I would really like to understand the devs thinking when it comes to NPC design and implementation. The devs mentioned WoW specifically and Im wondering if they ever played WoW. most mobs (AI) in wow is pretty simplistic, but has stats lower than the player in almost all cases (except elites) This makes it to where you can add multiple enemies to an encounter to add dynamics and much more fun that one on one fights with some simple AI. NA hasnt been done like WOW at all. Aggressive NPC fleets cranked with stat boosts packed into huge fleets that defy all speed logic in the game? Why do you always crank it up to 11? I for one would be happy if even on the pve server that some form of aggressiveness in the AI (a la wow) if the ships the AI used played by the same rules as us. Why dont you try putting the raiders as normal fleets, non elite status ships and see how that goes? I like how you always defend these choices with some kind of real history (IE the essex carrying troops) but things in the game are about as far from realistic as you can get.
Bottom line is the overall feeling from the forums and talk in global chat is that the player base is not happy with the buffed up ultra elite Ai in the privateer fleets and PB, because its not fun. You said this is a game. games should be fun, end of point.
Now a suggestion I have for this. You want to show off your ability to crank ship stats up to ultra levels, you should give players a path to climbing to this place. Ill use wow for example. a level one player doesnt go straight to the boss in a dungeon and fight him over and over until he figures out how to beat him. He builds his characters abilities and his own skill and knowledge on lesser mobs before rising to that challenge. A possible way for this is to have tiered attacks on ports. Say the first raid on a player port is a level 1 attack with basic ships that follow the rules that players have to. If the players win, then they have a breather of two weeks and then the next attack is say level 2 with ships get slight buffs to be a bit more of a challenge. Players will know this and work up to it. As long as the players win the attacks get stronger each time (and hopefully reward more) until finally getting up to the uber elite ultra AI in service today. If/when the players finally lose the tiers start over, along with the loss of investment level etc.