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Haveatya

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  1. A Des Moines reportedly engaged a towed target at 25,000 yards with six three-gun salvos (using one gun in each turret) in full automatic fire which is almost 20 salvoes a minute. The Royal Navy observers reported 17 hits. That's 17/18 hits from the largest rapid reloading rifle. Right now automatic 8 inchers in the final scenario can maybe land 1/18 at 5000 yards.
  2. Secondary gun accuracy is seriously killing my enjoyment for some scenarios. I find it impossible to believe advanced secondary batteries (5s-8s specifically) fail to hit anything at every range in any circumstance. I have 5 destroyers fail to kill any torpedo boats while track fire at 1-2km. The TBs just launch torpedoes and eventually blow up destroyers or never get touched and just wait for cruisers or battleships to sink my destroyers from 5+km. I have seen the larger secondaries on my BB and BC fire consistently for minutes at 5-7km and fail to hit anything while my main battery eventually kills everything off. I don't think I saw more than a handful of 8" shells land on any target in the final scenario.
  3. I feel the same way about the accuracy and range nerfs for something that shouldnt cause it to change.
  4. Hello! After my first day of playing here is my feedback. I see it largely echoes the above! - Turrets can be placed in a number of locations outside of the snap-to markers, I'd like to see the same thing done with the barbettes. It would make it much easier to use patches of open space as nests of secondary guns. - The control towers, for the sake of customization, could do well with being a bit more flexible in their placement. In order to fit two forwards guns or two rear guns, you are forced to place the tower in specific positions. Love the game, keep up the great work!
  5. After only a day of playing, here is some of my feedback! - I've seen it above already but I'd like to be able to control targeting by weapon system instead of forcing all weapons to target the same enemy. I've had to turn my BB's main armament against incoming DDs despite having ample secondary guns that should be able to discourage their torpedo run - Speaking of torpedoes, I saw they will receive a damage buff, I agree this is needed, I also have a suspicion, as someone else mentioned, that the AI detects torpedoes too early and can avoid them too consistently with ships that shouldn't be maneuverable. - A very minor thing, I'd like to see some basic ship coloring customization. Let us decide if we want light grey, dark grey, blue painted ships, etc. - Reload speeds for main battery guns as you get into the later generations of ships seem excessively slow. The Yamato could reload well within 30 seconds when at a low gun elevation, and it is suggested that the Yamato could reload, during an average engagement, in 35 seconds. The 18inch guns I see have much longer reload times, even in the final scenario. That is all I have, love the game and keep up the great work!
  6. I agree that the torpedo's damage is underwhelming, I've only been playing a day and find that Destroyers aren't worth anything because torpedoes are very easily avoided by the AI and even when they do hit, they cause minimal damage.
  7. How do I enable the customizations such as the perks and weapons curve? Oh wait nevermind, I can't read.
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