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Knuddel

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Posts posted by Knuddel

  1. 16 hours ago, admin said:

    Raiders attack ports every 30 days (we have actually changed it last week)
    This requirement is more than reasonable for even a busy man. 
    The goal to the feature is to provide a natural incentive to only own the number of ports the clan wishes to defend once every 30 days. If clan has too many undeveloped ports for its number it will have to constantly fight. But per port - is once every month

     

    That means if a clan doesnt want to do that S***** B*** S*** PVE Portbattles they just need to invest 1 point in that Port?

  2. On 7/28/2020 at 10:44 AM, admin said:

    Captains.

    We plan to deploy the gun rework soon. Here is the short description for the review and discussion

    Goals for the rework

    • Gun roles
      • Gun roles will remain but they will be slightly improved in their roles
      • Long guns/Navy Guns - Strong Penetration
        • Effective range for 42lb - 1km
      • Medium guns/Blomfields - Balanced penetration and DPS
        • Effective range for 42lb - 700m
      • Congrieve/Edinorogs - Strong DPS
        • Effective range for 42lb - 500m
      • Carronades/Obusiers - 
        • Effective range for 42lb - 250m
      • Effective range meaning
        • Gun will penetrate non-upgraded ship at this distance at 90 degrees hit angle. 
      • Penetration drops will be improved based on historical penetration drops but with effective ranges defined.
    • Range control. 
      • Every gun will have a role (even 4lb). All guns should be able to penetrate a fully upgraded ship hull and masts at 100m as they could historically. Including smallest calibers.
      • Heaviest guns penetration ranges will strongly improve. 
      • Every gun will have defined effective range both for masts and for hull
    • Thickness - Masts vs Hull
      • Thickness difference for masts and hulls will be reduced for ships, with effective distance of operation in mind. 
      • Thickness difference between some classes will be reduced or removed
      • Thickness for masts will be rebalanced for range - but ALL upgraded masts will be somewhat vulnerable at close range
      • Upgrades for hull and masts will not give invulnerability but instead will reduce or increase effective safe range. 
    • Accuracy
      • Accuracy will be finally rebalanced (including for tracking shot)
      • Accuracy will grow with caliber as defined by the Treatise on Gunnery and other historical sources on Ordnance.

    Overall the changes will do the following

    • Bring range back into play
    • Define effective ranges better
    • Reduce thickness inflation and make it work gameplay wise
    • Make more guns usable (including small calibers)
    • Provide clarity on masts and thickness penetration in terms of range.

     

    The list is not final and will be updated based on questions and comments. 
    ETA - 1-3 more days.

    How mast where killed in that ages: Killing Ropes which stabalise the masts and if the sails gets not cutted imidiatly by Windforce... I mean we are always talking on Angles. Imagin a round Mast a round ball what happens? I dont like the Demasting meta by just gunfire... Mast should have a lot more HP. I mean especialy on 5rds +

    and Remember when u see all those Pictures of demasted ships in that ages: Those fights where going on for Days... till one side has no more Gunpowder or balls to shoot back.

    Ships where not sunken by Gunnfights. 

    Explosions where happen just by accsidents and not by Command. 

    Fireships where FIREships and not Exploding Vessels. Mostly small ships which where used to break blokades on Ankered ships. (Christian Religion very cummon. Suicide will not get into Heaven but into Hell....)

    If u would get the Command to not fight the Fire what would u do? Jump over board i guess... ? try to survive urself... maybee if u deactivate survival let guys jump over board more and more by the time...?

     

    and Finaly: Gunnfights where mostly and that is 100% confirmed on close range like musket range. We are talking about Round Balls which are not exactly matching the Calliber... accurity is a thing u should reballance. (I have shootet a Frontloader Revolver a lot of rounds like 200 Shoots a year for a couple of years now. Hiting on just 16 m is more a Luck thing that everything else and there The calliber is Exactly Matching....) So sniping for a mast on more than 100m should just not be possible. To shoot for hull on broudsight... Possible but we are talking about Projektils which do damage not on there Speed buy on there whight. 300M/ Secound isnt that much and depending on Calliber (Bigger less range Airresistant..)they do less damadge. 

    So what about a Damadge buff on close range? 

    • Like 4
    • Thanks 1
  3. 11 minutes ago, Karpfanger said:

    moin moin,

    die Zeiten, in denen eine Screening-Flotte ein Suizid-Kommando war und man mit billigen oder geboardeten Schiffen gescreent hat, sind schon lange vorbei. Das würde ich nur noch befürworten, wenn es der 3+1ste geflippte Hafen ist und nicht genügend Screener da sind.

    Heute kann eine gut zusammenarbeitende Truppe in guten Schiffen (<25 Spieler) eine gegnerische, nominell überlegene Screenig-Flotte ganz schön dezimieren bzw. eine kleinere PB-Flotte aufreiben.

    Bei uns führten erfolgreiche Screenings in der Vergangenheit oft dazu, dass die guten Spieler gar nicht mehr ins taktische und manchmal langweilige PB wollten und lieber im Screening PVP-Spaß gesucht haben.

    Natürlich gibt es auch gute und spannende PBs ... mir ist es egal, ob ich im Screening oder im PB kämpfe. Ich möchte nur überall dabei sein und mich für die Nation einbringen.

    Neue Features, die Spieler vom PVP auf dem Server ausschließen, halte ich für falsch. Die PZ ist mir für ein OW Spiel zu wenig.

    Teleport zum Portbattle würde das problem lösen. Aktuell siehts so aus, dass fast jeder gute bis sehr gute spielr einfach 2 accounts hat einen im Screening einen im PB...

  4. NAB-102886

     

    So i had the same issues again. U asked for a connectivity test. How to and where did i find that. I was logged in when i had like half centre structure left and just 400 crew. I am seriusly asking what went wrong. Entering Battle Takes Ages if i had a disco. I would like to get an answer i was looking now for it till 5 mins i tryed it in the Steam Options there is nothing shown. I searched the Gamefiles... nothing. Tell me where to find the connectivity thing and i will do it imidiatly bevor i try to restart the game next time but so far i am Upseat about the answeres i got. And btw i was streaming... 

    P.S. the disco happend when another player was joining the Fight i already had

     

  5. 2 minutes ago, Ink said:

    Captain, this is a known issue, please try this workaround: click on the flag and drag-and-drop (not by alt+click) it to ship's hold and then move it back to warehouse (again by drag and drop only). After that Owner and Nation fields should be fixed.

    Workaround which was working in that case: Take the flag in a port and pull it into the inventar. Than it was bounded on my character

  6. Situation and in my Opinion: Bug I was boarding on ship killed it another one which was on fire Pulled me. I killed him as well but a Third ship which Wasnt involted in any Boarding stuff Used X to not let me sink the Burning Ship so it exploded right next to me I was killed. Seriusly???? This Is in my Eyes: Bug upusing/ Exploiting. The Ship i lost was imidiatley sunken by the Guy which used X and was in Brace of caurse. 

     

    Bad Gamemechanik which u should change. 

     

    Edit: And of caurse it wasnt a crafted ship but a DLC ship. U should Make them Less catching fire to not Destroy the Gamefun for those who want to craft there Ships btw.

    • Like 2
  7. NAB-102161

    I had a disco today and from Klicking on Steam Start naval action to finaly beeing back in the battle it took 5 mins. Seriusly i am a bit Hello Kittyed. and would A ask for a compensation and B to fix that.

  8. 3 minutes ago, Hittings said:

    Admin,

    -  so you said shipbuilding would have doubloons removed, hasn't happened

    - Wood will be changing in values, but no data has been given to the playerbase, and what data is out there changes every few days.

    -Port battles and rvr are returning, yet at any point entire portbattle fleets of ships will be rendered obsolete.    

     

    Why is RvR being turned on prior to the wood patch?    The wood patch will effect people's ability to port battle, and people need time to actually build the ships.  This process feels out of order.

     

    ROFL

    Cause RVR is a very important part of the game. The game was released and they took that part of the Game away. NOw its just fair that they bring htat püart first back to the game instead of bringing new wood typs

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