last point, in battles when a ship is listing over more there doesn’t seem to be an increased chance to hit the deck, a lot of shells look like they are hitting the deck but are registering as belt hits.
Keep up the great work.