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Dibbler (Retired)

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Posts posted by Dibbler (Retired)

  1. 4 hours ago, Percival Merewether said:

    There are some really good PvP'ers out there of Post Captain rank, should they be limited because they haven't PVE'ed enough?

    I like that you're trying to solve the issue of new and inexperienced players. This is just not the way to go though.

     

    Withh all due respect sir, I think you will find the good pvp-er post captains are mostly (if not all) alts. :)

  2. 2 hours ago, King of Crowns said:

    So you liked it when we had to put ourselves in a unwinnable situation. where you got to choose the when where and how of the battle. and you unlimited time to get buddies to come out and join.(WHO WOULDNT like that) I wish people would try to gank FR during our timezone.  We have simply gotten tired of losing very expensive ships in situations that are unwinnable just so that we can get a little pvp.

      If you liked to fight why not just come to la navase where we are always hanging out? 

     

     To be honest i don't sail around KPR much, had a battle with you near Navasse and got hammered was 2 of us and 5 of you guys i think. Fight was good fun though :).

    As for KPR i often play really late so there isn't a huge response from KPR, and when fought with you guys there you again won most of them but again good fun and no grumbles.  We also tagged you though so were no rienforcements... which is fairer.

    My issue with Req is that rienforcements atm are not even a consideration to hunters as they are useless (mercury, brig etc), before at least a new guy had some hope summoning rienforcements and maybe sticking close to them and when engaged try to dash for it.  Most fights in zone were either jumping people fighting AI fleets which is acceptable (risk vs reward), or home nation chasing/fighting it out with raiders..... not wildy tagging everything in sight with the super ship not having any worry about rienforcement as they can rage board that to with ease. In short we may as well not have green zones at moment, in fact we may as well not have capitals as against this particular ship is useless as indicated in your post earlier (which you must have changed) where you said basically req is cool because safe zones don't matter with them and also.....

    " NO SIR …………….  this is the only way you can play with safe zones in game. gg"

     

    Concerns were not with me but about pop growth, but quite frankly i no longer care and will do same with zero consideration/tolerance for new players.

     

    I have realised nobody gives a rats ass about server pop and new players so when i play i will sink them also, basic cutters and all.  If you can't beat em buy a req team up and do the same in other waters after all is fun right, carry on no more objections here? :)

     

    Just to sum up:  I no longer care about issue few of us have bought req's and decided we will do same, I would also suggest many others buy req's and team up in 4-5 and hammer all capital area's.  It is a total hoot, lots of fun and well worth the money to see the chaos that ensues along with piss easy PvP marks by the score. :)

     

     

     

     

  3. 12 minutes ago, King of Crowns said:

    NO SIR …………….  this is the only way you can play with safe zones in game. gg

     

    Ah so is now Req Action.

    Now i understand, we all need to buy the Hobbit ship and stop new players liking the game.

    I always let new players go on their way, last one i did fight north of great corn tagged me and i gave him his ship back.

    I have built ships for new guys in GB about to quit game, and taken them to places outside Jamaica to help them. As result one's i helped are still here.... just.

    But now you know what fook it, I no longer give a rats ass about game growing. Why should i when older experienced players and dev decisions act to destroy it.

     

    I always liked it when you guys came to kpr, was a fight and now you use req's so no point... rage board over... is bullshit sir

     

    Good luck in dying game :) o7

    • Like 4
  4. 4 hours ago, AeRoTR said:

    It is a problem that 6th rate skill books give insane advantage. This ships needs to be a 5th rate for the sake of balance. 

    *** Just one thing, that is even enough. Look at the grenades  6th-7th %50, assuming you have a Le Req with more than 300 crew with insane hammocks skillbooks and upgrades for the 6th-7th again which heavily favors only the Le Req as it has base 250 crew (closer one niagra with 155),

    HE WILL WIN THE BOARDING ! against even 5th rates just with Grenades, as 5th rate grenade is %10 !

    Lets forget hammocks (but the ship will have hammocks, a le req meta now)

    Le Req vs Indef

    250 crew vs 350 crew

    %50 grenade vs %10 grenade

    %50 musket vs %25 musket

    plus slightly better stats on boarding parties and melee training, assuming same captains on each ships, Le Requin captain still has good chance against Indef.

    Now take the Le Req with crew space+ hammocks. And lets say crew numbers are about same, the same skilled captains in each ship, Le Req has much more chance. The muskets and grenades will devastate the indef.

     

     

     

     Good points for sure, req should be a 5th as all reasons for herc to have rating moved apply to req also.

     Before Licinio says.... yes herc is OP to.

  5. 15 hours ago, Liq said:

    Oh dont get me wrong, ganks on tags will still happen (tagging with numbers Advantage), but joining ongoing battles after 30 min in a roflstomp fleet wont.

    Suggestion of allowing entrance up to 1.5x BR of enemy team could also turn initial ganks into a nightmare for the initial gankers. E.g. 10 frigs tag one frig, now 14 frigs can join the side with one frig.

    Should make such roflstomps less attractive.

     

    Or perhaps allow side with lowest BR to join and close when is equal or above to the other?

    To do this though ships would have to join individually and not be able to join as groups in patrol group battles.

    • Like 1
  6. 26 minutes ago, dark lord rediii said:

    if you know so much you should know pvp area is bullshit because of RoE and open battles which only leads to gankfights

     

     At time though people were complaining about kiting also which i guess is why they had the circle of death. Not sure what they can do about the gankfights, very rare to see solo hunters these days so not much better outside patrol either.

    As for "knowing so much", are just observations from what i seen over last 16 months or so.

     No idea what answer is all i do is F11 a bug when i see it while playing.

    Isn't my job to balance game thats devs issue, am tester/player not game designer.

    • Like 1
  7. * Well there was a thing introduced called patrol zones, which did (to be fair to devs) address all the whinging on forums about not enough PvP and people running from battle. This was main excuse for green zone hunting that no targets could be found yadyadayada.

     

    * So few weeks later patrol zones mostly empty except nassau that was good fun,  and players saying how rienforcements to strong in zone,  zone should be smaller,  no more revenge fleets. That patrol zones that would give PvP are empty and is again reason for spawn area hunting...

     

    * Overpowered DLC introduced that make mockery of newly "balanced" rienforcement zones, and hunters happy that they can hunt green zone area's again with little chance for newer players that get  brig or merc to combat the DLC.  Herc made 5th trate in response and yet another 6th rate super ship appears. By now All patrol zones are mostly empty and even nasau with dlc frenzy clams down as players once again move to green zones..... "We have to hunt here because we can't find enough PvP".

     

    * Server pop drops (again)

     

    * New thread on forum about we need more players.....

     

    *  Meanwhile on discord can see groups of players moved to new games.

     

    Just saying things as i see them, what can you do when the same hunters wanting "meaningful" PvP won't go patrol zones as they unfair, can't run, might get ganked etc... But overall the truth is they just want to "spawn camp", kill new players, get easy PvP marks and don't care about lack of playerbase until they see less people even in green zones.

     

    Funny shizzle lol.      😂🤣😂😅

     

    Anyway back to EU4 have fun :D

     

     

    • Like 4
  8. 25 minutes ago, Hethwill the Harmless said:

    Yes. Correct.

    I simply noted the social aspect of multiplayer to be very rewarding and that no mechanics will ever replace it, but hey, that flak was as dense as my last sortie in Kuban. o7

    Carry on. I'll make a suggestion to be awarded marks everytime I press sail, because... why not :)

     

     

     

     

     

     Having to set sail each time i think may be to much hassle,  can i suggest that we are just awarded them for logging in?   :)

  9. * I think removing safe zones completely would be a better move, after all they are useless in current form.

    * Spawn new players at a random national port so there is no concentration of new players.

    * Make trade routes viable to none capital ports, diversify trade selling/buying points so not all head for nation capitals and selling ports are around map. Meaning nations would ned to hold both a buy port and sell port for a good or they "smuggle".

    * Make possible to capture ALL ports on map, except last one a nation has so possible for a nation to be reduced to one port.

    * With added risk again, make loot drops as they were pre safe zone.

    * Perhaps make below flag captain rank not able to be tagged instead and unable to fleet ships at that rank and below to stop Alt abuse trading etc. Sure will mean clans can move goods with low rank players, but would at least make them feel useful in some way at low rank. Would also allow them "breathing space" to trade up some gold and get a buffer before the wolves descend.

     

    Basically Capital "rienforced zones" are as useless as a chocolate teapot as they stand, do away with them and spread playerbase. What we have here in NA happens in many games spawn camping, and as with other games it becomes kinda toxic.

     

     

     

     

     

     

  10.  

     One thing that would be kind of nice and easy to impliment would be a ships log.

     So basically you capture a player vessel in PvP and is basic history of vessel. in the ships log.

     

     

     So say you capture a victory:

     

    Built in New providence by Rear Admiral Tinky Winkyon  Great Britain

    Put into service under Commodore Martin Meat Great Britain   (bought/first sailed)

    Fought in battle for Cartagena

    Captured and requisitioned by Devil Slinky Sid Pirate Nation

     

    etc

    Just would be nice to see how a ship got to be where it is, maybe is just me though :).

     

     

    • Like 2
  11. Been thinking about this while off watching a movie.

    How would you stop people just farming rewards by meeting up and  just fighting over and over with no ship loss?

    Guess you could make it so you can't retag after a battle, but is that a good thing for example a poor tag and you want to tag again to get better position?

    In principle is a good idea, but players always find a way to maximise a hole within a system.

     

     

     

     

     

    • Like 1
  12. 17 minutes ago, Flash Jack said:

    I agree. But you missed what the suggestion was about. It is not about the green zone hunters.

    Its about new players and losers so they would benefit. Its about battles with no conclusion, its about good players having a viable option for getting rewards without sinking the seal.

    At the moment they get nothing and the seals still get clubbed!

     

    They still won't get anything, current meta is rage board with hammocks,crew space, light ship hammocks req.

    So boarding fitted req with 300+ crew will nail anything from less experienced guys while taking minimal damage.  Bigger ship has more crew but gets stern raked and boarded, mid ship will just get boarded, small ship well...  older players know how to stop boarding but new guys will still get next to nothing.

    Maybe i'm wrong and hope i am, but things at moment are silly.

  13. 6 minutes ago, Flash Jack said:

    I agree. But you missed what the suggestion was about. It is not about the green zone hunters.

    Its about new players and losers so they would benefit. Its about battles with no conclusion, its about good players having a viable option for getting rewards without sinking the seal.

    At the moment they get nothing and the seals still get clubbed!

     

     Like i said it won't make any difference whatever you do with rewards.

    I mention green zones because they are totally useless.... because the same guys hunting there complain they can't find targets outside capital zones. I felt sorry for the US over last few months it has been brutal up there, KPR has always been bad but man the DLC ships are there 24/7 lol is a joke.

    Now i can cope, i have fast ships know how to escape and how to fight. I have book of five rings, slots opened on ships etc and mods coming out my ass and ability to make any ship i want.

    Truth is green zones need to be stronger to protect newer guys, maybe make it so can't be attacked below a certain rank.

    When i last logged in spent 3 hours running after req's hitting new guys, and quite frankly i can't be arsed to do it anymore.  I have other games to play and if devs want population to shrink then let it. :)

    • Like 1
  14. 16 minutes ago, Flash Jack said:

    This is a great suggestion and would really help new players and lower rank players and in fact anyone who is not great at PVP.

    I love the fact that even if you lose you get a couple of PVP marks for fighting and if you wish to let someone go you can. I hate that I have to sink everything to to get marks, it does not feel correct.

    To be able to get some marks even if the enemy escape makes perfect sense.

    #admin please look at this it could really make a difference.

     

    To be honest i don't think it will make a difference,  most of the green zone hunters don't give a rats ass about the game overall. 

    All they want to do is club noobs in their OP bullshit DLC ships and pretend to be great PVPers.

    Isn't just Naval action though seen it time and again in other games that died a death, and things are kinda bad at moment here.  New players getting hammered all the time means bad reviews, people not staying and a stagnating population.  When global server was merged with the EU server i saw highest amounts online in ages,  and slowly but surely has declined to joke levels of under 500 peaktime. Sure (yet another) sale will lift in game activity for a short time but as we have seen of late it just falls back to pitifully low activity.

     I just hope the devs address current game issues, because there is no point getting new players in current meta. It isn't just about the DLC either it's about in game attitude to new guys from playerbase which kinda sucks  donkey's balls.

     

     

  15.  

    I let players go if they are low rank, it's sustainable hunting, also it's very very rare to see me hunt in a rienforcement zone. Farming noobs just means less targets in future as guys grow and spread their wings, I find capital hunting distasteful tbh.

     

    Last one was a polish guy in a renomee south of La Mona area, had decimated his crew and sails and guy starts raging about only played a couple of weeks etc.

    When i said he could go he was surprised lol, but for the sake of a few pvp marks isn't it better to let these guys grow?

    • Like 1
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