Jump to content
Game-Labs Forum

Dibbler (Retired)

Ensign
  • Posts

    629
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Dibbler (Retired)

  1. I think a better solution would be to make it so can only repair half damage inflicted,  and this amount decreases each time as more damage is inflicted.

     

    So ship goes from full to half, can repair to 3/4.

    Ship again damaged to 1/4 and can repair back to half.

    Same for Rum and rig,  only limited crew and sails can be "patched up" during combat.

     

    So as battles continue ships are affected by diminishing repair effectiveness, only so much can be patched at in combat.

    Allow full repair again only in OW via repairs, or at port.

     

  2. 35 minutes ago, HachiRoku said:

    I don't think it's a game problem. We simply have a community that doesn't like  competitive gaming. Sometimes I think that the last 4 ranks should only be reachable with pvp xp  and if you don't pvp for a while you loose your level again. Marks will not fix it,  a new community might.....   

    I don't think it's a matter of the community not liking PvP,  you will get all types of player within any gaming community.  For more PvP you need to entice players with some kind of benefit that they cannot gain elsewhere, so they will willingly enter PvP for it.. 

    You can't force people to do something, only draw them in with  a carrot of some kind.

    • Like 3
  3.  Just an idea to give people who want PvP almost immediate access to multi-player cross nation battles.

     Why not introduce a new type of mission that people take and wait in a queue, when enough people they enter a 5v5 to 25v25 depending on player queue at the time from other nations and their own.  Make battles immediate instance type affairs and call them "Patrol duty Missions",  and re-introduce PvP marks that are awarded in these that can be saved to maybe buy more production slots,  paints, sails with designs, or whatever you as devs think would be appropriate.

     Or perhaps allow a mission type where AI ships are controlled by players in the same mission format as you have currently.

     This way people who want an instant PvP hit can do so when not enough time to raid or whatever.

     

     Thoughts/suggestion?

     

    Captain Dibbler

×
×
  • Create New...